|
Post by Xeogred on Oct 21, 2019 15:05:28 GMT -5
So I guess one big issue with some old CD games, is that there's a lot of bad incomplete rips floating around? Specifically... lacking some kind of music track/file for PSX games, CD-XA? I noticed a few games lacking BGM last night and started digging around after trying the same games in both ePSXe and pSX. I saw some people mention trying Eternal SPU Plugin, I haven't tried any sound plugins for ePSXe. But I'm pretty confident if the rip straight up didn't get everything it needs nothing is going to fix it. Probably a lot of bad games from a particular site... at least not all PSX games seem to use this file type, but yeah.
|
|
|
Post by Sarge on Oct 21, 2019 15:12:13 GMT -5
How are you loading the files? My guess is that it's not the XA audio giving issues (pretty sure that's what stuff like SotN uses), it's the redbook audio. If a rip is distributed just as an ISO file, it often might not have the associated music tracks with it. Same if you load it via just the ISO file, as opposed to mounting in a virtual disc environment (I use MagicDisc/Daemon Tools), as opposed to something with a proper CUE. I think there are also ISO+MP3 rips that are floating around that require specific emulator support to work. But yes, there are a lot of screwy rips out there. That goes for pretty much all the CD-based platforms. You could look and see if there's a Redump version for what you're trying to play. Now I'm curious what your problematic ISOs look like.
|
|
|
Post by Xeogred on Oct 21, 2019 15:23:33 GMT -5
Do you think BIN files are the problem?
I just used MagicISO myself to try the CDRom method, made sure the right director was read, still no music. So yeah... guessing this site I ran down the other day has a lot of bad rips.
|
|
|
Post by Sarge on Oct 21, 2019 15:26:56 GMT -5
Nah, BIN is preferable, as long as you've got the accompanying CUE file. If it's only a BIN, it's probably an issue.
|
|
|
Post by Xeogred on Oct 21, 2019 15:33:35 GMT -5
Oh! That's the issue then and now I finally know why some rips have those two files hehe. Used to be confused by that. Yeah, practically all this stuff I grabbed the other night doesn't have cue files. Let's just say the archive I combed through ain't too Free after all. Not a huge deal, since I've just been sampling a bunch of games and the PSX stuff I'm more serious about I already have better sources of.
I've seen some weird EBOOT.PBP files as well... which I think are maybe PSN or PSP rips? Some of them still work just fine, but I think one didn't.
On a random note the game I kept testing was Fighting Force, which is pretty rad. One of the better takes on a beat em' up in 3D.
|
|
|
Post by Sarge on Oct 21, 2019 15:47:24 GMT -5
Sounds like we've got the issue sorted out. EBOOT.PBP files are ones converted to work on the PSP. You can still extract the ISO from those if necessary, though. Depending on what program was used to do the conversion, they may or may not work in emulators. I've fiddled with the conversion process a lot, and remember some games being a gigantic pain to get working, assuming I could at all.
|
|
|
Post by Sarge on Oct 21, 2019 18:29:27 GMT -5
Something I was going to send to Xeogred regarding Dreamcast ISOs, but figured everyone here could use the info: You're likely to find both CDI and GDI files out there for Dreamcast. The CDI ones have been reduced in size to fit on a CD-R for use in a Dreamcast. GDI files are the full, uncompressed game. They used to strip out or recompress video that took up massive amounts of room; I remember Headhunter being one that's very multimedia heavy where they had to pull a couple of short videos out entirely. If you're emulating, those are the way to go, or if you have an ODE for your Dreamcast.
|
|
|
Post by anayo on Oct 23, 2019 19:34:49 GMT -5
Something I was going to send to Xeogred regarding Dreamcast ISOs, but figured everyone here could use the info: You're likely to find both CDI and GDI files out there for Dreamcast. The CDI ones have been reduced in size to fit on a CD-R for use in a Dreamcast. GDI files are the full, uncompressed game. They used to strip out or recompress video that took up massive amounts of room; I remember Headhunter being one that's very multimedia heavy where they had to pull a couple of short videos out entirely. If you're emulating, those are the way to go, or if you have an ODE for your Dreamcast. Thanks for the info. I don't think I was aware of that.
|
|
|
Post by Xeogred on Feb 19, 2020 22:41:48 GMT -5
NeoPOP the way to go with Neo Geo Pocket Color? Latest one I see is NeoPop v0.71 / v1.06b from 2003.
|
|
|
Post by Sarge on Feb 19, 2020 23:05:36 GMT -5
I think RetroArch might have a slightly updated version of NeoPop in it? Not sure, though. The Mednafen core in there is based on NeoPop, as is the core in BizHawk.
EDIT: Oh, now that's interesting. MESS has been merged into MAME, so if you want more accuracy, you could run through there. I managed to get it going through MAMEUI. You have to throw the NGPC BIOS into the ROMs folder, zipped as ngpc.zip, with the filename inside as ngpcbios.rom. You can then run the system from the Consoles tab, hit tab, go to File Browser, and select the game you want to run. It's not clean, but if NeoPop/Mednafen isn't cutting it, I'd roll that way.
|
|