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Post by Ex on Jul 25, 2019 12:52:52 GMT -5
[But since the Xbox version exists, that’s definitely the way to go, so long as you’re only interested in gameplay, since that version has some unnecessary censorship. I tried to get through Xbox Conker a few years ago. I couldn't do it. The graphics were good, yes, but the gameplay and scenario designs were awful.
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Post by hooplehead on Jul 25, 2019 12:58:14 GMT -5
[But since the Xbox version exists, that’s definitely the way to go, so long as you’re only interested in gameplay, since that version has some unnecessary censorship. I tried to get through Xbox Conker a few years ago. I couldn't do it. The graphics were good, yes, but the gameplay and scenario designs were awful. I will admit that a lot of the appeal for me is the novelty of how that game is sending up 3D platformers of the era. Sarge The good parts are what make DK64 even more frustrating for me. And since they’re outnumbered by the tedium, I had to tap out.
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Post by Xeogred on Jul 25, 2019 18:01:08 GMT -5
I do not like DK64, because I played a lot of that game when I had mono and was extremely sick. I'm pretty sure I beat it and like Sarge said, it's an easy 30+ hours which is outright bananas for a platformer. I don't think I 100%'d it but did a lot... I was sick and had nothing else to do. 20 some years later, I literally feel a bit ill when I think about this game. Sometimes I think about replaying some of it just to see if I can disassociate that sickness that tags along with it, but I don't know. Is there a term for an effect like this? lol
When the Banjo-Kazooie HD XBL version dropped, it gave me a few nasty moments too actually and I realized, it was something to do with Rare's ultra claustrophobic interior levels and dark caves in these games. For some reason they just make me feel awful. I had fun replaying it for the most part though and it least it didn't drag on for 50 hours. But yeah, DK64 was chalk full of these slow motion interior areas.
Tooie seemed like more my jam when I hit up the HD version, there was way more bigger outdoor environments and an outside hub world from what I recall. I didn't finish it though, seemed huge.
Never have I once had these issues with Nintendo's own games like Mario 64 or the Zelda's. Pretty weird. No issues with Goldeneye and Perfect Dark 64 either, which I played to death. So there was just something about Rare's 3D platformers that messed with me. The only other game that's made me nauseous would be the 2009 Wolfenstein, had the worst head bob I've ever seen and this blue/green screen tint filled ability you had to trigger constantly, get my barf bag...
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On a thread related note, I don't think I'll be playing more of Adventures of Lolo 2. I think it's awesome but it was a terrible idea to play this immediately after beating the first game. Take a break between those puzzlers, lol. Might check it out again if we do a Puzzle Month next year for Club Retro.
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Post by Sarge on Jul 25, 2019 18:11:34 GMT -5
I'm very interested in Banjo-Tooie with hooplehead's description. I assume the 360 is the way to play these days if we don't have an XB1?
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Post by Xeogred on Jul 25, 2019 18:21:40 GMT -5
Yeah probably. The HD remasters were really nice. I missed hooplehead talking about Tooie directly, but I totally agree. I remember being surprised by how much I liked it since it doesn't get name dropped much by fans. Pretty much instantly liked what I played more than the first game and yeah, it's a lot different in a good way. And I also don't recall it being much like DK64 at all either. I think I may have tried playing it right after beating the first game and marathoning a series can be a quick recipe for burnout (as I just mentioned with Lolo 1 to 2, haha). I'll have to play Tooie again someday. Maybe even Ex would like it.
Did you guys play Jet Force Gemini? Another one I played back then but never beat, because... I think it also just seemed super long?
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Post by Sarge on Jul 25, 2019 18:28:20 GMT -5
I've played a decent amount of Jet Force Gemini, but not as much as my brother, who 100%-ed the game. I liked what I played of it, but the control scheme is really, really tough to get used to these days. If memory serves, Rare Replay fixes those issues, kind of like how the 360 version of Perfect Dark controls more like a modern-day FPS. That's another one that my brother sunk a ton of time into.
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Post by Xeogred on Jul 25, 2019 19:34:15 GMT -5
Oh man I had a blast revisiting Perfect Dark with the XBL version. It's a real shame Nintendo and MS couldn't come to some agreement on releasing the Goldeneye remaster that was in the works. I was more of a Perfect Guy though, heh...
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Post by Sarge on Jul 25, 2019 19:37:54 GMT -5
I think that's how my brother was, too. He put a ton more time into it, and I remember him playing quite a few matches against the totally insane bots. How he pulled some of that off on our tiny little 13" TV, though, I have no idea, once you got four players involved and the lag went nutso...
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Post by anayo on Jul 25, 2019 19:41:20 GMT -5
Oh man I had a blast revisiting Perfect Dark with the XBL version. It's a real shame Nintendo and MS couldn't come to some agreement on releasing the Goldeneye remaster that was in the works. I was more of a Perfect Guy though, heh... Yeah I'm pretty sad that Goldeneye remaster isn't available to play.
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Post by hooplehead on Jul 25, 2019 20:30:28 GMT -5
I highly recommend Tooie. It's one of my absolute favorite N64 games, actually. The other 3D platformers from Rare is still solid, but Tooie does some offbeat stuff (like FPS sections) that sort of make me miss the kitchen sink design of some 5th gen games. You probably should play through the first game, though, since Tooie does something I wish Metroid would try - you start the game with all your previous abilities. You don't have to regain them.
I should also mention that the series was born from the team's failure to make Project Dream, an action RPG/adventure game that was meant to rival Zelda. So, they made Banjo-Kazooie instead, which while it is technically a 3D platformer, it actually works in a lot of ways like an action-adventure game. For example, in Zelda, you gain an item in a dungeon that is the key to completing said dungeon. In Banjo-Kazooie level, many of the ten Jigsaw pieces (BK's star equivalent) you find in that level require you to use a new move or ability that you have to find within. So it sort of becomes exploring dungeon that has ten different objectives instead of a final boss blocking your progression.
Tooie just takes that further. In Kazooie, once you are able to enter a level, you can grab all ten Jigsaw pieces before you leave. Tooie apes from Metroid by making some Jigsaw pieces require abilities from later levels, which means backtracking and committing levels to memory. It also means slightly more clever level design, which comes in the form of individual levels have secret paths where they connect. Some Jigsaw pieces require you to accomplish tasks across several levels even. I know some people can find that to be asking a bit much from the player, but I always really liked making each of those Jigsaw pieces feel earned. Same goes for the bigger levels that can overwhelm you to the point where you can get lost. It just feels more in line with Metroid/Zelda, which the game shares more in common with than Mario.
Anyways, sorry for the treatise on Tooie, but it's a real misunderstood gem in my book.
Jet Force Gemini was a ton of fun, back in the day. It kind of felt like a level-based and action-oriented Metroid in some ways (since the N64 missed out on said bounty hunter). I did everything except for the final boss, since it has one of the worst roadblocks in a game I've ever faced.
There are hostages you have to save across the levels, and instead of them being optional for 100% completion, the game makes you save them all in order to face the final boss. Total BS that almost ruins the game.
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