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Post by Sarge on Jul 4, 2020 20:31:33 GMT -5
So all it's doing is tracking the time for that particular set of calls to the emulator. Kind of like how it's still able to log how much time you put into a game running in DOSBox, despite it being the same executable. Once it gets a return code from the emulator that says it has stopped, it logs that time.
The way I set it up is I just called the emulator of choice (Nestopia UE, in this case), and added the ROM name as a command-line argument. Since all of these would be under a separate entry for each game you set up, it will log only the time with that game... assuming you don't load a different game without exiting, or set up just a general purpose "Nestopia" shortcut.
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Post by Ex on Jul 6, 2020 11:12:12 GMT -5
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Post by Ex on Jul 7, 2020 10:49:35 GMT -5
An old documentary about old video games. Still fun to watch today.
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Post by anayo on Jul 7, 2020 11:05:21 GMT -5
An old documentary about old video games. Still fun to watch today. I haven't watched this yet but I can't wait to. Just that thumbnail of those early 80's arcades makes me so eager.
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Post by Ex on Jul 7, 2020 11:09:39 GMT -5
I haven't watched this yet but I can't wait to. Just that thumbnail of those early 80's arcades makes me so eager. It's a good documentary. There's a fair amount of stuff in it about early arcade games and arcades.
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Post by anayo on Jul 8, 2020 12:15:35 GMT -5
I loved Sega Saturn as a teenager but one genre on that console that didn't make a lot of sense to me were its racing games. I was raised on 3D racing games that averaged a dozen tracks, various racers to choose from, an upgrade store and so forth. So despite the charm of Daytona USA and Sega Rally Champsionship it seemed weird to me that they were supposed to pass as a full retail games with an average of one car and 3 tracks.
I didn't realize until recently that these titles' claim to fame stemmed from their arcade releases, which had graphics that looked like late 90's 3D accelerated PC titles as early as 1992 when everyone was still playing Sega Genesis and Super NES. In context of the arcade that makes a lot of sense to me. But it still seems odd to graphically neuter those games so they'll run on Saturn, keep the exact same content, and expect them to be considered a good value. Maybe this is symptomatic of mid-90's Sega insisting that people wanted arcade games in their living room at a time when Sony and Nintendo were moving toward longer titles where you were supposed to save your progress and come to back to it later. But I guess the Saturn's tendency to double down on arcade style experiences is why I love it more than Playstation and Nintendo 64 in 2020.
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Post by Ex on Jul 8, 2020 13:59:30 GMT -5
anayoIn the mid-90's polygons were still a hot commodity, they retained the "this is the future" paradigm shift for video games. SEGA wanted to capitalize on that aspect. In addition, the "arcade experience in your living room" was still a viable sales vector as well. Combining hot polygons and arcade-at-home, you get the Saturn racer ports you mentioned. SEGA was hoping folks who were wowed by those racers in arcades, would be willing to shell out a rather larger sum of money to play them at home. An idea that was flawed to begin with. Sure people were happy to shell out a few quarters to briefly experience a racing thrill ride in an arcade. But shelling out hundreds of dollars to have that same experience at home? Not so much. It was obvious to anyone without buckets of disposable cash, that the experience would be short lived and not a good long term investment. At least that's what I thought as a teenager back then. I was plenty happy playing SNES JRPGs that I bought for $20 at local pawn shops for hours and hours regardless.
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Post by Sarge on Jul 8, 2020 16:05:25 GMT -5
Ha, another interesting release from Limited Run: a new printing of Shantae for Switch and... Game Boy Color?! Well then, if the price is right, I may snag it. I still kick myself for not buying that copy in GameStop back in the day.
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Post by anayo on Jul 9, 2020 11:19:48 GMT -5
anayo In the mid-90's polygons were still a hot commodity, they retained the "this is the future" paradigm shift for video games. SEGA wanted to capitalize on that aspect. In addition, the "arcade experience in your living room" was still a viable sales vector as well. Combining hot polygons and arcade-at-home, you get the Saturn racer ports you mentioned. SEGA was hoping folks who were wowed by those racers in arcades, would be willing to shell out a rather larger sum of money to play them at home. An idea that was flawed to begin with. Sure people were happy to shell out a few quarters to briefly experience a racing thrill ride in an arcade. But shelling out hundreds of dollars to have that same experience at home? Not so much. It was obvious to anyone without buckets of disposable cash, that the experience would be short lived and not a good long term investment. At least that's what I thought as a teenager back then. I was plenty happy playing SNES JRPGs that I bought for $20 at local pawn shops for hours and hours regardless. Okay it's reassuring for my own sanity to hear you were thinking that too back when it was current (I didn't get into Sega Saturn until 2004 or so). Back then I never had hae the context of Daytona USA in the arcade. I just took Saturn adaptations like that at face value. So it seemed really odd to me. Today I really like the Saturn's focus on arcade experiences, even though it probably contributed to its downfall when it was new. My favorite Saturn titles tend to be direct arcade ports (Virtua Cop II, Elevator Action Returns, Die Hard Arcade) or ones that were built from the ground up to be played at home yet somehow feel like arcade games anyway (NiGHTS into Dreams, Bulk Slash). For me, it makes Saturn more interesting than its competition because the home experiences on competing consoles sometimes seem like more primitive versions of what we have now. Whereas the arcade format just kind of died shortly after the 90's ended, making it feel more special today. But for as much as I love the Saturn's "arcade in your house" approach it doesn't really work for me in the racing genre... I want more than 3 tracks! lol I saw that! But I couldn't get to the bottom of whether it was the GBC game on Switch or PS4 or something, or if they were actually making an 8-bit GBC cart? It's certainly interesting but I have the 3DS e-shop version so I can't justify it. It's cool to see the game get some well-deserved attention, though.
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Post by Sarge on Jul 9, 2020 14:39:57 GMT -5
Both, actually. If it's not nutty expensive, I'm going GBC.
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