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Post by Ex on Jun 27, 2019 21:00:35 GMT -5
Xeogred I do get it that first person is more immersive when playing horror games. I wonder what you'd think of Scratches, Barrow Hill, or Necronomicon. That's old stuff, but a different kind of first person than what I normally see you play.
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Post by Xeogred on Jun 27, 2019 21:19:40 GMT -5
I think to elaborate on what I mean about these new types, I like that you can freely walk around in real time. So you're in full control and can move anywhere. Those are in the first person view as well but kind of more in line with point and click styled games? That said they look cool and maybe I could get into these, though it looks like Stratches can't be purchased right now (first time I've seen a delisted Steam game but with its store page still up). Maybe it'll pop up again if it's some licensing issue.
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Post by Ex on Jun 27, 2019 21:57:45 GMT -5
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Post by Ex on Jul 9, 2019 0:53:41 GMT -5
It's too new to talk about on the other side of the board, but I started playing 2018's Adventure of a Lifetime tonight. This is a visual novel which isn't supposed to take too long, hence I picked it up for my summer time playing. If it's as short as I'm lead to believe, I might have it finished this week. I only put a half hour into this thus far, but I've been really impressed with the artwork and the tropical island atmosphere is definitely there. The only negative I'll throw at this point, is that first half hour was entirely kinetic - meaning I didn't get to make any choices. Hopefully routes will start manifesting soon enough. Despite a few ecchi-lite moments, I've read this is NOT a hentai infused VN, I'm pretty sure it's all ages.
Here's the game's opening cinematic:
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Post by bonesnapdeez on Jul 9, 2019 7:43:47 GMT -5
I actually prefer fully kinetic visual novels. I don't find the "choices" in these games to be compelling (usually), I don't like parsing the author's intent, I don't like wandering down dead end roads only to be forced to replay previous sections to achieve a more desirable outcome. Just give me a well-written, detailed, concise story with great art. Speaking of which, I'm currently (re)playing planetarian, which I've always enjoyed: store.steampowered.com/app/316720/planetarian_the_reverie_of_a_little_planet/
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Post by Ex on Jul 9, 2019 9:14:49 GMT -5
I don't find the "choices" in these games to be compelling (usually), I don't like parsing the author's intent, I don't like wandering down dead end roads only to be forced to replay previous sections to achieve a more desirable outcome. I can understand that perspective, at least in the sense of not missing any content the first time through. It's just that without any choices to make, the experience doesn't feel like a game to me, more like an elaborate manga. Which is fine too, if that's the experience one is after in the first place. Ideally I like for routes to appear that allow branching into meaningful content, for two reasons. One, it makes me feel like I have some actual agency in the story. Two, it provides replayability. That said, this is only good if the game lets you skip ahead to primary route choices on a New Game+. Otherwise you have to manually make a new save every time a new route appears, which can be tedious in and of itself. Anyway bonesnapdeez , I know you enjoy VNs that aren't sex filled, so I'll let you all know if this ends up being All Ages or not.
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Post by bonesnapdeez on Jul 9, 2019 9:33:07 GMT -5
I don't find the "choices" in these games to be compelling (usually), I don't like parsing the author's intent, I don't like wandering down dead end roads only to be forced to replay previous sections to achieve a more desirable outcome Ideally I like for routes to appear that allow branching into meaningful content, for two reasons. One, it makes me feel like I have some actual agency in the story. Two, it provides replayability. That said, this is only good if the game lets you skip ahead to primary route choices on a New Game+. Otherwise you have to manually make a new save every time a new route appears, which can be tedious in and of itself. Yes, I like this as well, but how many VNs actually adhere to this formula? Far too many follow the "one good route/ending, multiple bad routes/endings" school of design, which is what I find tedious.
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Post by Ex on Jul 9, 2019 9:36:38 GMT -5
I like this as well, but how many VNs actually adhere to this formula? Far too many follow the "one good route/ending, multiple bad routes/endings" school of design, which is what I find tedious. I personally don't mind getting bad endings in games, sometimes they are more interesting than the puppies and rainbows good endings IMO.
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Post by Ex on Jul 10, 2019 0:47:24 GMT -5
Well the question of whether this was a kinetic VN or not was answered about 45 minutes in: So apparently there are decisions to be made, periodically. I took some random screenshots for anyone interested: This game is mondo charming. I enjoy spending time with these crazy kids thus far.
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Post by toei on Jul 10, 2019 5:23:12 GMT -5
I like this as well, but how many VNs actually adhere to this formula? Far too many follow the "one good route/ending, multiple bad routes/endings" school of design, which is what I find tedious. I personally don't mind getting bad endings in games, sometimes they are more interesting than the puppies and rainbows good endings IMO. This is true. I think the issue is with the idea that getting the "bad ending" means that you didn't really finish the game. It would be good if the idea would spread that all endings are potentially as valid and legitimate rather than associating less positive / optimistic endings with failure as the player.
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