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Post by Sarge on Jul 1, 2019 15:08:22 GMT -5
It depends on the cart and how many various cartridge configurations there are out there. In the case of the N64, it's around 99%, with only a few edge cases giving problems. For example, if a game requires special hardware that the cart doesn't have, it won't work. Also, a few Rare games on N64 have anti-piracy stuff going on, but with an Ultra CIC II installed, it's not a problem. krikzz.com/forum/index.php?topic=147.0I'd say it's the NES that gives the most issues due to the sheer amount of mappers. Other systems like the SNES are very compatible, although the Super EverDrive doesn't have special chip support. The SD2SNES does, though, and especially with in-game hooks off (allows soft reset, other stuff), will run exactly as intended on real hardware. The Mega EverDrive runs everything that isn't Virtua Racing. (A few EEPROM games give saving issues, although there are various patches for those.) The GameBoy one supports everything but some Chinese pirate cart mappers. It's actually all pretty impressive.
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Post by Deleted on Jul 1, 2019 15:57:13 GMT -5
weird issues with Quake64 What weird issues? I wanted to check that one myself with project64. There are also a few more games I've beaten only once which I might consider for this theme, like Half-Life or Dark Messiah of Might & Magic. We'll see.
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Post by Xeogred on Jul 1, 2019 15:59:43 GMT -5
I just dusted off my N64, I think it's barely hanging on. Some games took a few attempts to load up but I think some of the carts are fine and it's just the hardware. One of my controllers wasn't even being detected, but I remember those N64 controllers were pretty crappy in general and went through some of them. I had a weird 4-1 memory card that seems bunked now too. This all makes me weary wondering how reliable used N64's out there floating around are thesedays? Always took care of my systems, but this thing grew up with me back in the day and got lugged around to parties all the time or whatever. I also had to bend the white AV input a bit at the tip, it was somehow bent into an oval and not the circular shape it should be in.
My Ocarina of Time saves were still there. Always wish ALL games had dates though, but I guess those are like 1998-1999 saves heh. Also checked out Goldeneye, I was never sure if I actually beat every level and the bonus ones on 00 Agent, but I sure did. Too bad Perfect Dark used memory cards or something for its saves, I think I lost all my data on that one and the Rush games. I can't believe what games I did away with and don't own anymore...
Guess there's that Hyperkin Ultra Retron on the way... but sounds like it might be Mupen64Plus based, so it's not perfect and I'd assume using it with a flash cart might be wonky.
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Post by Xeogred on Jul 1, 2019 16:04:58 GMT -5
weird issues with Quake64 What weird issues? I wanted to check that one myself with project64. There are also a few more games I've beaten only once which I might consider for this theme, like Half-Life or Dark Messiah of Might & Magic. We'll see. Flickering hud, seeing objects through walls and weird texture issues. Controls seem abysmal too but I think you can customize every input in-game. The default jump is... C-Down.
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Post by Sarge on Jul 1, 2019 16:23:02 GMT -5
I would definitely not invest in Hyperkin's system. While it's probably better than expected, it's just using Mupen64 from my understanding. You already know how to emulate, so I don't see any advantages to it.
I found out that the N64 memory cards actually used batteries and not flash/EEPROM, so it wouldn't surprise me if you had a memory unit that was toast. N64 controllers were always a little goofy, too. I put a lot of money into one of mine by the end of it, though, with a Gamecube-style analog stick replacement. The early ones were pretty bad, but a guy made a new board to swap out that makes it so much better. Playing N64 games with that stick is actually fun... when I do so. Gotta admit, the N64 doesn't come out that often.
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Post by Ex on Jul 1, 2019 16:40:41 GMT -5
I too have installed those aftermarket N64 analog sticks that Sarge is talking about, into my N64 controllers.
I think we should have an N64 Club Retro month next year. I'll bet between each of us, there's a handful of good-to-decent N64 games we've not played yet personally. Sure overall the system's library is weak compared to other Nintendo machines*, but it's still got some games worth playing. Some of you might be surprised at N64 games you didn't know existed, or at least forgot about. (I even considered replaying the fantastic F-Zero X for this theme, but I'm going with a different F-Zero entry instead.)
*Disregarding the Virtual Boy.
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Post by Xeogred on Jul 1, 2019 18:06:38 GMT -5
Well, now the RetroBit Hori controllers are probably a better solution. By the way, the few minutes I played Goldeneye, it felt like it was breaking my hand and wrist. ... I think the joystick on my one good controller is probably a little off too though. I was always bummed I had one of those cool gold controllers but that one failed after a lot of use back in the day. I suggested the N64 month idea somewhere awhile back once too, I think that would be cool.
Bomberman 64 and Mischief Makers both still seem amazing, but now I'm not sure I'm feeling this wacky emulation experience and any other controller for this is just awful. I'll tinker with this stuff more later this month or keep waiting it out. Maybe next year by the time we do a potential month for the N64, some new modern options for N64 gaming might be around.
Anyways, just going to give a shout out to Bomberman 64... for anyone who has no knowledge of this game, it's completely different from the series' norm and not just some little arena multiplayer battle mode. It's a tactical puzzle platformer and was pretty insane when I was a kid trying to wrap my mind around its high difficulty that escalates quickly. Bomberman can't jump, so you have to throw bombs to lower levels and have him bounce on them, of course utilizing your bombs is always dangerous since you die in one hit. So the sky was the limit with the 3D space and the weird puzzle platforming design. 3D Lolo with bombs? A very awesome and experimental game. One of the best N64 OST's too.
I know there's a PC version of Shadows of the Empire... might look into that. $2.09 on Steam right now, lol.
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Post by Sarge on Jul 2, 2019 16:53:26 GMT -5
I'm thinking that the N64/PSX era might be good places for me to find games that I've only beaten once. The SNES saw me play through a ton of stuff multiple times, and the NES... well, since I never stop playing those, finding a game there that I've only beaten once might be tough. That being said, improvement patches might be very worthwhile.
I'm not entirely sure why, but Blaster Master: Blasting Again popped in my head last night. I remember having quite a fun time with that game.
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Post by Ex on Jul 2, 2019 16:58:14 GMT -5
Well the first game I'm going to replay is this: I've only beaten it once, and that was 21 years ago! I plan to replay it via the (hopefully) more accurate English fan translation.
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Post by Sarge on Jul 2, 2019 17:12:23 GMT -5
That's a really good choice. I actually booted it up on a whim a few months ago, and before I knew it, I'd put more than an hour into it... I've beaten it two or three times (which is true for all the Quintet SNES games), so if I go ARPG, it'll need to be something else.
Breath of Fire II is an option. I've only beaten it once, and there's a really good retranslation. Other SNES RPGs I've only beaten once would include EarthBound, Arcana, and Secret of Mana (I think).
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