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Post by Sarge on Jun 7, 2019 16:42:36 GMT -5
I don't think it's as big a deal with games like that. I do wish, though, I'd just kept that slightly sketchy copy I had of Blood Will Tell, though. Prices on that game are ridiculous now.
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Post by Ex on Jun 7, 2019 16:53:21 GMT -5
I don't think it's as big a deal with games like that. I do wish, though, I'd just kept that slightly sketchy copy I had of Blood Will Tell, though. Prices on that game are ridiculous now. Oh I had a real copy of Blood Will Tell also, along with God Hand, Kuon, Rule of Rose, Haunting Ground, Robot Alchemic Drive, and other currently very expensive PS2 games. But you know what I never had a real copy of?
Eternal Poison.
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Post by Sarge on Jun 7, 2019 16:58:44 GMT -5
Heh. Well, that one isn't ridiculously expensive, anyway. I remember seeing R.A.D. as well, just didn't get it. Should have bought Skygunner when I had a chance as well.
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Post by Xeogred on Jun 7, 2019 17:44:04 GMT -5
Missed a few pages but I skimmed through them, still no word of anyone here beating R-Type III... I'm pretty excited to revisit Super R-Type though, maybe this weekend. The more I think about it, the more I believe it might be the first ever shmup I played and beat. I've been watching this Aquas dude on Twitch more recently and he just plays nothing but classic arcade shmups and lots of Ghouls n' Ghosts. So I'm definitely getting in the mood for some R-Type and shooters.
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Post by Sarge on Jun 7, 2019 17:46:17 GMT -5
I know it's not technically an Irem game, but folks should probably consider The Guardian Legend if you want to play through a great shmup/adventure hybrid.
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Post by Ex on Jun 8, 2019 1:35:53 GMT -5
Disaster ReportI put an hour and a half into this tonight. So far it reminds me strongest of Ico of all things. The catastrophes thus far have all been earthquake based, although we're talking tremendous earthquakes here. Like the kind that rip bridges in half and topple buildings... with you in the middle. I haven't seen any combat; it's all been dangerous environment navigation (jumping gaps and balancing narrow paths), and simple puzzle solving (use a rope to save someone, use a crowbar to open a door). I can appreciate the unique game concept (for its time), but man oh man does this game's engine suck hard. The coding is an unoptimized sloth with a terrible camera, that renders graphics barely above PS1 level. Despite the considerable technical shortcomings, everything else has been intriguing enough to continue. I found a compass shaped like a turtle! That's quality gaming folks.
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Post by toei on Jun 8, 2019 1:57:45 GMT -5
Ex There is no combat in the Disaster Report games. That's part of what sets them apart. I have to say I disagree about graphics being barely above PS1 level - they're quite a bit better than that, and about average for the time (2002 in Japan, about 2 years into the PS2's life). Other than that, it's a fair description from what I was able to play. The cameras do suck, though that's probably the most common issue with PS2 games in general. Unfortunately, I may not be able to really play it at all. If I run the Direct X graphics plugin in Hardware mode (ie going through my garbage AMD card), I get full speed, but the text boxes when examining things aren't visible. If I run it in Software, everything looks as it should, but I get speeds between 50 and 60% because my computer also isn't good enough. I'm going to look into this to see if there's any solution, and maybe try the sequel if not.
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Post by Ex on Jun 8, 2019 2:32:10 GMT -5
I disagree about graphics being barely above PS1 level - they're quite a bit better than that, and about average for the time (2002 in Japan, about 2 years into the PS2's life) I was (slightly) exaggerating for comedic effect about the PS1 graphics comment. But Disaster Report is hardly indicative of what 2002 PS2 games could look like. 2002 PS2 releases like Grand Theft Auto: Vice City, Virtua Fighter 4, Ratchet & Clank, Kingdom Hearts, Sly Cooper and the Thievius Raccoonus, Tekken 4, and Fatal Frame are all in a higher visual league than Disaster Report managed to convey. The key difference being those games actually had sizeable budgets to work with. Disaster Report feels like a shoestring project.
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Post by toei on Jun 8, 2019 4:05:55 GMT -5
Sure, all those games look better. That's why I said it's about average. Those have above-average graphics for PS2 games released that year.
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Post by Ex on Jun 8, 2019 11:14:36 GMT -5
Sure, all those games look better. That's why I said it's about average. Those have above-average graphics for PS2 games released that year. I'm just gonna say for a 2002 release on PS2, I think Disaster Report's graphics are considerably below average.
Some critics of the time agreed: "The game looks like a late generation PS1 title that was switched mid-way through development to PS2, but they simply forgot to update the graphics."
"I've played better games on the PSX, in terms of appearance, gameplay, sound, graphics and re-playability."Source: www.metacritic.com/game/playstation-2/disaster-report/critic-reviews
To let others see what we're talking about: Despite not being a fan of the visual design, the gameplay is unique and compelling enough that I will play more tonight.
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