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Post by Xeogred on Dec 23, 2018 23:07:13 GMT -5
I don't think I knew there were two lanes haha. Could you jump "up" again or something? But yeah, I'm definitely not knocking that level. I loved it too, very different stage from the rest. In fact I'd say all the levels that had no vertical scrolling in Revenge were probably some of my favorites.
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Post by Ex on Dec 23, 2018 23:31:31 GMT -5
I've often read in old developer interviews, that many 8/16-bit games were made super difficult to encourage having to purchase the game in order to beat it. The amount of practice required made renting not as viable a choice, you see. Also make the game very difficult, but not impossibly so, hit the sweet spot of the purchaser keeping the game longer than the return policy allowed.
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Post by toei on Dec 24, 2018 0:11:54 GMT -5
I don't think I knew there were two lanes haha. Could you jump "up" again or something? But yeah, I'm definitely not knocking that level. I loved it too, very different stage from the rest. In fact I'd say all the levels that had no vertical scrolling in Revenge were probably some of my favorites. No, you can only travel between the closest lane and those little platforms on the side of the bridge, but there are cars driving in a second lane which is actually a background layer that you don't have to worry about. Like here, the red cars can hit you, but not the blue-green ones:
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Post by Xeogred on Dec 24, 2018 10:15:30 GMT -5
I see.
Also don't mind me dancing to that music!
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Post by anayo on Dec 26, 2018 16:53:25 GMT -5
I read something similar about JRPG’s on the NES, except with those I think the motivation was to keep Japanese gamers from selling them back to the game shop (video game rentals are actually against the law in Japan). I read the developers wanted to make the player feel personally invested in their game so the market wouldn’t quickly fill up with second hand copies.
Thanks, that’s encouraging. I can’t possibly play everything, but I can try to target the very best ones.
I didn’t like the one hit deaths or the way the hero jumped from one platform to the next. It felt very similar to Sunset Riders, which I just couldn’t learn to love. I think my tastes are the culprit here, because both of those are adored by lots of people.
Everyone on HRG is probably OK with 16-bit games that require caution and even outright memorization. I think I was just writing that to try and make sense of why people today don’t like retro games. I’ll never forget playing Super Mario World with my friend’s 8 year old son and watching while he apathetically made Mario dive off a cliff then ask me if we could play something else. Or my coworker who is in his early 20’s telling me he didn’t like Sega Genesis. I wanted to get to the bottom of why they'd feel that way.
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Post by toei on Dec 26, 2018 17:10:11 GMT -5
Well, like you said, they're just used to games that take a different approach. It takes some effort to try and get into something different from what you're used to initially. Coincidentally, I had a co-worker in her early 20s who liked the Genesis. She had played a bunch of games through emulation a few years before and had gotten into it.
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Post by anayo on Dec 26, 2018 19:40:45 GMT -5
Well, like you said, they're just used to games that take a different approach. It takes some effort to try and get into something different from what you're used to initially. Coincidentally, I had a co-worker in her early 20s who liked the Genesis. She had played a bunch of games through emulation a few years before and had gotten into it. That's encouraging news! Hopefully that means more people who didn't grow up with 8 and 16-bit games will appreciate them, too.
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Post by Xeogred on Dec 26, 2018 19:50:28 GMT -5
Yeah, I think they exist out there in the shadows. It's up to us to steer the new generation in the right direction!
I've noticed retro gaming seems more accepted and popular among the speedrunning community, with age not really meaning anything. I'll sometimes stumble upon some newer streamers in my "suggestions" of people playing retro stuff and have been surprised several times by now to see some of them are in their younger 20's and such.
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Post by toei on Dec 26, 2018 20:10:15 GMT -5
Yeah, I mean, the new Classic Tetris champion is 16, I think, so it definitely happens. But it's probably going to be like the kids in the '90s who were into Led Zeppelin and Black Sabbath instead of Nirvana; a niche for independent-minded kids who don't care what everybody else likes. Come of to think of it, the girl at my work who liked Genesis games was really into the Samurai Warriors series too, which has fallen out of the mainstream long ago (and isn't favored by critics, either), so you probably need that sort of confidence in your own tastes to even go there.
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Post by Sarge on Dec 27, 2018 17:54:46 GMT -5
I think it's worth admitting when series happen to be your comfort food, and not being ashamed of it. The Dynasty/Samurai series must be doing something right to keep on truckin' like it does.
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