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Post by Xeogred on Jul 3, 2018 17:11:55 GMT -5
Always good to see someone come to peace with Doom 3.
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Post by anayo on Jul 3, 2018 19:51:13 GMT -5
I've beaten Doom 3 BFG Edition for the PC on the hardest difficulty available on a first playthrough (Veteran). Which is not to say I would've played the game on Nightmare if I had the choice. Or shot myself in the foot with a .357 Magnum, for that matter. This made quite a splash when it came out. I remember reading a big article about it on IGN close to its release. It had a similar magnitude that Crysis would have several years later - the mythical status of a PC game doing stuff consoles couldn't. Ironically, Doom 3's screenshots and videos weren't what excited me to play it. I think when I saw those I just said, "Oh, that's cool." before clicking on something else. But one time Chibby's older brother downloaded a demo for it. I never even saw the demo for myself. Chibby's brother just described the experience to me. We were still in high school and easily excited by "you're in space and then mutants/demons/aliens kill everyone" shlock. For some reason, Chibby's brother and his oral description of Doom 3 really made an impression on me, more so than any of the trailers or screenshots. He just described it with such enthusiasm, poring over every detail (like the audio logs left over by dead guys) that teenage me was thinking about it for days afterward. Later, by the time XBOX 360 was out, my cousin got the original XBOX version of Doom. I walked into the room while he was fighting some flesh-demon looking boss. It must have been using lots of specularity and normal maps. Anyway, it looked incredible at the time, and cemented the notion that the XBOX was way beefier than my Gamecube. Other titles like the XBOX versions of Half Life 2 and The Chronicles of Riddick: Butcher's Bay felt the same way at the time. You could have told me those were next generation XBOX 360 games and I'd have believed you. I finally ordered the XBOX version online in 2013, played as far as the demonic possession spreading over the space station, then a little after that I completely lost interest. I think it was a combination of not knowing where to go next, an unwillingness to either undergo the requisite trial and error or go online and look it up, and a growing impatience for the whole storytelling pretenses of AAA games in general. I found the original PC version at Goodwill lately, and apparently it works in Windows 7. Maybe I'd get more out of playing it that way now.
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Post by Xeogred on Jul 3, 2018 19:57:44 GMT -5
It is really impressive that Xbox versions of Doom 3 and Half-Life 2 exist. I didn't have a good PC to myself at the time so that's how I first played those. Then my laptop could handle Half-Life 2 decently enough but not Doom 3. Don't think I replayed it until the BFG edition dropped.
The bosses in the newest Doom were a weak point to me, I think 3/RoE had cooler bosses.
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Post by Ex on Jul 3, 2018 20:27:18 GMT -5
It is really impressive that Xbox versions of Doom 3 and Half-Life 2 exist. A lot of concessions were made, and they aren't half as good as the PC versions. But yeah, they exist.
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Post by Sarge on Jul 3, 2018 23:58:13 GMT -5
Okay, there's a Summer Challenge game down! Finished off Quake. I can see why the game was so important, even if I didn't like it as much as DOOM. It plays really fast, and I'm sure folks really enjoyed seeing what their graphics card could do with the game. I remember those days well, even if I missed out on most of the 3D accelerator wars. 3dfx, whither art thou? Of course the last boss would be a puzzle boss. Of course. Wish I hadn't looked at a guide, I've gone through the entire game without one to this point other than looking at the level list, and really just wanted to see what the heck I was supposed to do with all the enemies coming at me. So I got spoiled. Oh well. (As it turns out, they were infinitely spawning on me. Not good! I reloaded from the start of the level, and killed a few and raced past the rest, and that seemed to work for keeping them at bay.) The graphics are what you'd expect from a game of its vintage. I was running a bit higher resolution, using the Mark V engine. That ran things very smoothly. I also might have save-scummed a few spots. I think I'll settle on a 7/10 for this one. Definitely a good game, but more DOOM 2 level than DOOM.
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Post by Ex on Jul 4, 2018 1:34:44 GMT -5
Congrats Sarge, there's another FPS under your belt. I'm glad to see you playing games outside your comfort zone. I enjoyed Quake when I beat it back circa 1996. I was very impressed with its technology, OST, and atmosphere. However the "fun factor" wasn't as consistent as DOOM's... I agree. I still think DOOM's the funner game. That said, Quake II is very much worth your time, and I enjoyed it considerably more than Quake overall. However Quake is a legit classic, and deserves respect as a milestone in the genre. It's a proper history lesson.
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Post by Deleted on Jul 4, 2018 3:33:28 GMT -5
Woah. I consider myself extremely lucky whenever I find a game I'd rate 9/10 - still haven't found one in 2018. 10/10 games are almost a lifetime event. Apparently, the 'big' technology jump with id Tech 6 is its ability to virtualize geometry, the same way id Tech 5 virtualized textures. Whatever that means. I'm not a programmer. The thing is, Carmack had very little to do with it as he left id Software in 2013 because ZeniMax Media didn't want to finance his work on the Oculus Rift. As it happened, id Tech 5 was only used on games published by Bethesda and it looks like that's also going to be the case for id Tech 6. Nowadays the hottest FPS engines are UE4 and Frostbite, not much of a competition there. I finally ordered the XBOX version online in 2013, played as far as the demonic possession spreading over the space station, then a little after that I completely lost interest. My first attempt at the game a couple of years ago wasn't crowned by success either and I didn't make it much further than that. Ultimately, I like how the story is there if you want to get immersed in it, but you don't have to listen to each and every audio log you find along the way. Also, there aren't many cutscenes to begin with - which is good, because they can't be skipped. Not to mention how the concept of playing a silent protagonist clashes badly against the game showing us again and again the face of said character. Something as simple as having the guy wearing a helmet would've made him much more relatable. I'd say, at least try to stick with the game until you get your hands on the shotgun. Well done! Yeah, it took me quite some time to figure out how to beat the final boss but the idea behind it was pretty cool. I really like how the final product plays - NIN soundtrack and all - but the development of Quake was anything but smooth. Originally the game was supposed to be a melee-based game featuring a fantasy/medieval setting as well as time-traveling. That is, until Carmack got really fed up with Romero acting like a video game industry diva - by then the guy was doing very little programming at id Software and mostly working as executive producer for id Tech 1 games made by other companies such as Heretic and Strife - and decided to take over the project and do something much closer to Doom. Years later Romero would try to develop a game resembling his original Quake concept. It was called Daikatana and we all know how that went. Good point. Just as with Doom II, many of the maps in Quake were designed by American McGee rather than Romero.
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Post by Xeogred on Jul 4, 2018 7:38:30 GMT -5
Yeah definitely check out Quake II, Sarge. It doesn't have any goofy puzzle bosses like that and the aesthetics are even closer to Doom in ways if you dig that (it's pretty much all sci-fi bases). A very different OST too that completely slays. Incredible game.
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Post by Ex on Jul 4, 2018 10:12:49 GMT -5
Ex's rating: 9.5/10 | 10/10 games are almost a lifetime event. In a lifetime of playing games, I've played less than a dozen I'd give a 9.5/10 to. Aquanaut's Holiday: Hidden Memories is a once in a lifetime kind of game. For my tastes it was stupendous. Most people find it boring and pretentious.
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Post by Xeogred on Jul 4, 2018 11:58:49 GMT -5
Ex's rating: 9.5/10 | 10/10 games are almost a lifetime event. Most people find it boring and pretentious. I maybe laughed in shock a little when I saw the score... you love this stuff.
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