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Post by Ex on Apr 8, 2024 8:59:37 GMT -5
toei - It looks like that game is played first person, I thought you were opposed to playing games from that view perspective. Interesting to see you finish a game despite that aversion. Maybe you would like Hellnight after all.
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Post by toei on Apr 8, 2024 9:34:57 GMT -5
toei - It looks like that game is played first person, I thought you were opposed to playing games from that view perspective. Interesting to see you finish a game despite that aversion. Maybe you would like Hellnight after all. I played a couple of first-person adventure horror games last year that I liked, plus three more that use tiny FMV clips to make you move in first-person still (D, etc.). I've realized that I like it for adventure (especially horror), just not for action. I've also liked a couple of first-person RPGs before (Shining the Holy Ark and Arcana) but I definitely prefer third-person for those too. I've been intrigued for Hellnight for a long time but I don't want to play a game where I keep having to run away from some monster (unless it's just a few rare occasions).
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Post by Ex on Apr 14, 2024 20:52:14 GMT -5
Title: Gears of War 3Genre: third person cover shooter Platform: Xbox 360 Region release played: USA Year of release: 2011 Developer: Epic Games Publisher: Microsoft Game Studios Graphics: 4/5 Audio: 3/5 Challenge: 3/5 Fun factor: 3/5 Premise: The third entry in the most dudebro cover shooting franchise of the 7th generation. Be pissed off steroid abusing soldiers fighting aliens and doing squats. Grab a friend and split-screen co-op all night long. Finishes off the trilogy because Epic thought this was the end, but Microsoft said otherwise in the years to come. GoW3 remains an Xbox 360 exclusive, and a fairly decent one at that, so if you've beaten GoW1 and GoW2 might as beat this one. +Impressive graphics for Xbox 360. +Solid split-screen local co-op gaming. +Well made cutscenes with amusing dialogue. +Chainsawing is great, but real men retrolance. +You get to use mecha at times. -No gameplay innovation over previous entries. -The plot dabbles in melodrama at times. -The aesthetic direction remains drab most the time. -The middle game boss fight is unbalanced BS. -The final boss fight is unintuitive BS. Ex's time to beat: 9 hours (beat local co-op with my wife) Ex's rating: 7.5/10
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Post by Ex on Apr 15, 2024 22:47:41 GMT -5
Title: Killzone HDGenre: FPS Platform: PS3 Region release played: USA Year of release: 2012 Developer: Guerrilla Publisher: SCEA Graphics: 3/5 Audio: 2/5 Challenge: 3/5 Fun factor: 2/5 Premise: Killzone HD is a PS3 "HD" port of the original 2004 PS2 Killzone. SCEA originally hyped Killzone as a " Halo killer" and touted it as a PS2 exclusive killer app. The end result is as bog standard as FPS can be, with the veneer of sci-fi barely covering game design that could have otherwise been a WW2 FPS. Killzone does offer one unique feature via a four soldier protagonist squad with varying abilities per soldier, allowing the player to choose one of those soldiers at the beginning of each chapter. Killzone traded on technical merit and decent multiplayer, but its single player campaign is about as exciting as cardboard bullets. +Occasionally technically impressive for a PS2 game. +The four soldier squad team was a good idea in theory. +Decent cutscenes with good voice acting. +Rico is a great protagonist and the only reason I finished this lackluster FPS. +This "HD" version at least manages to render the original at higher resolution in widescreen format. -Soulless vanilla FPS design, with bad aiming implementation, crappy grenade mechanics, bullet sponge enemies, complete lack of waypoints, banal weaponry and lame shotguns. -Where is the OST? 90% of the time I played there was no background music. -Art direction is bland and generic to a fault. -Low enemy variety. -The player should be able to swap in real time between the four soldiers on their "team", instead of having to pick one to play as per chapter. This would have made a big difference in the dynamics. Conclusive thought: Killzone was not the "Halo killer" SCEA hyped, but this first entry still managed to kick off a franchise nonetheless.Ex's time to beat: 8 hours Ex's rating: 5/10
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Post by Xeogred on Apr 15, 2024 23:00:43 GMT -5
Ouch haha. Sounded like the score was waffling up and down around that range, but slipped back down to a mediocre 5/10.
I don't predict you loving the sequels or anything but I definitely think they're better games and improve things. Kind of a real war torn, space marines/warhammer vibe to them too. Which I don't recall really getting from the first game. The first game was like Sci-Fi Shooter on Earth #5859...
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Post by Ex on Apr 15, 2024 23:08:05 GMT -5
Aside from Rico being a good protag (dude should have got his own game), another reason I stuck with Killzone is my brother strongly praised this FPS back in the '00s. He beat it when he was in college, and I recall at that time he really loved this one. Before Killzone, he'd beaten many excellent FPS classics like Half-Life, Soldier of Fortune, System Shock 2, Deus Ex, Unreal, Quake II, Unreal Tournament 2004 and plenty more. So I knew he had proper context for what a good FPS should be. Thus his praise for this game always stuck back in my mind. But the reality turned out to be kinda WTF. My bro should have been able to distinguish that Killzone is nowhere near as good as other FPS games he'd beaten in the past. So I'm not sure what made him think Killzone was so great, I'll have to ask him about it sometime. Anyway, yes I do intend to hit up the (widely considered superior) KZ sequels. I'm also interested in the other big name PS3 exclusive FPS series... No idea what Insomniac cooked up with these.
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Post by Xeogred on Apr 15, 2024 23:21:49 GMT -5
My sole memory of playing one of the Resistance games, was with a group of friends sleeping over somewhere and all of us being bored out of our minds about how bad it was. Then laughing at how horrible some stuff was. I started using a melee/knife attack to kill everything, it was effective while looking stupid. The game was also nothing but BROWN colors. Who knows, maybe it's cool. But to me it just felt like yet another weak attempt at Sony trying to have a cool exclusive FPS series at the time.
Do you remember the drama around this gem?
All of us in 2005 thinking this was "gameplay".
lol, all things considered Killzone 2 proper still actually looks pretty good graphically.
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Post by Ex on Apr 15, 2024 23:29:08 GMT -5
I kinda remember that drama. Bullshots and bullvids were highly prevalent in the 7th gen. I can tell you Guerilla put more work into that video than they did the entirety of the original KZ.
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Post by Chema on Apr 16, 2024 14:26:45 GMT -5
Ex Go straight to Resistance 3. The first two games have interesting ideas and/or weapons, but suffer from lackluster art direction, erratic framerates, bad image quality and mediocre level design (and in the second game, bullet sponge enemies). Insomniac had a tough time programming a PS3 first person shooter and learning the genre. The third game is a massive improvement.
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Post by Ex on Apr 16, 2024 14:43:42 GMT -5
Insomniac had a tough time programming a PS3 first person shooter and learning the genre. The third game is a massive improvement. I don't doubt that you're correct, but I have to at least sample the steps of evolution in a series. It's really hard for me to play numbered sequels out of order. The only reasons I played Resistance: Retribution first, was because it's a gaiden of sorts, and I was looking for graphically impressive PSP games at the time.
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