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Post by Ex on Sept 14, 2018 12:53:33 GMT -5
have you played its prequel, Star Gladiator? Yes I have! And it's pretty decent overall. I'd have included it in my list had not forgotten about it. There really are a ton of 3D fighters on PS1.
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Post by toei on Sept 14, 2018 13:06:56 GMT -5
The mid-90s were the heyday of the (sub)genre. I once went on a quest to play every 3D fighter ever released in the 32-bit era (the Saturn has a fair share as well). I think there are one or two very obscure Japan-only PS releases that I never found, one Korean PC game, and Konami's two unemulated arcade releases (Fighting Bujutsu and another). One of the worst of these is a game brilliantly called "Fist". It apes VF's mechanics, with a mostly or all-female cast, but it has a full one-second delay between input and result, making it unplayable. It was released on both PS1 and Saturn, too. The N64 also has its share of really awful 3D fighters, but the only ones I remember are Deadly Heroes and Mace: The Dark Age.
Another series I like that I forgot to mention is Goiken Muyou, which I intend to write about for HG101 some day. The first came out on Saturn, and the second on PSX. They are very much VF clones, with a bunch of very specific adjustments intended to limit "cheap" play in a competitive context, like limiting backdashes. In fact, they were made by a top-level VF player in the Japanese competitive scene known as Ikebukuro Sarah (cause he played as Sarah and lived in Ikebukuro), who also programmed Twinkle Tale. The main gimmick is that even when a character is out of health, he hasn't actually lost until you knock him to the ground, which requires a more powerful move or throw (a regular series of punches will not do it).
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Post by Sarge on Sept 14, 2018 15:20:08 GMT -5
There's a lot of these I haven't played, Ex . Of the ones I have... Gundam: Battle Assault 2 (PS1) - Solid stuff here. The GBA games are pretty good, too. Jojo's Bizarre Adventure (DC) - I played this not long ago, although on PSX. Good game, and better on DC. Plasma Sword: Nightmare of Bilstein (DC) - Solid stuff here, too. I don't like it as much as the pure 2D stuff, but fun nonetheless. Power Quest (GBC) - Maybe the best fighter on GBC? Super-smooth gameplay on display here. Project Justice: Rival Schools 2 (DC) - My favorite memory of this was playing against my cousin, where she proceeded to beat me down 14 straight matches. Then I found the shoto on the roster, and proceeded to beat her down 14 straight times. We stopped there and called it a draw. Don't think either of us was having much fun by then. Tatsunoko vs. Capcom: Ultimate All-Stars (Wii) - I really like this game. I think it's better than Marvel vs. Capcom 3, which I believe uses a variant of the same engine. Tech Romancer (DC) - I know I've played through this, but I'll be darned if I can remember much of it. I'm sure it was a'ight.
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Post by toei on Oct 19, 2018 19:40:31 GMT -5
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Post by Chainsaw Bilqis on Oct 19, 2018 19:47:39 GMT -5
I do. I have never been any good (my reflexes are just too slow I guess, even when I know what I should be doing) at them for any sort of competitive play though. But I have played vs fighters with my brother since we were small. I will make a post about some of my favorites in a bit.
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Post by Deleted on Oct 20, 2018 2:08:20 GMT -5
Yeah, I'm no good at VS fighters and I grow tired of them very quickly. They seem to me like the kind of games that would be more fun when played with friends? In any case, there are a few I did enjoy playing such as Darkstalkers (Lei Lei!) and Rival Schools, but those are exceptions rather than the rule.
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Post by toei on Oct 20, 2018 7:46:25 GMT -5
Yeah, I'm no good at VS fighters and I grow tired of them very quickly. They seem to me like the kind of games that would be more fun when played with friends? In any case, there are a few I did enjoy playing such as Darkstalkers (Lei Lei! ) and Rival Schools, but those are exceptions rather than the rule. The optimal scenario is to have a group of friends that plays the same fighter for a while, so you can build up your skills by fighting one another. But they can be fun even against the CPU. The thing is, unless the game is completely derivative, you usually have to take a moment to learn the game's basics every time, whether through tutorials and training modes or FAQ/movelists for older titles, otherwise you don't feel like you know what you're doing and it's just not fun.
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Post by anayo on Oct 20, 2018 10:15:17 GMT -5
In 1997 I had World Heroes for the Sega Genesis. It wasn't the best game in my library but I still enjoyed it as a 2nd grader. In 2004 I'd play a lot of Soul Calibur 2 on the Gamecube. I don't think I really knew what I was doing, though. I'd mostly mash buttons. But I enjoyed myself. The graphics were excellent for the time and still looks nice today. I got my first Street Fighter game (Alpha 3 for the Playstation) close to this time. That one had gorgeous graphics too. I was partial to Fei Long. I was also having a Sega Genesis renaissance in those days, so I also got Street Fighter 2 and Mortal Kombat for the first time. It was an interesting choice between a fighter that was better technically and mechanically, or one with darker themes, digitized humans, and gore. Today I think SF2 is obviously superior but back then it felt like a legitimate question. I didn't like MK2 very much because the enemy AI would read my buttons. It felt like the difficulty of an arcade quarter eater, except in my house where the game designers didn't stand to make any more money from raising the difficulty so high. The only other fighter that was a big deal to me was Tekken: Dark Resurrection on the PSP. I got it around 2008 or so. I must have played it more than 100 hours. The fighting system felt really deep and the graphics were unbelievable for a handheld. One time at my community college some guys brought a PS3 to the rec room with a Tekken game on it. I cleaned house as Jin Kazuma. Everyone was cheering and talking smack. Except for a certain Street Fighter game that's too new to discuss here, I haven't been super into fighters since then. They take a really long time to learn and there's a lot of them. I think I've got some SNK compilations for the Playstation 2 that are just full of fighters. It feels kind of disheartening since each one would take hours just for me to come to grips with one character. Though I've always been curious about Waku Waku 7 and I have one of the Primal Fury games in my PS2 backlog. Turning into lycanthropic animals mid-fight seems like a cool concept for a fighter and I'll probably check it out when I have my "year of the PS2".
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Post by toei on Oct 20, 2018 10:38:03 GMT -5
anayo
Tekken: Dark Resurrection is basically Tekken 5, which I agree is really solid. One thing with VS fighters is if you get into a particular series you don't have to relearn everything every time, just whatever's changed since the last entry. The lycanthrope series you're talking about is Bloody Roar, I think. Primal Fury is the subtitle to the Gamecube version, but there's BR 3 and 4 on the PS2. I haven't played them a ton so I can't speak on their depth, but they're very fluid and the feel is nice. I hope you'll check them out. You might want to use your PS2 year to spend some more time with Soul Calibur, too. It's not the most complicated fighter to get into; it's got some depth, but the basics are pretty straightforward, and they're just fun, well-designed games with some cool characters. And I've never played the Street Fighter games as much as I might have liked, but I liked playing as Fei Long, too, since he's so fast and mobile.
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Post by Xeogred on Oct 20, 2018 13:09:25 GMT -5
Tekken 5, which I agree is really solid. One thing with VS fighters is if you get into a particular series you don't have to relearn everything every time, just whatever's changed since the last entry. Had another Tekken 7 party with friends earlier this month and I brought Tekken 3 for us all to check out... sadly we didn't get to it, but I played some on my own the next day and it was amazing how similar everything felt. My main character pretty much had the same movesets with a few changes here and there.
Having another get together tonight for Soul Caliber 6 which should be interesting. I played a lot of the first two and loved them, but I'm not sure if I'll be as familiarized going into this as I was with Tekken games. I recall liking a lot of characters in SC so I'm not sure who my main will be. So far SC6 sounds pretty awesome and a return to form.
Obviously talking about some newer stuff here but yeah, like toei said, sometimes not a lot changes for characters within a large spanning series and that's not a bad thing. I'm happy that fighters are really popular again lately and doing well, it's kind of the last bastion of couch co-op gaming still kicking...
I had a lot of fun with the Bloody Roar games back in the day, funny stuff.
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