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Post by Ex on Nov 10, 2022 23:24:54 GMT -5
gon' be happy we got another Nocturne devotee As long as he wasn't playing it on Merciful. If you do play through Nocturne Sarge, do so via the PS2 version, so the difficulty is how it's supposed to be. Also the dubbed voices in the remaster are lame. P3 Portable really stuck with me since I love the plot of that game so much, as well as the soundtrack The plot may eventually become good in P3P, the first ten hours it was not. The OST was OK. But it was the lame boring incredibly repetitive random dungeons, tedious battles, gimmicky bosses, and virtual social life stuff (high school kids conversing) that ruined it for me. I just couldn't find anything in P3P that I could resonate with. I'm still willing to give P4/P5 a fair chance though. I was a SEGA kid too. I had a Master System before a NES, and a Genesis before a SNES. As for FF5, as I always say it's the GBA version I finished the SFC version once. Never tried the GBA version.
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Post by Sarge on Nov 10, 2022 23:26:53 GMT -5
I was a Nintendo kid, but ain't gonna lie, I was always eyeballing some of the great Genesis stuff. Phantasy Star, Shining Force... yeah, I bought a magazine of GameFan just for their SF feature.
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Post by Kazin on Nov 10, 2022 23:31:58 GMT -5
I turn the voice acting off ASAP in every game I can, so I have no idea if the remaster ones are bad, I've never heard them lol. Been a while since I played the PS2 version, but the balance seemed pretty similar from what I could remember? I only beat it on PS2 twice though, and that was years ago.
I also haven't played Persona 5 yet for some reason, but if you didn't like 3, I don't think 4 will convince you. It's extremely similar, and even though the dungeons aren't random, they may as well have been.
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Post by Sarge on Nov 10, 2022 23:34:37 GMT -5
Interesting on the voice acting. I will disable it in certain games, but if it's pretty good, I roll with it. Although... I do move quickly through dialogue, so unless it's amazing, I won't wait for the VA to finish.
One game where disabling voice acting is a requirement is Baten Kaitos. With it, it makes what should be emotional or tense scenes laughable. Without it, the game improves significantly.
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Post by Kazin on Nov 10, 2022 23:39:47 GMT -5
I will freely admit I'm a straight up weirdo when it comes to voice acting in games. It slows down the pace, is usually easy to tell the actors aren't in studio together, and even if they are, it's usually over the top and intolerable. Nocturne surely didn't need voice acting, that's for freaking sure.
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Post by Sarge on Nov 10, 2022 23:47:17 GMT -5
Yeah, I agree that it often really slows down the pacing. I can often read faster (and with better inflections and nuance) than the VAs deliver their lines, outside of some exceptions.
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Post by Xeogred on Nov 11, 2022 0:01:30 GMT -5
It's very good for my tastes, but a shame the plot/characters don't really go anywhere in the long run. Can't beat the Xenoblade's on that front.
Growing up on 16/32bit JRPG's, yeah I still don't feel like I really need voice acting. I always turn it to Japanese if possible, glad that's more common nowadays.
I think I played SMT3 in the midst of the remaster coming out, so that was amusing. The cleaned up audio sounds nice and being able to control the skills that are fused is a game changer (without just playing with the RNG in the PS2 version, backing out of menus and going back in lol), but the voice acting was definitely unnecessary and kind of changes the mood for the worse. Also I got Dante for free on the PS2 version.
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Post by Sarge on Nov 11, 2022 0:06:33 GMT -5
The thing I've read about the PS2 version and Dante is that, as cool as it is to get him (and how well he fits in that universe), he actually kinda sucks because he doesn't have a way to get Pierce. The ports apparently fix that, though.
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Post by Ex on Nov 11, 2022 0:09:35 GMT -5
I don't have a problem with voice acting, especially good voice acting. But Nocturne's original supremely moody experience was bolstered by its mute characters. Adding a dub only detracts from that vibe.
There were a lot of things I loved about FF12 (its world design, combat mechanics, subsystems, amazing graphics/OST, stupendous exploration, smooth gameplay) but its plot and character drama weren't any of those things. If I'm being honest, for me to actually care about a JRPG's plot and characters legitimately is more the exception. IMO the vast majority of JRPGs have crappy writing and doofy characters, so those aren't things that make me want to play them. Rather I like exploring the fantasy worlds and engaging in interesting combat systems, two things that FF12 nails with aplomb.
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Post by Xeogred on Nov 11, 2022 0:14:01 GMT -5
Eh my playthrough says otherwise, he ruled and was one of my staples in the end game. The thing about any Pierce talk around SMT3 online that I've seen, is that it's really people who are min-maxing runs, looking things up, maybe on replays, or obsessed with grinding even more than I was. I can't even remember if I got Pierce for Demifiend or not. It seems like most people go all in on his STR though which is what I naturally did too. Probably the strongest right hand punch in the universe next to Kenshiro.
Sinking 75 hours into the game, no doubt I had some stronger fused demons than Dante though. But all his skills were unique, so it was really fun to use him.
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