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Post by Sarge on Dec 20, 2023 14:32:42 GMT -5
Ex is right, Dragon Quest VII on 3DS is a shorter experience. It's still looooong, but not nearly as much so. I think my final time was somewhere around 70 hours. By comparison, my final save time on PSX was 93 hours, and that doesn't include the final dungeon. The real benefit to the new one is that it's much harder to get stuck if you miss a tablet piece. The original could stymie you and you'd have no idea where you missed it, potentially leading you to revisit everywhere trying to find it. Or check a guide, haha. I do think some of the changes take away some of the atmosphere, but it's still a really solid time.
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Post by Xeogred on Dec 21, 2023 21:10:01 GMT -5
Strange Journey Redux is the version I have. I made sure to scoop up all the SMT's before the eShop closed. Randomly got some Etrian Odyssey games too and Radiant Historia: Perfect Chronology. Stacked for JRPG's on my 3DS haha.
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Post by Ex on Dec 21, 2023 21:42:47 GMT -5
Strange Journey Redux is the version I have. Glad you got the 3DS version, but this is why I was confused: I'm planning on hitting up SMT: Strange Journey (DS) soon Looking forward to your take on the game. I think it's one I'd enjoy also, probably more than I did Soul Hackers.
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Post by Xeogred on Dec 21, 2023 23:03:59 GMT -5
Been so tired lately and my head fails to distinguish the different platforms across the digital games I own on my 3DS.
Strange Journey (Redux) and the two IV games look really promising to me. I'll definitely give Soul Hackers a shot myself sometime but yeah, some of the other newer SMT's worry me a bit like they've been... infested by Persona.
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Post by Ex on Dec 22, 2023 10:15:25 GMT -5
Soul Hackers a shot myself sometime but yeah, some of the other newer SMT's worry me a bit like they've been... infested by Persona. I can't speak towards SMT4 or SMT5, but in Soul Hackers instance have no fear. Soul Hackers originally released in 1997 for Saturn (3DS port released 2013) about a year after the first Persona released in 1996 for PS1. With the importance being the first two Persona games were closer to SMT than what came later. The weeby kind of Persona influence you're concerned about, didn't come into fruition until Persona 3 released in 2006 for PS2. My point being Soul Hackers precedes weeby Persona stuff by nearly a decade. As someone who has beaten Soul Hackers, I assure you it is not like P3-P5 era Persona at all, Soul Hackers is classic SMT. Now, it may be that Soul Hackers 2 takes some modern Persona influence, can't attest either way yet. I do own it on PS4, though.
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Post by toei on Dec 22, 2023 10:49:18 GMT -5
Yeah, style-wise, at least, Soul Hackers looks great. Very cool setting and character designs.
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Post by Ex on Dec 22, 2023 11:16:26 GMT -5
style-wise, at least, Soul Hackers looks great. Very cool setting and character designs. Style-wise Soul Hackers is excellent, yes. It's got a great OST too (over 120 tracks!) here's some select cuts:
And one of the best characters Atlus ever came up with: megamitensei.fandom.com/wiki/NemissaGame-design-wise, though, Soul Hackers is hit and miss. Also, a reminder this exists.
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Post by toei on Dec 22, 2023 11:36:28 GMT -5
Yup, I tried Citra with Soul Hackers specifically a few weeks back. Ran great. I may eventually play it.
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Post by Sarge on Dec 22, 2023 19:48:55 GMT -5
I liked Soul Hackers a lot. It's pretty staid in execution, but I still stayed in it until the end. Also, building the MC and Nemissa correctly really made things a lot easier. You can make Nemissa in particular into a boss-nuking machine - jack up those magic stats and let it fly!
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Post by toei on Dec 23, 2023 14:42:43 GMT -5
Guess I'm 2/3rds through The 3rd Birthday (so that's the second birthday then? ba-dum-tsh). Either those last two episodes are just easier or I've gotten better. Or both. The sniper rifle is great for finding weak points, allowing an Overdive attack which deals lots of damage. Early on I rarely thought of using my grenades, but they're quite useful and not that hard to come by, so I'm more liberal with them now. I'll even let a male grenade marry another male grenade! GET IT? LIBERAL? Episode 3 was kind of weird, lots of running or avoiding trackers early on, and not that much combat, plus it was half as long as every other episode. It didn't even have a proper boss. 4 was cool, with setting up the explosives throughout the tower and controlling both tanks and helicopters. Weird boss, big and scary but seemed very easy and without much strategy this time, since the helicopters are pretty overpowered. I will say, I don't even hate the story so far. It's better than I expected based on what I'd heard, though it is flawed. The main problem is that is the incoherence. Oftentimes, sequences of events just don't make sense. I think we're going to blow up a tower, since the whole mission involves setting up C4 around the central pillar on several different floors, then we escape... then there's an explosion, but the tower is still there, and we fly to the top floor? What the fuck? And what was that talk about a nuclear explosion after that? It's like the game can't keep up with itself. But as least the setting and general idea is cool, and apart from the occasional weird line, it's not too corny or cringe. It's like the first draft to a decent story. Ex , the scientist you mentioned having bad voice acting, is it the Japanese scientist you assists from the middle of the game on? The stuttering otaku type ?
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