Modern Games Beaten
Jun 29, 2019 15:25:28 GMT -5
Post by Sarge on Jun 29, 2019 15:25:28 GMT -5
Agree with those as well. I do think Axiom Verge isn't perfect, but it's great fun, and Momodora really caught me by surprise.
Steam review for Axiom Verge: steamcommunity.com/profiles/76561197990859503/recommended/332200/
From Racketboy for Momodora:
So yeah, I've already finished Momodora 4. It's around a 6-7 hour jaunt, and it's a good one. I see comparisons to Dark Souls all over the place... but I'm not really seeing it here. It may share some superficial aspects, but it doesn't seem as tough as those games. Make no mistake, though, you're going to die at points. It's a very pattern-based game, and your main character drops health quite quickly. (There are multiple difficulty levels, however, so maybe Hard mode really is tough.)
Of course, to combat that, you've got life-restoring items that you can use. The nice thing is that when you hit a save point, these items completely restock. So they're actually a bit more like reserve energy tanks that you have to use.
Combat is absolutely wonderful stuff. The whole game just has a sort of smoothness about it. Everything just feels effortless, with combat having a sort of flow that most games wish they had. I'm sure part of that has to do with the animation and spritework, which is exemplary. You have two primary means of attack, your leaf which is a melee attack, and a bow and arrow, which can be charged. You also have a dodge roll which grants invulnerability during said roll. This is the secret to managing combat effectively, given your priestess' slight build. So I suppose this sort of dance might feel a little like Dark Souls. Regardless, it's a rather challenging game.
Sound in the game is surprisingly sparse. Almost all the pieces in the background are more ambient in nature than music. While it's not stuff you'd want to listen to at work, it certainly sets the mood. The entire game exudes an astoundingly melancholy vibe, and this even extends to the "good" ending. Yes, there's some Castlevania-style true-ending stuff going on here.
As far as abilities that give you more mobility, there are surprisingly few of them. The primary two additions are the ability to dodge in mid-air, which is an air-dash, and the ability to turn into a cat after your second encounter with a certain witch that... well, I'll just let the picture speak for itself.
From what I can gather, there are all sorts of little Easter eggs hidden around. A lot just takes the form of items that make the game a bit easier. Only one particular item is actually needed to see the credit roll.
Overall, I'm very, very happy with the purchase. There's no question I got my money's worth out of the game, and if you like non-linear action adventures, you'll probably like this one. Probably 8.5/10 territory for me. I'm actually tempted to dive back in and get all the rest of the collectibles, so that's a good sign.
Steam review for Axiom Verge: steamcommunity.com/profiles/76561197990859503/recommended/332200/
From Racketboy for Momodora:
So yeah, I've already finished Momodora 4. It's around a 6-7 hour jaunt, and it's a good one. I see comparisons to Dark Souls all over the place... but I'm not really seeing it here. It may share some superficial aspects, but it doesn't seem as tough as those games. Make no mistake, though, you're going to die at points. It's a very pattern-based game, and your main character drops health quite quickly. (There are multiple difficulty levels, however, so maybe Hard mode really is tough.)
Of course, to combat that, you've got life-restoring items that you can use. The nice thing is that when you hit a save point, these items completely restock. So they're actually a bit more like reserve energy tanks that you have to use.
Combat is absolutely wonderful stuff. The whole game just has a sort of smoothness about it. Everything just feels effortless, with combat having a sort of flow that most games wish they had. I'm sure part of that has to do with the animation and spritework, which is exemplary. You have two primary means of attack, your leaf which is a melee attack, and a bow and arrow, which can be charged. You also have a dodge roll which grants invulnerability during said roll. This is the secret to managing combat effectively, given your priestess' slight build. So I suppose this sort of dance might feel a little like Dark Souls. Regardless, it's a rather challenging game.
Sound in the game is surprisingly sparse. Almost all the pieces in the background are more ambient in nature than music. While it's not stuff you'd want to listen to at work, it certainly sets the mood. The entire game exudes an astoundingly melancholy vibe, and this even extends to the "good" ending. Yes, there's some Castlevania-style true-ending stuff going on here.
As far as abilities that give you more mobility, there are surprisingly few of them. The primary two additions are the ability to dodge in mid-air, which is an air-dash, and the ability to turn into a cat after your second encounter with a certain witch that... well, I'll just let the picture speak for itself.
From what I can gather, there are all sorts of little Easter eggs hidden around. A lot just takes the form of items that make the game a bit easier. Only one particular item is actually needed to see the credit roll.
Overall, I'm very, very happy with the purchase. There's no question I got my money's worth out of the game, and if you like non-linear action adventures, you'll probably like this one. Probably 8.5/10 territory for me. I'm actually tempted to dive back in and get all the rest of the collectibles, so that's a good sign.