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Post by Ex on Jul 25, 2019 12:20:35 GMT -5
Really, the XBOX was the first system that presaged where the console market is now: it's a low-to-midrange gaming PC. When the original Xbox debuted, my roommate and I mused it would be the end of PC gaming as we'd known it. Unfortunately we were correct.
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Post by Sarge on Jul 25, 2019 12:29:39 GMT -5
Yeah, I can kinda see that. The two have effectively merged. I don't know that I'd say it killed it, but there was definitely a hard break between what you'd see on consoles and what you'd see on PC for a long time.
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Post by Ex on Jul 25, 2019 12:58:33 GMT -5
Yeah, I can kinda see that. The two have effectively merged. I don't know that I'd say it killed it, but there was definitely a hard break between what you'd see on consoles and what you'd see on PC for a long time. Before the Xbox, PC games were designed for PC gamers (older players so concepts were deeper, generally fans of more complex design) and PC mechanical interaction (keyboard / mouse = super malleable interface). The Xbox changed all that, because it promoted the concept of developing PC/Console games as one concurrent entity. This is why '80s/'90s PC games were so different than '00s and beyond PC games. Today's PC games* are just console games that happen to run on PC too, because today's consoles are just PCs crammed in a console shell. It's all become homogeneous, and that homogeneity began with the Xbox. *Not including Kickstarter or indie releases.
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Post by Sarge on Jul 25, 2019 13:09:01 GMT -5
Well, maybe. I see some crossover, though. Games like Pillars of Eternity or Divinity: Original Sin are on both, but probably better experienced on PC. It's really down to interface at this point for a lot of games. (Come to think of it, though, both the examples above were originally Kickstarted.) But yeah, I think AAA titles are mainly geared toward the console crowd.
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Post by Ex on Jul 25, 2019 16:09:06 GMT -5
Pillars of Eternity / Divinity: Original Sin / both the examples above were originally Kickstarted Yep they were both Kickstarter projects. I'm glad we have Kickstarter to provide quality content like that, because mainstream publishers wouldn't do it.
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