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Post by Ex on Jan 18, 2018 0:52:12 GMT -5
Anyone else know what I'm talking about? YES I owned All-Stars back in high school, but I never got into playing it. Because as you said, the remakes felt "off". I have no technological study to reference, but I think something about the granularity of the 16-bit physics interpretation was truly different than the 8-bit originals' handling. I will readily admit that the NES is the ne plus ultra platform genre home. There's just something about the way the NES's hardware resolves mathematical expressions into movement / jump physics, that I've never experienced quite the same with any other platform. Maybe it's all in my head, but I've pondered this scenario many times.
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Post by dunpeal2064 on Jan 18, 2018 6:19:46 GMT -5
One big thing in All Stars versions of Mario 1 and 2 (Lost Levels) is that you don't get pushed back down when you hit a breakable block, you just go through it and continue upwards. I believe there is a patch to fix this though. It is pretty annoying.
I'm okay with All Stars, mostly because its what I grew up on. Also, I have to deal with it to play Lost Levels anyways, since I have no interest in getting a Famicom Disc System. And Lost Levels is mandatory Mario'ing for me.
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Post by Ex on Jan 18, 2018 10:10:12 GMT -5
Lost Levels is mandatory Mario'ing for me. It brings shame upon my family that I haven't beaten it yet. I really need to fix that. --- I am sad to say I haven't gotten to do any gaming at all in the past three days. Real life responsibilities (and a personal creative project) have been sapping my time lately. TONIGHT though I plan to play. I have been playing a Wii U game off and on, which I'm not allowed to talk about here, lest I ban myself, but I've also got a few more 16-bit licensed platformers in the queue. And I've got a list of classic MAME games I'd like to burn though soon. If real life cooperates, the Ex game train will start chugging again soon.
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Post by dunpeal2064 on Jan 18, 2018 10:45:55 GMT -5
I also have some shame to share, so get your torches ready.
I'm pretty far into Gun Hazard, around level 25 and in the area at the top corner of the map. I was completely stuck, as there was a mission that required me to have explosives, which I could not find anywhere. Apparently, you can bring allies with you on missions, which I somehow completely missed, and this is the first mission it is required. My allies are level 3, and can't survive in the mission long enough for me to complete it.
So, now I need to either go back and grind them some levels (eww), or just try to force through and hope the AI is nice and I get lucky. If I do the latter and there are more ally-required missions from here, I'll be pretty screwed.
Yes, I'm an idiot. Almost tempted to just restart so I can actually play the game correctly. Its been easy without em, but still... bleh.
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Post by Ex on Jan 18, 2018 12:52:27 GMT -5
Yes, I'm an idiot. Almost tempted to just restart so I can actually play the game correctly. Its been easy without em, but still... bleh. I'm just kidding, anyone who plays Gun Hazard and enjoys it is no idiot. The AI allies are fairly important for some missions, yeah. I normally brought along Emil Szynskii, she repairs your wanzer when its HP drops below 50%, or Dr. Sakata as his wanzer's Sakata Shield absorbs enemy attacks. Dr. Sakata's wanzer is invincible as long its shield remains in effect. Meaning you don't have to play escort defender with him as much as other allies. One decent place to grind (yourself and allies) are the Kafsa Highlands, as it's possible to rack up 4000 dollars and 946 experience at no cost to your HP. Mount Erskaia is good too, by taking out the blue heli before the autoscroller ends. That alone is worth 1200 exp a pop. Be sure you have unlocked and ran through every optional area, it's easy to miss optional branches! Make sure you have plenty of Spark Shots before the end of the game. The best place for those is Sydney, you can nab a lot Spark Shots there IIRC. Leveled up Spark Shots are where its at for the end game. Don't give up man! You can do this!
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Post by Sarge on Jan 18, 2018 16:29:58 GMT -5
Yeah, it should be pretty easy to get them up to snuff. I don't think they're absolutely necessary except for a few missions, though.
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Post by Xeogred on Jan 18, 2018 16:45:16 GMT -5
I actually grew up on both SMB1-3 NES and All-Stars. I played all of them a lot and I love them all, haha. SMB1 I prefer All Stars for, SMB2 is a coin flip really, and SMB3 I probably prefer the NES version for the looks... but I never noticed any oddities with the All Stars versions. Being able to save is what gives All Stars an advantage.
I like how despite 20+ years since All Stars came out, we can probably barely count the number of other Nintendo "remasters" on a hand or two.
On another note, it kind of blows my damn mind that Thunder Force IV came out in freaking 1992. That predates so many huge hits on both the SNES/Genesis... just holy balls, Technosoft were absolute masters with the Genesis hardware or something. A full year before Shinobi 3. Two years before Bloodlines and Hard Corps. You would think TFIV game came out near the end of the Genesis' lifespan when all the tricks were figured out. I quickly looked up some others that impressed me and I guess MUSHA was 1990, dang! It's bizarre and fun looking back on release dates taking things like this into consideration back then, I was too young to really notice those details.
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Post by Ex on Jan 19, 2018 10:30:57 GMT -5
it kind of blows my damn mind that Thunder Force IV came out in freaking 1992 Yes it's great. I beat it myself for the first time last November. These were my thoughts: Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar, is a 1992 side-scrolling shmup developed and published by the mighty Technosoft for the Genesis. This game is pretty damned awesome from technical, graphical, and audio perspectives. There are a lot of shmups on the Genesis, but this one is likely in the top 5. However, Thunder Force IV is a very taxing game to endure. It starts off fairly easy, but by the end you will be seriously stressed out. I'll admit to using savestates to finish the last stage. So if you truly want to be challenged, you'll get your money's worth here. This game is a tour de force of all Technosoft had learned developing for the Genesis, and any shmup fan owes it to them self to enjoy the blistering ride. My only complaint may sound strange; this is a little too much of a good thing. I found the experience to be about 20% longer than it should have been. But who knows, someone else might wish the game was 20% longer still! Have fun dying over and over again fellow galactic warriors. Interesting factoid: Thunder Force IV was the very first game with a sophisticated regional lockout program. Unlike previous Mega Drive games, the player could not play the Japanese version on a European Mega Drive or Sega Genesis (and vice versa) with a simple pass through adapter. 8/10
It's kinda weird that Technosoft went poof before 2000, I guess they were a victim of Y2K? Anyway since you enjoyed Thunder Force IV, and you have a soft spot for PS1, I recommend checking out Technosoft's last great game:,
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Post by Xeogred on Jan 19, 2018 17:56:31 GMT -5
TFIV is a 10/10 for me. My favorite shmup! I beat V once and pretty much forgot about it since. I'd have a hard time thinking of 32bit era polygonal shmups I like much. It's better than Einhander at least. I want to checkout Thunder Force VI someday but it's not a priority. Way better option! (although probably the easiest shmup ever, lmao)
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Post by Ex on Jan 19, 2018 19:36:39 GMT -5
I'd have a hard time thinking of 32bit era polygonal shmups I like much. I like these: I could think of more but I need coffee first.
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