|
Post by Ex on Oct 2, 2020 10:33:42 GMT -5
there was an ineffable quality that made me want to keep playing. I can’t exactly what spurned me to keep playing instead of getting frustrated and putting it away. This game just has some magic that made me want to try harder when I couldn’t beat a difficult stage When monumental challenge is delivered via a conduit of fairness and intriguing gameplay, the end result can be addicting, and thoroughly rewarding. I'm glad to see you're the kind of gamer who understands that.
|
|
|
Post by Xeogred on Oct 2, 2020 12:18:49 GMT -5
I still have my big box of Need for Speed III. It barely ran on my family computer. Really cool game and awesome OST.
|
|
|
Post by anayo on Oct 2, 2020 15:39:13 GMT -5
there was an ineffable quality that made me want to keep playing. I can’t exactly what spurned me to keep playing instead of getting frustrated and putting it away. This game just has some magic that made me want to try harder when I couldn’t beat a difficult stage When monumental challenge is delivered via a conduit of fairness and intriguing gameplay, the end result can be addicting, and thoroughly rewarding. I'm glad to see you're the kind of gamer who understands that. I never want to "gate keep" video gaming, so even though it's not for me, I understand why the "press F for respects" generation likes that style of gaming. Yet despite my efforts to be open minded, that crowd almost always fails to understand the appeal of my preferred gaming experiences. Thankfully on HRG I never have that problem. That's so cool. I have a very tiny collection of 90's PC game big boxes (just Mechwarrior Ghost Bears Legacy and Star Wars Episode One Racer). If I were to ever find the cardboard for NfS3 I'd keep it forever! I'm definitely getting the impression a lot of people played this game back in the day. Upon beating it, I told chibby and he told me, "Oh, I played this as a kid." I had no idea!
|
|
|
Post by toei on Oct 2, 2020 17:35:03 GMT -5
One of the difficulties of being open-minded is trying to understand people who couldn't care less about understanding you. Still, it's probably the better option most of the time. And yeah, Need for Speed was really big at one point. The first game was one of the very few reasons cited to own a 3DO for a while, and it got bigger once it made it to other platforms.
|
|
|
Post by Sarge on Oct 8, 2020 15:29:53 GMT -5
Hadn't planned on it, but I booted up and beat (well, "beat") Elemental Master last night. Definitely one of the cooler shooters I've played. I like how it feels a little like a shooter/run-and-gun amalgam, and the fantasy stylings. Also, the stage select where you earn your next weapon is pretty inspired. Some of the charge shots are great, too, and you unlock the final charge shot when you clear the first four stages, also known as the Beam Hadouken of DeathTM that utterly wrecks bosses. Of course, the drawback is that you lose some defensive capability not having some form of spread fire on, but in general, it is the right answer in all boss fights from there onward. I also like how you can fire forwards and backwards.
I'll also note that while I didn't finish it legit, the game feels remarkably fair. I don't think there's anything here keeping me from a legit run if I choose to do so. Definitely not a game that punishes the player heavily.
Honestly, I'm not a huge shmup fan, but I really like this one. It's a 7.5 or an 8/10, and definitely worthy of a play for anyone that enjoys shooters.
|
|
|
Post by Xeogred on Oct 8, 2020 15:35:06 GMT -5
Have you played some other Techno Soft titles? Elemental Master and Thunder Force III are definitely pretty easy. Thunder Spirits on the SNES is kind of a weird redux of III and not too shabby. Thunder Force IV is top 5 Genesis and top 3 shmup material for me.
Hyper Duel for the arcade is probably their easiest game that I've played. All that said, even their easy stuff is still pretty dang fun. And Techno Soft slayed it in the musical department.
|
|
|
Post by Sarge on Oct 8, 2020 15:38:22 GMT -5
I've only briefly played the Thunder Force games, and apparently am very bad at them. I don't know why! I say I'm bad at shooters, but honestly, I think I'm probably at least average these days. It could be a case, much like when I was playing Sunset Riders for Genesis, that the bullet patterns just do things that are completely against instincts I've learned from other games. Or I just need practice. Probably that, honestly.
And yeah, even despite not playing much of the series, the music is absolutely ingrained in my head. Top tier stuff for sure.
|
|
|
Post by Xeogred on Oct 8, 2020 16:13:51 GMT -5
I've seen you beat some shmups thesedays so I'm sure you can handle them. I think back in the day it took me about a week of casually playing/practicing to knockout Thunder Force IV though. It definitely ramps up as it goes and is a good challenge.
Since you mentioned this about Elemental Master though, what I love about Thunder Force (IV mostly here) is that its difficulty is moreso with just how fast paced and intense it can be, rather than penalizing the player dramatically like a lot of the genre infamously does. In Thunder Force you can lose a combination of three things at once, the Claw/Options, a one time global beam/weapon power up, and whatever specific weapon you have selected at the time. That's really not all that much compared to like Gradius or R-Type where a death can sometimes ruin the entire run. In Thunder Force you've probably got other weapons, up to 5, that you can still switch to for whatever situation, and then it only takes one or two power ups to get you back to where you are. IV doesn't even bother with the speed power ups either, you can just manually change it to four different settings on the fly.
So beating Thunder Force IV felt more like pure player skill rather than mastering patterns or whatever. Even though there's some of that there, but maybe some know what I mean. I wish there was more out there like how Thunder Force IV does things.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Oct 8, 2020 17:03:52 GMT -5
I've only briefly played the Thunder Force games, and apparently am very bad at them. I don't know why! I say I'm bad at shooters, but honestly, I think I'm probably at least average these days. It could be a case, much like when I was playing Sunset Riders for Genesis, that the bullet patterns just do things that are completely against instincts I've learned from other games. Or I just need practice. Probably that, honestly. And yeah, even despite not playing much of the series, the music is absolutely ingrained in my head. Top tier stuff for sure. I've often found that what one considers easy, another considers difficult. I definitely have my own opinion on "ordering" shooters by difficulty, and they don't always match up with stg community opinions.
|
|
|
Post by toei on Oct 8, 2020 20:51:49 GMT -5
Elemental Master is definitely one of my top shmups. I wish there were more in that style, as I haven't been able to get into Thunder Force at all.
|
|