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Post by Sarge on Jan 16, 2018 14:58:19 GMT -5
Probably 85-90% without any issue. I can live with that. I love the interface, too.
Anyway, my first game beaten on it was Super Street Fighter II: The New Challengers. Blasted through most of the game without difficulty, only Sagat and M.Bison gave me some issue. Sagat was just me being careless and not baiting him into fireballs. You can own him with properly-timed jump-ins when he's fireballing.
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Post by Ex on Jan 16, 2018 16:01:17 GMT -5
I'm gonna take a wild guess and say you did so as KEN.
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Post by Xeogred on Jan 16, 2018 16:58:29 GMT -5
I actually put a ton of hours into Armored Core 2 when I first got a ps2 back in the day, and had a pretty fun time with it, but for some reason just didn't touch the series again from there. I should get back in and play at least a few more before a new one comes out. I know I like the devs at least! Armored Core 2 is still my favorite. Might be nostalgia talking and me doing 100% in it (the arena was absolutely insane, then I made replicas of both the cover mech and the final guy you fight in the arena thing). I really enjoyed one of the PSX games too... I played one of the 10 at some point. I liked 3, but don't remember it being as good. Missed out on the other 10 PS2 titles. 4... early on I equipped a shoulder mounted grenade launcher and cheesed the entire game with it. That's all I remember. I mean I could have tried to limit myself, but the previous games seemed a lot harder constantly demanding customization and upgrades. That grenade launcher broke 4. Stay as far away from 5 and Verdict Day as possible. Thankfully they are ILLEGAL to discuss on HCRG so I'll leave it that! I'm hoping to hit up Gun Hazard this year. Sounds like it's about 10 hours?
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Post by Sarge on Jan 16, 2018 17:45:56 GMT -5
Xeo: I'd say Gun Hazard is closer to 15-20 hours.
Ex: Surprisingly, I didn't use Ken, but the closest thing: Ryu. In the old SFII variants, I actually find Ryu to be slightly more effective; it's more useful to get knockdown from the hurricane kick, not having to multi-hit Dragon Punches is useful, and the faster fireballs (plus flaming ones) are good for controlling space.
Anything Alpha and beyond, definitely Ken.
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Post by Ex on Jan 17, 2018 0:13:18 GMT -5
Armored Core 2 is still my favorite. I've beaten: Armored Core Armored Core: Project Phantasma Armored Core: Master of Arena Armored Core 2 I enjoyed all of those, but I loved Project Phantasma the most. I reached #1 in every arena for all those as well, I got a bit crazy with it. I do want to explore further entries in the series. I own all of them, so that's a start.
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Post by Xeogred on Jan 17, 2018 18:59:47 GMT -5
I know it's illegal, for a big ongoing franchise though I just wanted to warn others! Back to retro... I really wish I could appreciate Mega Man The Wily Wars. The differences in graphics and music, that's fine. But changing the buster shot to 2 bullets instead of 3... games ruined. As someone who has played NES Mega Man for 25 some years and is the most replayed franchise of my life time, The Wily Wars is just downright torturous with its subtle-yet-not-subtle-at-all changes. I've tried countless times over the years to give it a shot but just can't do it. It's too bad Capcom didn't cook up some original Mega Man game for the Genesis. Retronauts had a new podcast on Mega Man X which was cool, but I cringed a bit at their faulty memory and details in some areas. I'll forever be irritated by gaming journalists/personalities/etc that get things wrong. The coolest thing I pulled from it though was that most of the Mega Man 4 team were the ones behind X. And I had no clue X was a 1994 release, with MM6 released in 1993. Crazy how close together they were and Capcom kept the series going for the NES that late. They had some excellent points about how Capcom pulled the rug from the series' better than Konami did with their IP's like Super CV4 or whatnot, which was a Super-fied game that played just like the NES titles without much innovation. But X completely changed the game with the dashing, wall jumps, new lore and characters, and other mechanics. They ragged a lot on Sigma and maybe I agree with them. He could be a better and more interesting villain, but him getting the Saturday morning cartoon monster of the week treatment does leave a bit to be desired. There's nothing really goofy or charming about him unlike Wily. But I still like where the X story goes, here and there. Proto Man has always been 10x better and cooler than Zero in my eyes though. Zero... the almighty S Rank Maverick Hunter, while X does all the work and then when Zero is playable in X4+ he's easy mode with his overpowered saber.
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Post by anayo on Jan 17, 2018 19:39:08 GMT -5
I know it's illegal, for a big ongoing franchise though I just wanted to warn others! Back to retro... I really wish I could appreciate Mega Man The Wily Wars. The differences in graphics and music, that's fine. But changing the buster shot to 2 bullets instead of 3... games ruined. As someone who has played NES Mega Man for 25 some years and is the most replayed franchise of my life time, The Wily Wars is just downright torturous with its subtle-yet-not-subtle-at-all changes. I've tried countless times over the years to give it a shot but just can't do it. It's too bad Capcom didn't cook up some original Mega Man game for the Genesis. I didn't play Mega Man at all until 2015. I think Wily Wars was the first one I tried. However, it just seemed wrong to me. I couldn't really pinpoint why I felt that way. When I played the NES version, though, it suddenly made sense. That game just doesn't resonate for me unless it's 8-bit game, complete with the limited color palette and square wave music. When they dunked it in a coat of 16-bit paint, I could just tell something was off. I had a similar reaction when I played my first Castlevania game, Dracula X on the PSP. Specifically it bugged me to no end that crows - a harmless animal - could damage my character. Then I stopped and realized that was exactly the sort of thing that would happen in an 8 or 16-bit video game. This realization persuaded me to play the series in order. When the crows attacked me in NES or Sega Genesis Castlevania it made sense, but when it happened with the PSP's polygon graphics it just seemed wacky.
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Post by Xeogred on Jan 17, 2018 19:48:52 GMT -5
It's why I have trouble getting into the GB Mega Man games as well, I'm just far too familiar and comfortable with the NES games haha. The GB titles have the same look... but are zoomed in per usual on the GB and run way slower. I'm glad I played V though, since it was completely new and not some rehash of the NES games. I hear IV is cool too so I'll check that one out, but that's probably it for me and GB Mega Man.
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Post by Sarge on Jan 17, 2018 23:18:31 GMT -5
I don't think it's the 16-bit veneer, though. Wily Wars is off in different ways. As pointed out, the shooting doesn't feel as good, and if I'm not mistaken you can't just pump shots into regular enemies anymore, either. It throws things off even more than not having three shots on-screen at a time.
The physics also feel slightly off. Just those small changes definitely bring the game down a notch in my estimation. I've always bounced off of it myself.
Strangely, another remake that doesn't feel as good as the 8-bit version is Super Mario All-Stars. I don't know if it's just me, but there are some subtle changes in the physics in SMB3 that throw me off. Like how you bounce off of enemies, for one thing. Anyone else know what I'm talking about?
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Post by anayo on Jan 17, 2018 23:35:49 GMT -5
Strangely, another remake that doesn't feel as good as the 8-bit version is Super Mario All-Stars. I don't know if it's just me, but there are some subtle changes in the physics in SMB3 that throw me off. Like how you bounce off of enemies, for one thing. Anyone else know what I'm talking about? That never bugged me, but then again I've never compared them side-by-side. Maybe I should.
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