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Post by Ex on Dec 15, 2018 21:14:20 GMT -5
Death Brade, It was... eh. Yeah that's why I didn't finish it. Worse yet the SFC port is missing a bunch of the fighters from the original arcade version.
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Post by Sarge on Dec 16, 2018 17:43:34 GMT -5
Ugh, nearly got to the end of Joe & Mac on SNES. Limited continues. The game doesn't tell you this, of course. I also found out after the fact that you can farm 1-Ups... oh well. I might make another go of it, but if I had to give it a score now, it's a 6.5/10 game. I feel like they were trying to go for Adventure Island but without the time mechanic in place. Many of the weapons are the same (bone club goes in the same axe arc, boomerangs, and a fire shot), and the wheel follows the ground, including up and down ledges.
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Post by toei on Dec 16, 2018 17:46:31 GMT -5
Ugh, nearly got to the end of Joe & Mac on SNES. Limited continues. The game doesn't tell you this, of course. I also found out after the fact that you can farm 1-Ups... oh well. I might make another go of it, but if I had to give it a score now, it's a 6.5/10 game. I feel like they were trying to go for Adventure Island but without the time mechanic in place. Many of the weapons are the same (bone club goes in the same axe arc, boomerangs, and a fire shot), and the wheel follows the ground, including up and down ledges. Joe & Mac is a so-so port of the IMO so-so arcade game, but the later SNES exclusive is a lot more like what you'd expect of a SNES platformer. More levels, more platformy, and there are villagers to talk to.
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Post by Xeogred on Dec 16, 2018 17:55:30 GMT -5
Huh, didn't Joe & Mac 1 SNES have save points? I know it has a world map, despite only being like an hour long game.
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Post by Sarge on Dec 16, 2018 17:59:03 GMT -5
Well, supposedly the SNES version of the first game is also expanded a bit over the arcade game. But yeah, I remember reading about Joe & Mac 2 in Nintendo Power back in the day, and I've always thought it looked really interesting. I never did come across a copy of it in the wild, though. Xeogred: It has continue points, but once you've used three continues, you're done.
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Post by Sarge on Jan 1, 2019 2:13:13 GMT -5
Guess all's quiet on the Data East front. I didn't get to as much as I anticipated. Should be interesting to see what gets dug up for pre-Famicom stuff this month.
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Post by Ex on Jan 1, 2019 22:09:20 GMT -5
Guess all's quiet on the Data East front. I think the latter half of this month kept us all too busy to engage. I personally managed to beat four games for this event, and played a fifth. Ultimately I think Data East made some good stuff, but most of their catalog is mediocre. I'm not sure how many members here care to give that theme a try. But you're more than welcome to create the thread for it, if you wish to do so.
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Post by Sarge on Jan 2, 2019 0:06:14 GMT -5
I was thinking about it, so I'll go spin it up. I'll try to play at least something; I got a head start that fit both the shmup month at RB and for this month in Vanguard.
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Post by toei on Jan 5, 2019 11:48:24 GMT -5
Just tried a bunch of Data East games, mostly '80s arcade releases. I would say the overall theme here is mediocrity. Most of these games just feel off and lacking. However, Data East is at its best when it lets its crazy side out, and Trio the Punch: Never Forget Me really put a smile on my face. The playability is still questionable, but the concept is decent - the game consists of a bunch of short scenes where you have to beat a few subs to trigger the appearance of the main enemy. After every mini-stage, a lottery plays out which determines if you get a power up, change characters, or what. All kinds of weird stuff happens. I made it to a pink sheep enemy that seemed completely impossible to hit with my character. When I lost, it cursed me and turned me into a pink sheep myself for the next two stages, which actually made me almost overpowered because it can throw a bunch of projectiles at once and they just bounce forward until they hit something. Then I made it to a "level" where a Karnov-like dude (most of the base enemies are variations of Karnov) was whipping a giant turtle. "DON'T DO THAT", said my character. "I WILL ANYWAY", replied the Karnov mook, continuing to whip the turtle. I quickly dispose of him, then a kung fu master type guy comes out from under the shell and says something to the effect of, "YOU FOUND ME OUT!". Plot twist! He was the real enemy. I definitely plan to play that game more. Act-Fancer is another interesting game. You walk forward as a small creature, spitting out energy balls. Some enemies drop orbs; they're a bit hard to catch, but if you do, they gradually transform you into a larger, more powerful creature, however whenever you get hit, you regress, until you finally die. You can also sort of hang in the air when you jump. I figure eventually you might be able to fly. In terms of visuals, the level and enemy design is really good, too. I mean: Also, how the hell did Two Crude Dudes get a good reputation? That game is awful. Your characters are enormous but they have tiny arms and legs, so you always get hit. I guess you're supposed to just throw enemies at each other over and over instead?
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Post by toei on Jan 6, 2019 4:10:33 GMT -5
Played some Karnov. It's unfortunate because I really prefer the feel and looks of the arcade version, but it's way too hard. You're just so vulnerable. There are frequent checkpoints, which is nice, but it's incredibly difficult to get past tough spots even in the 3rd level (same place Sarge stopped playing) without power-ups, so you can think of need to never die, which means never taking a single hit. I think I spent an hour figuring out how to get to from the last checkpoint to the level boss (turns out there was an easier way, though), but then I get slaughtered by those damn hawks. And there are 9 levels, so this is just the beginning. It's a 2-player game, though, so I guess it wouldn't feel so impossible with another player. I might also be able to make it a bit further if I learned to use the weird item system better. Meanwhile, the NES version is mostly fairer, though you get fewer checkpoints and some parts are a bit more annoying because enemies respawn if you take a step back (what is it with the damn NES and infinite respawning?), but it just doesn't feel right, and it's downright ugly. I was able to make it two levels further before I tired of it, though, so if I finish one, it's probably gonna be that one. The game has a real charm, though. I like the protagonist, and the enemy designs are great (the ostrich-riding skeletons, especially).
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