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Post by Sarge on Dec 19, 2019 0:31:28 GMT -5
Whoa. Awesome to see the Saturn get some love!
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Post by Ex on Dec 23, 2019 12:03:28 GMT -5
The English fan translation everyone has been waiting for has finally released! No, it's not Princess Crown. No, it's not Lady Stalker. It's not even Super Galdelic Hour. It's... www.romhacking.net/translations/5321/ Thank goodness for the Famicom, otherwise a good 95% of ROM hackers would be out of a job!
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Post by toei on Dec 23, 2019 15:34:39 GMT -5
...and it's from that guy who thinks censorship and content removal is fun, too. Actual quote:
"Nintendo of America would have likely run into copyright issues with the celebrities featured within the game, so they were omitted. Several changes were made to accommodate this. The celebrity inserts would have held no meaning for a majority of the American audience anyway. The WFC also mostly adhered to NoA’s content policies, so localization changes were made. This ensures that, had Stardom Warriors actually been released officially, it would’ve gotten an “E for Everyone” rating."
I know, I know, he's doing it for free, doesn't owe anyone anything, etc. But what is the damn point of removing Japanese celebrity appearances in an utterly Japanese game that's literally about show business? He's removing the one aspect that made this an interesting cultural curiosity for shits and giggles. And censoring a NES game because "that's how they did it then"? Localizations sucked then, it's not the part you should get nostalgic about.
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Post by Ex on Dec 23, 2019 16:44:02 GMT -5
Localizations sucked then, it's not the part you should get nostalgic about. I agree. Way to shoot any potential interest in your patch right in the foot. Should have made an accurate patch, and an alternative "Nintendo Localization Circa 1989" patch.
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Post by Sarge on Dec 23, 2019 18:52:03 GMT -5
While I don't necessarily disagree with the general idea, I do think he should have done a proper translation for purists. I get that some games don't transfer very well (EarthBound and Mother 3 immediately come to mind), but I dunno, it feels a little disingenuous to tout as a "feature" restrictive rules that even folks back in the day chafed at.
Also, I think that writing tone in the release sounds pretty pretentious. Maybe it's just me, but it sounds like this guy thinks very highly of himself.
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Post by toei on Dec 23, 2019 20:34:10 GMT -5
While I don't necessarily disagree with the general idea, I do think he should have done a proper translation for purists. I get that some games don't transfer very well ( EarthBound and Mother 3 immediately come to mind), but I dunno, it feels a little disingenuous to tout as a "feature" restrictive rules that even folks back in the day chafed at. Also, I think that writing tone in the release sounds pretty pretentious. Maybe it's just me, but it sounds like this guy thinks very highly of himself. Eh, he's the same guy I joked about last time because of how he wrote about himself in the third person in his release post. I think he's going for a professional press release kind of tone, and it comes off as pretentious because it's just him writing about his hobby. I think I'll just promote my new HG101 article the same way. "In the two decades since its release, Irem's dark fantasy samurai side-scroller Ken-Go/Lightning Swords has languished in obscurity. But what if the ghost of noted film critic Roger Ebert were given material form once again so that it may pen the definitive feature on said game for the Chicago Sun-Times - or failing that, hardcoregaming101 - and, in doing so, ensure its place in the pantheon of early '90s arcade exclusives "worth checking out", as he might so eloquently put it? In the year 2019 AD, the man known online as toei, of the Roger Ebert Spirit-Channeling Company of Games Writing, of which he is the president and sole member, and which is also not a real company, took it upon himself to become that literary ghost. To say that the result speaks for itself would be but a timid, whimpering cliché; in truth, it does not speak so much as scream, and what it screams is excellence. toei sought to combine dynamism, precision and poetic flair in his bold description of the unjustly ignored electronic entertainment enterprise (or "EEE", the convenient new acronym coined by the talented young man) that is Ken-Go, in a manner that is certain to please the most distinguished of gentlemen gamers."
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Post by Sarge on Dec 23, 2019 21:51:29 GMT -5
Well done, sir, well done.
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Post by Sarge on Dec 24, 2019 22:29:29 GMT -5
AGTP just dropped Hero Chronicle, a crossover RPG that has stuff like Kamen Rider and Ultraman along with Gundam. I may give this one a shot, given that it's not one of those SRPG ones. (It probably sucks, though, as most crossover games are wont to do.) www.romhacking.net/translations/5323/
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Post by toei on Dec 24, 2019 23:37:15 GMT -5
I wonder how many more of those mecha/tokusatsu franchises crossovers are left, especially on the SNES? He's done a ton of SRW games, that series of four or five platformers and beat-'em-ups a while back, and now a proper RPG...
I could imagine playing that one if the encounter rate is low and the battles quick, maybe.
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Post by toei on Dec 25, 2019 10:29:28 GMT -5
I thought I'd check out Hero Chronicles and ended up playing over an hour. My early impressions are surprisingly good! It's a fast-paced RPG; I've already done 2 dungeons and had 4 boss battles. You get a full party right from the start, everyone already has some special moves, and I haven't had to do any grinding. I haven't been able to afford new armor either, but it's not like it's been necessary so far. You regain all HP whenever you level up, which is quite practical, but instead of having MP, you get tech points that refill by fighting. You get a little bit back for every hit, and a lot when you kill an enemy. Oh, and you can save everywhere, which is quite forward thinking for a 1992 SNES RPG. The battles are fully-animated, too, which is pretty cool. I'd say the encounter rate is average for a SNES RPG, which mean it'll probably get annoying later on but so far I'm okay.
Also, it's a sci-fi RPG on the SNES, which is pretty cool as there aren't a ton. The story so far deals with a special team created to counter terrorists. The characters are mostly from Gundam, Kamen Rider and Ultraman, but in some made-up continuity where they all live on the same planet at some point in the future. I wouldn't say you need to be familiar with the source material to keep up.
The game was developed by Winky Soft, who made the SNES Villgust RPG that came out the same year. I had quite liked that one when I played it years back. Anyway, unless the dungeons get too big and I get too sick of the random encounters, I think I'll be playing that one.
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