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Post by Sarge on Feb 17, 2020 11:36:03 GMT -5
Oh, right, I forgot, you can make (and I assume folks sell) a USB converter. You plug it into the controller port (those are just oversized USB), and you can use a normal flash drive with it. If you don't want to go the modding route, that might be your best option. EDIT: www.amazon.com/NEORTX-Adapter-Cable-Xbox-Black/dp/B00SMCJB4YNot sure what other brands are out there, but this would probably do the trick.
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Post by Sarge on Mar 10, 2020 15:40:19 GMT -5
For fans of the Game Gear, you might want to look at KRIKzz's new EverDrive GG X7. It apparently fixes the two issues that kept me from buying the first one, the fact that Gunstar Heroes works and that Shining Force: Final Conflict actually saves correctly. Plus, games load pretty much instantly. www.retrorgb.com/everdrive-game-gear-x7-review.html(Well, the other issue being the terrible screen. Apparently I need to get my system recapped, though, despite it being a Majesco model. I'm reading that the same cap issues that plagued the others also hits it as well. Maybe I should just get someone else to do the work and install a screen mod at the same time.)
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Post by Ex on Jun 29, 2020 11:28:12 GMT -5
FreeDVDBootNew hack runs homebrew code from DVD-R on unmodified PlayStation 2: arstechnica.com/gaming/2020/06/new-hack-runs-homebrew-code-from-dvd-r-on-unmodified-playstation-2/"Security researcher CTurt laid out the FreeDVDBoot discovery and method in detail in a blog post this weekend. By decrypting and analyzing the code used for the PS2's DVD player, CTurt found a function that expects a 16-bit string from a properly formatted DVD but will actually easily accept over 1.5 megabytes from a malicious source. Sending carefully formatted data to that function causes a buffer overflow that in turn triggers another badly written function to tell the system to jump to an area of memory with arbitrary, attacker-written code. That code can then tell the system to load an ELF file written to a burned DVD-R in the system. Building on previous PS2 homebrew efforts like uLaunchELF, it's relatively simple to use that DVD-R to load homebrew software or even full copies of otherwise copy-protected PS2 games."
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Post by Sarge on Jun 29, 2020 14:58:41 GMT -5
Yeah, pretty wild stuff. So basically, a properly patched game would be just like what we saw on the Dreamcast - but way, way after the fact.
I'll probably still continue to rock Open PS2 Loader through my memory card exploits, just to save wear on the DVD drive, although this will be incredibly useful for folks that have a slim PS2. You're already having to use discs for many games on that system, anyway (USB is only 1.1), so you might as well have one patched to just work right off the bat.
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Post by Ex on Jun 29, 2020 15:01:22 GMT -5
Yeah, pretty wild stuff. So basically, a properly patched game would be just like what we saw on the Dreamcast - but way, way after the fact. Yeah Sony is super lucky this exploit wasn't revealed during the PS2's heyday. I suppose hackers nowadays have better tools to find weaknesses like this though, compared to back then.
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Post by Sarge on Aug 26, 2020 21:46:36 GMT -5
I almost put this into the "Noteworthy Hacks" thread, because really, there's definitely some hacking going on here. Pretty cool stuff, even if it's too rich for my blood.
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Post by Sarge on Oct 20, 2020 16:16:39 GMT -5
I finally got around to installing the unofficial firmware on the SD2SNES (now FXPak Pro series), and it's pretty sweet. Haven't tested save state functionality yet (I expect that to be a little sketchy), but I did play around with the Super Game Boy support. Very cool that it's emulating that system via FPGA, and even if it doesn't end up being 100% accurate, it's pretty close from what I've seen.
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Post by anayo on Oct 20, 2020 21:10:55 GMT -5
I finally got around to installing the unofficial firmware on the SD2SNES (now FXPak Pro series), and it's pretty sweet. Haven't tested save state functionality yet (I expect that to be a little sketchy), but I did play around with the Super Game Boy support. Very cool that it's emulating that system via FPGA, and even if it doesn't end up being 100% accurate, it's pretty close from what I've seen. I was not aware there was any unofficial firmware available for the SD2SNES. I wonder if I should check it out. Does it do anything other than support Super Game Boy? If it's any consolation I don't think the Super Game Boy itself was 100% accurate. Some of the chiptunes in Pokemon Pinball were a bit "off" from how they sound on my Gameboy Color.
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Post by Sarge on Oct 20, 2020 23:12:03 GMT -5
That's it as far as other systems. Here's the link to the firmware. I'm sure ikari will eventually roll it into the official firmware. You're right about the Super Game Boy, too. It's not so much that the hardware wasn't accurate, but the timing. Since the US version derived its clock from the SNES oscillator instead of having its own, it ran slightly too fast. You can actually modify a US SGB to get the proper timing by putting in your own crystal. Also of note is the Super Game Boy 2 released in Japan, which fixed the timing issue.
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Post by anayo on Jan 3, 2021 14:05:12 GMT -5
Four years ago I saw this video where this guy (Professor Abrasive) got around the Sega Saturn's copy protection by hijacking the rear mpeg video card expander slot near the backup battery: He developed a PCB called "The Satiator" based on this concept. The Satiator serves as an SD card adaptor to play any Saturn ISO you want without doing anything to your Saturn's CD drive. Now his Patreon backers are receiving beta versions of the Satiator. It costs $260. I was excited for this product, but I can't justify that price at all, especially when the Fenrir ODE only costs $114 and doesn't require any soldering.
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