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Post by Ex on Oct 31, 2019 19:06:33 GMT -5
You just reminded me I've got Mushihimesama Futari on 360. Forgot all about that. And it's HRG compliant too. Definitely going on the play list for this month.
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Post by Xeogred on Oct 31, 2019 19:13:05 GMT -5
That's the second one, so it's naturally even more crazy than the first game. You can run through these in about 30 minutes like most arcade shmups. But yeah, I'd like to actually 1CC Mushihimesama someday. I liked Ikaruga a lot back in the day and could beat that one. But that one is literally nothing but pattern recognition and memory. Still pretty cool and unique though.
I tried playing Radiant Silvergun earlier this year again for like the 10th time and I think I'm never going to gel with it, but it sure has its fans.
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Post by Sarge on Oct 31, 2019 21:52:16 GMT -5
Jameson : Probably a shmup that aims for a "normal" difficulty, not something that wants to take and absolutely break a player in half. Xeogred: I'm one of those fans. Radiant Silvergun is one of my favorites. I like it a lot more than Ikaruga. Also, I'm sure most here have played it, but play DoDonPachi. Good stuff, that!
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Post by Jameson on Nov 1, 2019 21:38:16 GMT -5
Sarge It does seem to me like console shmups are a lot easier than arcade shmups. If you want a good bullet hell title, I recommend everything Cave. Literally all their games. Just pick whichever looks coolest to you lol. If you want a good beginner bullet hell shmup, play Deathsmiles or Espgaluda. If you want a game to break you, try the later Dodonpachi games. - R-Type 3 is really impressive aesthetically. The soundtrack is fantastic, and all the SNES graphical effects are pretty cool. It's quite a bit easier than OG R-Type, but it feels like a giant leap forward for an already impressive series.
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Post by Sarge on Nov 1, 2019 23:15:59 GMT -5
Jameson: I actually have Espgaluda II: Black Label on 360. Found it in a closeout store, of all places. Despite being Japanese, it works just fine on US systems.
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Post by Sarge on Nov 2, 2019 1:14:59 GMT -5
Geeeeez, I just beat Sky Shark. So. Many. Continues. I actually got fed up and decided to see if save states worked at the last boss, and yes, they do. Thing is... where I saved it, I didn't need it, although it did save me a small amount of time waiting through the continue screen. I kept getting to the final gauntlet of planes and tanks and dying, and I finally got lucky and slipped through. I... I can't even imagine what the second and third loops are like; the game already ramped up the shot frequency, so I was dying really fast. As far as I'm concerned, this was a legit win. The reason this was so tough is that you can't continue in-place like more modern shooters. You get a checkpoint, and for bosses, it throws you back quite a bit. That last plane was brutal, until I figured out how to rapidly take it down (well-placed bombs multi-hit, and then finish it before the other smaller plane waves start coming). From there, again, just trying to slip through that barrage. Y'all should check it out, it's nuts. An older vintage Toaplan game, to me it felt a whole lot like Raiden (which would come out three years later!). That means shots come at you fast, and usually as soon as an enemy enters the screen. Doubling back is an instinct I have in a lot of shooters, and it often works... but not really, here. Shots typically go to where you were, so as much space as you can use without doubling back helps keep you alive. Screen boundaries are often death anyway in shmups, but they're especially brutal here; your double-back needs to be well-timed. Anyway, that's one shmup down, and a brutal one at that. I probably put... wait a sec, MAME will tell me. 1h20m. A good player will take it down a lot faster than that, probably under 20 minutes. Pretty basic, but also apparently quite influential in Japan. I'll give it a 6.5/10... but I'm not sure I ever want to play it again. This looks easier because skilled player plus full-power shot. This ain't fun if you don't have that. And I didn't.
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Post by Xeogred on Nov 2, 2019 16:02:43 GMT -5
Sarge It does seem to me like console shmups are a lot easier than arcade shmups. If you want a good bullet hell title, I recommend everything Cave. Literally all their games. Just pick whichever looks coolest to you lol. If you want a good beginner bullet hell shmup, play Deathsmiles or Espgaluda. If you want a game to break you, try the later Dodonpachi games. - R-Type 3 is really impressive aesthetically. The soundtrack is fantastic, and all the SNES graphical effects are pretty cool. It's quite a bit easier than OG R-Type, but it feels like a giant leap forward for an already impressive series. I beat R-Type III with save states earlier this year during our Irem month. I raged, to put it lightly.
I talked about the other games a page or two back, I gave up on the arcade ones.
In general, I do not like the single life -> checkpoint style of these kind of shmups anymore. I still love the Gradius series though and you can change that up with V and maybe some of others. The Thunder Force games made me prefer having actual lives to spend while keeping the pace intense. Same with arcade bullet hell shooters.
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Post by Jameson on Nov 2, 2019 22:17:40 GMT -5
I think I just have to say it... I'm probably just too good at R-Type to complain (whine?) that much lol, but that's not to invalidate those concerns. Sarge I don't even know what to rate these games. It's guaranteed I won't see the end of them until I get tired and decide to credit feed, and that's completely fine with me. - Muchi Muchi Pork!: This is one of the very first Cave games I ever heard of. It's total weaboo BS, complete with an OST comprised of songs that sound like they come from anime openings. It's kind of cool. The unique mechanic here is that your typical Cave "powered up" shot works to turn ground enemy units into energy for your bomb "meter". It appears to be key to survival, as racking up bombs can save you during key moments. And you get a lot of bombs if you do it right, as is typical of Yagawa games. There's a nice risk-reward system there, as focusing on gathering bombs can put you in really bad positions, but not gathering enough bombs will hurt you in the long run. Either that or I'm playing the game wrong. It also runs with 100% accuracy in the DEmul emulator and, from what I've seen, it's pretty much the only Cave game you can play at that accuracy. Anyone is free to correct me on this.
Bonus: here's a ridiculous video of this ridiculous game lmao
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Post by Xeogred on Nov 2, 2019 22:20:29 GMT -5
<3 Japan
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Post by Sarge on Nov 2, 2019 23:11:44 GMT -5
So, I played through 1941: Counter Attack many years ago in the Callus emulator, but realized, hey, I haven't beaten the more recent entries. So I gave 1944: The Loop Master a go. Honestly? It was competent, but it felt like it was an intentional throwback, and it also felt remarkably like Sky Shark. I felt like enemies took a bit too many hits, and while it looked and sounded decent, it also just felt like it was banking on overwhelming players to get them to potentially credit-feed through it.
You can take multiple hits, but they're effectively your lives. If you get killed, you can pick up your pilot in the parachute and get a bunch of power-ups to beef back up. There's the usual bomb attacks, and also a charge attack that sees you rise up and bombard the enemy, keeping you safe, but it will also overheat for a bit before you can use it again.
Oh, and you can get sideplane buddies. They get upgraded halfway through to lasers. And... you can also send them out in a kamikaze attack if you're out of bombs. Uhh... I hope those were remote-piloted.
Anyway, it took me about 41 minutes to credit feed my way through. It's decent, but I was honestly more impressed by Sky Shark, a game that came out 13 years before it and felt a bit more fair instead of a muncher. I'll give this a 6/10.
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