Quite similar looking to that, yes. I tried finding a picture online, but this game is so rare in the western internet world it's hard to find exact photos. I entered an area of shallow water, and kept hearing a cat-like meowing sound. I thought it was my own cat meowing by the door of my dork cave... but it was not. A short while later I found the statue. After having the DOLPHIN-02's AI analyze the statue's structural layout, it determined there was gas passing through the base of the statue, and via its inner workings a meowing sound was produced when the gas escaped out the top of said statue.
Anyway, sounds like you're having the time of your life with this game.
Absolutely I am. Even though I've been playing video games since 1982, I've still never played anything quite like Aquanaut's Holiday: Hidden Memories. Sure there are similarities to elements in Everblue or Endless Ocean, but the existentialism stuff takes Hidden Memories into its own world. There's far more depth to this game than I assumed there'd be. I mean that not only from a gameplay perspective, but the depth of the subject matter, and quality of the plot as well. The attention to detail on display both graphically and thematically is very impressive. I wish there were more games as innovative, fearless, and open minded as AH:HM. Sometimes I start to get very worn out on the same old templates and genre regurgitation we constantly see in this medium, but then I play stuff like Miasmata, The Lost Crown, Dear Esther, and yes; Aquanuat's Holiday: Hidden Memories... and I'm able to keep the faith.
Well my first game for this event was "Ocean" themed. My next game is "Tropical" themed:
It's 2008's Lost Via Domus on 360!
I'm well aware how popular this show was back in the '00s. I never watched it back then though, because I didn't watch normal TV at all during that decade. (I only watched anime, indie films, and documentaries.) Funny enough, my wife and I started watching Lost a few months ago. (WAYYYY late to the party, I know.) The ironic part is that we're currently in the middle of the third season, which is where this game is set. The fact that this game not only fits my Summer Theme, but also correlates to where we are in the show itself... it's fate folks. I have to play this. The reviews were middling though, I don't have my hopes up.
After two hours of Lost Via Domus, I was right not to have my hopes up. The game sucks. Even as a fan of the show, it sucks. I'll just say its Metacritic score of 55 is well deserved. I checked a walkthrough after deciding I'd had enough... I was already halfway through! Very short game, but I'm still not bothering finishing it. Typical licensed cash-in dreck.
Well since that "Tropical" themed game didn't work out, here's the next attempt...
It's 2005's Lost in Blue on DS. (Yes I know this game is part of the Survival Kids series. I've already played through the first Survival Kids.) I have a decent idea what I'm getting into here (surviving on a desert island long enough to escape). I meant to try Lost in Blue long, long ago. But it was lost in the shuffle for me among the tidal wave of DS games that released. Meanwhile Lost in Blue received two more sequels on the DS, and one on Wii as well. I suppose it sold decently in that regard, and maybe it's even fun. I'll find out soon. Meanwhile, here's the original 2005 trailer for this game, in glorious potato quality resolution:
Well I put about 45 minutes into Lost in Blue. The premise was there, but overall it seemed really rushed to market and rough around the edges. So I moved on to:
I put thirty minutes into this... 2007's Lost in Blue 2. It's less a sequel and more like a version 2.0 of the first Lost in Blue. Seriously, both games start the exact same way; you're a guy on a cruise liner, cruise liner sinks, you wake up on a desert island, you soon find a girl who also washed up from the same ship... even the interface is identical! However Lost in Blue 2 seems a lot more polished and a tad more streamlined (everything supports touch control thankfully). So I decided to go with this version. Everything you do in this game is manual. Want to eat? Better find some food (coconuts for now - shake 'em from the trees). Want to make a fire? Gotta build a fire tool from bark and a twig, and then use the tool manually (as in L + R to spin the twig, while blowing on the embers via the mic). This is a game all about survival. Eat the wrong mushroom and you'll die. Don't cook the clam before you eat it? You might die! And so we'll be building up our food reserves and campsite, as we slowly map out the island to locate resources. That's the gameplay for now. Here's hoping it's enjoyable enough to finish. Some screens...
I can't remember if I have the first or second Lost in Blue. I got one of them while I was raiding GameStop's online stock of cheap DS games. Or maybe I'm thinking about the Wii entry? Dang it, this is what happens when I buy big batches of games that I don't care as much about.
I own a real copy of the Wii one (Shipwrecked). I thought about playing it first, but decided I'd attempt to go through the series chronologically. However, the more research I do on the Lost in Blue series, the more these entries all seem to be the same game, just reiterated slightly improved each time. That makes sense, since they were all released so close together. LiB2 came out in 2007, LiB3 and Lib:S both came out in 2008. That's not a lot of time for evolution or innovation to find its way into a series. That's more like new versions not new sequels.
I've decided what I'm going to do so is just skip to the last one; Shipwrecked on Wii. It has the best graphics, and is the last game in the series, so I assume it's the epitome of what Konami accomplished with this formula. So yeah it's Lost in Blue: Shipwrecked up next folks.