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Post by hooplehead on Oct 22, 2019 15:26:24 GMT -5
@tsumuri
Yeah, your thoughts on Revelations sound a lot like mine. I'm sure it would've blown my mind, though, if I first played it on a 3DS like Ex did.
Curious to think what you'll think of RE6, since I haven't played Revelations 2 yet. It's a massive game that is really pure action with some horror set dressing and nothing more. It's ridiculous fun, as if you were playing Michael Bay's imagining of a Resident Evil game. Weird to see that a lot of the designers responsible for it and RE5 went out to make RE2R, which is a totally different game.
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Post by Ex on Oct 22, 2019 15:49:38 GMT -5
I'm sure it would've blown my mind, though, if I first played it on a 3DS like Ex did. Absolutely. Playing Revelations on a 3DS back in 2013 was a technical tour de force. Especially playing it in parallax 3D.
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Post by hooplehead on Oct 22, 2019 16:01:49 GMT -5
I'm sure it would've blown my mind, though, if I first played it on a 3DS like Ex did. Absolutely. Playing Revelations on a 3DS back in 2013 was a technical tour de force. Especially playing it in parallax 3D. I honestly can't wait for the 3DS to get just a little bit cheaper so I can finally take the dive on it. It's the only Nintendo system I have no experience with and don't own (I don't own a Virtua Boy but I have emulated one, oddly enough).
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Post by Ex on Oct 22, 2019 16:11:55 GMT -5
I honestly can't wait for the 3DS to get just a little bit cheaper so I can finally take the dive on it. It's the only Nintendo system I have no experience with and don't own I think the 3DS is a worthy investment. I bought a 3DS XL back in 2013, and then also a 2DS a little while later. I've spent a silly amount of money on its library. I own something like 100 physical games and at least 50 digital games for it. So yeah, if you end up buying one, between Sarge and I, we could throw some solid rec's your way.
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Post by hooplehead on Oct 22, 2019 16:14:36 GMT -5
I honestly can't wait for the 3DS to get just a little bit cheaper so I can finally take the dive on it. It's the only Nintendo system I have no experience with and don't own I think the 3DS is a worthy investment. I bought a 3DS XL back in 2013, and then also a 2DS a little while later. I've spent a silly amount of money on its library. I own something like 100 physical games and at least 50 digital games for it. So yeah, if you end up buying one, between Sarge and I, we could throw some solid rec's your way. Thanks. I probably won't pick one up until sometime next year, since it seems the 3DS officially "died" this year. I'm guessing they'll start going for cheaper within the year. I would grab a cheaper 2DS model, but I'd like to experience the 3D effect, since I've always had a soft spot for Nintendo's (and Sega's, for that matter) console gimmicks.
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Post by Sarge on Oct 22, 2019 16:52:47 GMT -5
Yeah, Ex's kept up even more than I have on the 3DS front, but I've got a pretty sizable catalog and can throw out some recs, too. It's a great little system. I'd very much consider going for the "New" line, especially if you want the 3D. It's a lot more stable there; you don't have to hold the "sweet spot" quite so precisely. I've soldiered on with my 3DS XL just because I already upgraded once that cycle, and I really don't want to again unless I find one super cheap.
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Post by Ex on Oct 22, 2019 20:38:41 GMT -5
I'd like to experience the 3D effect As Sarge said, go for the "New" line. I recommend the "New 3DS XL". I haven't bought one, because I already owned a 3DS XL when that system debuted. Although I remain tempted to buy a New 2DS XL...
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Post by Deleted on Nov 1, 2019 13:52:41 GMT -5
Dead Space 2 [PC/2011] Once I got into my system that Dead Space 2 is essentially Aliens whereas the previous game was Alien, my enjoyment of DS2 definitely ramped up a lot. This game is a lot more linear and the horror is much more in-your-face than in the previous game - most at the time anyway. Which isn't to say the game doesn't have its fair share of very atmospheric and slower moments. I was reluctant about Isaac now having a voice, but the voice acting is top-notch and kept to a minimum. No cutscenes taking away control from the player in here. This game is completely linear and completely lacks the Metroidvania facade from the previous game. It's not a big game changer since it didn't serve much of a practical purpose - since Dead Space definitely isn't a Metroidvania - but having to glance at a map once or twice and thinking where you need to go next can help the player's immersion rather than mindlessly forging ahead. DS2 doesn't have that, but what it does have is a greater variety of environments. It's particularly fun to see the Necromorphs running rampant through several mundane settings - apartment buildings, shopping centers, the subway and even a kindergarten. They are all 'beautiful' to look at and highly detailed. The Zero-G sections have also been refined and now allow Isaac to fly at will. These sections are usually low on enemies and more about solving rather simple puzzles - if anything else, they help the game's pacing. The combat is once again intense, fast and very gory. In other words: perfect. Shooting a limb off a Necromorph, grabbing said limb with your kinetic powers and throwing it at another approaching monster, sending it flying across the room and impalating it to the wall... Well, it feels pretty good. DS2 might be slightly less atmospheric/immersive than the first game, but it does improve slightly on the gameplay. Slightly being the keyword, it's definitely not much of a departure from the previous game, meaning that people who enjoyed the first game will likely enjoy this one and people who didn't won't like this one either. All in all, game looks and plays amazingly and I kinda love it. 5/5Pics: Played it twice on Zealot. Should give Hard Core mode a shot but I'm too much of a...
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Post by Ex on Nov 1, 2019 14:22:26 GMT -5
Dead Space definitely isn't a Metroidvania I agree, and I never understood the comparisons to the genre. You don't get items in Dead Space that allow you to backtrack to earlier levels, then use said items to gain access to previously unreachable areas. Nor is the Ishimura a big hub where you can freely move about its decks and sections as you see fit. Nothing like that all in the game. Dead Space is broken into obvious linear stage progression. It's true the stages are a little more open than the typical AAA shooter of its day, and you do have to backtrack a lot within each individual stage. But that's a far cry from an actual "metroidvania". I did think it was amusing that Dead Space gives the player a super detailed 3D map, and yet you never need it. That's because you can push a button which instantly draws a holographic line on the floor directly to your next objective. I pushed R3 quite a bit on the 360 version! I will check out Dead Space 2 someday. Maybe I'll enjoy it more if I go in expecting an action-adventure rather than a survival-horror. For now though, I maintain that Dead Space: Extraction is the best game in the franchise. I beat that one twice, and recommend it to Wii fans.
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Post by Xeogred on Nov 1, 2019 18:19:42 GMT -5
Good to see some Dead Space positivity around here for once! I haven't done Hard Core mode yet myself on that one.
I think you'll still dig 3, @tsumuri.
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