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Post by anayo on Feb 14, 2018 13:13:28 GMT -5
Nice. Akira is my all time favorite anime film, you have fantastic taste. I only have one framed movie poster in my dork cave, and it's Akira. (Although it's a super rare original print from the India release of the film, not the standard movie poster.) I saw half of a Potter film once, I think. I've seen bits and pieces of the other films on TV randomly. I don't care to watch them at all. I think my issue is the movies star child protagonists. I'm just not into child protagonists. Writers tend to portray children as smarter, more mature, or more capable then they actually are (projecting adult qualities onto them), and that ruins my suspension of disbelief every time. Maybe the Potter movies don't do that, but I don't care much for the subject matter either. - I've been trying to remember the very first game I ever rented. The oldest memory I have was renting Adventures of Lolo for NES. Or rather, my aunt rented it for me upon my bequest. I distinctly remember her making a big deal out of not losing the manual. The store charged like $20 or something if you lost the manual. Do you have any memories of when Nintendo dragged Blockbuster to court over copying their instruction manuals? Obviously I don't mean the court case itself, since at that age I wouldn't have been cognizant of that either. I'm just wondering if you noticed a "before" and "after" where xeroxed instruction manuals were in rental games and then suddenly they weren't.
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Post by Ex on Feb 14, 2018 13:50:55 GMT -5
I'm just wondering if you noticed a "before" and "after" where xeroxed instruction manuals were in rental games and then suddenly they weren't. Yes I do remember this. It pissed me off because after the copied manuals went away, 90% of the time when you rented a game it didn't have a manual at all. Thanks Nintendo!
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Post by anayo on Feb 14, 2018 14:15:12 GMT -5
I'm just wondering if you noticed a "before" and "after" where xeroxed instruction manuals were in rental games and then suddenly they weren't. Yes I do remember this. It pissed me off because after the copied manuals went away, 90% of the time when you rented a game it didn't have a manual at all. Thanks Nintendo! That must have sucked, cause I'm pretty sure games relied more heavily on manuals back then. I remember reading somewhere you couldn't beat Star Tropics without the manual.
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Post by chibby on Feb 18, 2018 14:37:38 GMT -5
Again, this is about demos which is kind of like renting, right? (Enough anyway that I'm not going to start a new thread for demos played). My brother texted me to let me know Revenant was on sale on gog.com. We had that demo on some Eidos demo disc way back in the early 2000's. Remember demo discs? The revenant demo was set up to end after you completed some quest, but you could keep playing it almost indefinitely as long as you avoided said quest. I don't know if it would hold my interest today, but I'm slightly curious. On that same demo disc was this odd bird I remember this one being SUPER tough and wanted to be better at it but not paying enough attention to the resource management elements. I purchased it not long ago and gave it a few hours, but didn't get committed. I remember the multiple screens thing feeling pretty impressive back in the day, though it really just serves to demonstrate how many balls you have to juggle at once. This game is like the original GTA had a baby with SimCity. As a far as Demos go, this one would cap you at a few days, so my brother and I would always try to amass enough as many gangsters as possible (despite the clearly unsustainable cost) and try to Godfather style bomb out as man of the families as possible. It rarely worked (WAIT! THEY HAVE TOMMY GUNS AND WERE GAURDING THEIR HOME BASE, READY TO OPEN FIRE AT ANYONE? BUT WHY?). We'd usually get at least one or two, and it felt pretty great.
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Post by toei on Feb 18, 2018 16:08:53 GMT -5
Yes I do remember this. It pissed me off because after the copied manuals went away, 90% of the time when you rented a game it didn't have a manual at all. Thanks Nintendo! That must have sucked, cause I'm pretty sure games relied more heavily on manuals back then. I remember reading somewhere you couldn't beat Star Tropics without the manual. That Star Tropics thing is pretty unique, though. I never read manuals, and it was never a problem.
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Post by Sarge on Feb 18, 2018 20:01:34 GMT -5
I never dealt with that and StarTropics, mainly because I got that as a present one year. I still have the letter, even. Of course, it was such an issue that Nintendo Power also answered the question in one of their issues as well.
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Post by Ex on Feb 18, 2018 21:45:28 GMT -5
I'll say that in the '80s and '90s, manuals were more important for PC games than console games. That said, there were occasionally obscure mechanics in console games, which a manual alleviated.
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Post by anayo on Feb 19, 2018 9:01:22 GMT -5
I'll say that in the '80s and '90s, manuals were more important for PC games than console games. That said, there were occasionally obscure mechanics in console games, which a manual alleviated. When I first played Super Mario 3 in 1995 I couldn't figure out how to make Mario enter doors. So my playthroughs would get as far as the first Bowser castle on world 1, then I'd get stuck at this part until the timer ran out. Once I randomly got through the door, but I could never ascertain how. I'd just randomly press buttons hoping something would happen. I also couldn't read. So finally after complaining to my Dad that the game was broken, he consulted the manual and told me I had to press up to get Mario through the door.
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Post by Ex on Feb 19, 2018 10:34:02 GMT -5
I first played Super Mario 3 in 1995 I couldn't figure out how to make Mario enter doors. I had a similar experience with SMB2 as a kid, circa 1990. In one particular world, I simply couldn't find the exit door. It drove me crazy, I even wrote Nintendo a letter asking where the door was (they never wrote me back). Well one day playing SMB2, I started thinking how dark the game looked, and maybe I'd like it to look brighter. So I turned up the brightness on the CRT TV. Lo and behold, as a result, I could now see that door. The black door had been overlaid a dark brown wall, and the TV's darkness was so low, that the door simply faded into the wall. From that day forward, I became obsessed with having perfectly color calibrated TVs.
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Post by anayo on Feb 19, 2018 10:40:42 GMT -5
I first played Super Mario 3 in 1995 I couldn't figure out how to make Mario enter doors. I had a similar experience with SMB2 as a kid, circa 1990. In one particular world, I simply couldn't find the exit door. It drove me crazy, I even wrote Nintendo a letter asking where the door was (they never wrote me back). Well one day playing SMB2, I started thinking how dark the game looked, and maybe I'd like it to look brighter. So I turned up the brightness on the CRT TV. Lo and behold, as a result, I could now see that door. The black door had been overlaid a dark brown wall, and the TV's darkness was so low, that the door simply faded into the wall. From that day forward, I became obsessed with having perfectly color calibrated TVs. That reminds me of when I upgraded from a model 1 Gameboy Advance to a Nintendo DS Lite. I plugged the GBA version of Namco Museum into my DS Lite one day and was wowed to see details in the title screen that weren't even visible before. I actually gave up on the GBA version of Doom, since it was so dark I couldn't see what I was doing.
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