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Post by Xeogred on Apr 1, 2019 21:17:38 GMT -5
Sarge : I watched a streamer play some seeds of that here and there. It sounds a bit cooler on paper than it looks I'd say, I'd rather just play randomizers of them separately. There's also a few sacrificed "gates" between the games that connect them, so that's not random. Still an insane concept and they somehow made it work... but I don't think it'd be that fun in practice.
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Post by Sarge on Apr 3, 2019 17:23:53 GMT -5
20thcenturygamer: I've always been leery of game hacks like that, but you've definitely got me interested. Does anyone know if the Contra hacks out there are any good? I'm not necessarily looking for more challenge, just something that remixes the game competently. I think I'm where you are with Castlevania as far as challenge with Contra. I sometimes get mad at myself when I die!
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Post by 20thcenturygamer on Apr 3, 2019 17:40:23 GMT -5
Unfortunately, I haven't seen any Contra hacks that are on par with the top Castlevania ones out there in terms of overall creativity, balance, and polish. Revenge of the Red Falcon is normally considered the best of the lot. It's pretty extreme, though. Levels that are 2-3 times longer, super fast bullets, that kind of thing.
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Post by Sarge on Apr 3, 2019 20:44:56 GMT -5
Eh, that sounds... not great. I might give it a shot, though; if it's been out for any length of time, it's probably sitting on my EverDrive in the hacks folder. Along with the Castlevania one!
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Post by Sarge on Jul 26, 2019 23:44:41 GMT -5
So, with the conversation about N64 with hooplehead earlier today, I was reminded of another little project I stumbled across a while back. The 32-bit era had some heavy dithering going on in a lot of instances, in order to "blend" graphical elements together a bit more. Lots of consoles did it, but the PSX apparently even had a register to enable/disable dithering, and it could apparently even be done on a per object basis. Well, sometimes it doesn't look great, especially for 2D games. Someone looked at some work that Chris Covell did, and made a brute-force patcher to look for instances where it was enabled. shmups.system11.org/viewtopic.php?f=6&t=61746shmups.system11.org/viewtopic.php?p=1303770#p1303770I still can't believe they would turn it on for 2D games, to be honest. Look at Legend of Mana with and without dithering. With: Without: Pretty neat stuff! I might play around a bit more and figure out a few games that could really use it. Seems like 2D games would be the most obvious: even SotN apparently uses it in spots, not that I ever remember noticing for that long. And of course, this doesn't do anything for the case where the dithering is already baked into the assets; textures might already be dithered, or 2D UI elements. You just never know going in.
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Post by Ex on Jul 27, 2019 0:56:32 GMT -5
Honestly I think the dithered image looks better out of those two screenshots. When you're using a gouache coloring method like LoM does, the dithering works well to blend the hue layers, especially when the developers knew a standard CRT was going to blur the dithered pixels into faux gradients as a result. However, I do think it's cool that folks have found ways to disable the dithering if the prefer. Some people just HATE dithering to the point of it dissuading them from even playing certain games.
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Post by Sarge on Jul 27, 2019 12:31:01 GMT -5
Yeah, I'm not innately anti-dithering, and results are going to vary game by game. I don't care for some of the full-screen dithering techniques that are used at times, though. The PSP ports of the Ys games and Trails in the Sky have heavy dithering where none is present on the PC, for example.
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Post by Sarge on Sept 26, 2019 22:44:16 GMT -5
Wow, now this is cool. Shadowrun SNES mouse hack. While not a native mouse-support hack, it does work in an emulator. I've always thought the game felt awfully clunky, and just screamed for mouse support. Sounds like a pretty decent fix until someone tries to implement natively. www.reddit.com/r/Shadowrun/comments/cxnyqh/snes_shadowrun_with_mouse/
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Post by Xeogred on Sept 27, 2019 18:58:09 GMT -5
Interesting, anything isometric should benefit with that for sure.
Have any of you guys played the Gradius 3 hack that removes the slowdown?
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Post by Sarge on Oct 8, 2019 22:42:30 GMT -5
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