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Post by Ex on May 8, 2019 16:06:13 GMT -5
Both titles sound like they wanted to end the series I can believe that. It was a good 14 years before a new Arc the Lad title released. Has anybody played this? Any good?: I think it came with Arc the Lad Collection but entitled Arc Arena: Monster Tournament.
I... actually own both of these games. (Only because I've purchased nearly every 3DS RPG released in the USA.)
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Post by Sarge on May 8, 2019 16:11:03 GMT -5
I do have that, but I don't think I put much time into it.
And yes, I have both of those 3DS games as well. They're both a bit SaGa-like, so put 'em on your list for talking about (ranting or otherwise) several years from now.
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Post by bonesnapdeez on May 8, 2019 16:12:01 GMT -5
I have a couple of the Arc the Lad games, via PSN. Interestingly, they spit up the collection for those releases.
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Post by toei on May 8, 2019 17:00:02 GMT -5
Arc Arena isn't a full-fledged game, it's basically just bonus content. It's exactly what it sounds like; an arena where you can use different characters from the 2D games to fight various characters and monsters, using AtL2's engine. Plus there are casino mini-games. It's basically the same as similar areas you find in a bunch of RPGs, except I think you might have been able to use memory cards to import characters from the mainline games. Don't know if there's player VS player battles (that would be pretty neat).
There was also a short documentary included in the Arc the Lad Collection. I don't think Arena was actually sold as a full-price, standalone game in Japan, but I'm not sure.
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Post by Xeogred on May 8, 2019 18:05:45 GMT -5
You can actually import characters to and from the Monster Tournament disc. This was an awesome way to get some really powerful monsters in the tournament and bring them into the main game. I don't think 2's roster had any unit limit, or it must have been like a hundred or more. Never hit any max at all. I forget when you'd want to access the monster tournament, but it's just like doing a simple disc swap back and forth with your save. Not necessary at all to play, but more Arc 2 is more awesomeness. dunpeal2064 : Glad you're enjoying Arc 1 even after that set back! Yeouch. I read your complaint about not being able to enter menus much or having to be in battles to do so... this is where Arc 2 is one of the best in the genre. It finally lets you walk around towns, dungeons, and interact with everything as you normally would in traditional JRPG's. This really sets Arc 2 apart for me since it's a rarity in this genre, SRPG's are normally just 100% menu driven. Which gets a bit stale to me sometimes. If you're digging the Arc 1 characters, well you get all of them (I believe) in Arc 2 again, since Arc 1 is just like a prelude and they're one giant game in a way. Not to sound intimidating but yeah haha, either way Arc 2 just freaking rules. I love its Trigun-esque setting too.
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Post by Xeogred on May 8, 2019 20:44:26 GMT -5
Put an hour into Front Mission. Love it.
Only issue is that buying/equipping things is a bit of a process. Mainly in that you can't exactly see what you have equipped or make comparisons in the middle of shopping/setting up. I was having to go back into the main menu and then Setup from there, just to look at all the parts and see what I had. In the shop/setup you can see all the numbers going up or down when you're looking at new equipment but I'm not seeing anyway to see the stuff you already have equipped. Is there a way to make comparisons on the fly without backtracking a bunch of menus? I bet this makes no sense on paper. But it felt like I just spent 30 minutes of this hour looking at the equipment and shop after I got a few new characters in the second battle.
For now, I just made sure everyone had something new on both shoulder parts. Is there any issue with heavy weight at all? As in, going over 100 is bad, but is 99 completely fine? As long as "Move" isn't being sacrificed I'm guessing just keeping it directly under 100 is the goal. Making one of these characters a super heavy tank might be fun though.
I guess there's a difference between melee weapons and pure melee with your arm part. Maybe you can't have a gun on that arm for the punch option in battles? But yeah for one guy I bought some Tonfu weapon. lol
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Post by Ex on May 8, 2019 20:57:12 GMT -5
Put an hour into Front Mission. Love it. You are in for a good time. That is a series mainstay from here all the way to the end of Scars of the War. There is much tinkering to be done. Some find it laborious, some find it blissful. I found it meditative. I honestly can't remember. Read the manual? The overall Weight value of a wanzer must always be equal to, or lesser than, the Power value, or it cannot be used in battles. There is a particular wanzer build you can make in FM1 that cheeses the whole game. I won't say what it is, because I don't want to ruin any challenge for you. However that cheese build does not work so well in the second campaign. By then the developers were aware of it.
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I have finished mission 4 of 16 in Crystal Warriors. Trucking right along.
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Post by toei on May 8, 2019 21:39:43 GMT -5
I've been thinking of giving Front Mission another go, even though I don't like that sort of setting. Tear Ring Saga just sounds too time-consuming for me right now. Only thing is Psycho Chaser is taking longer to beat than I thought. I'm slowly progressing through level 5, but it's so insane. Only made it to the level boss once, and it killed me instantly (since you die in one hit) so I have no idea what its pattern's like.
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Post by Xeogred on May 8, 2019 21:48:56 GMT -5
It did hit me to check out the manual! It helped answer some questions I was having, but I still don't know if you can see any side by side comparisons in the Shop/Setup before buying new parts. But apparently if you just look at the shop itself, there are icons for "new" and "owned" parts. I didn't even look at the shop on its own yet, so I'll do that next time. When it comes to the actual customization though, yeah I absolutely love that stuff about mecha games. I like that all the main units so far are each very unique too, visually and colors even, so I'll have fun building them all up to their own strengths or make them each specialized in ways I want. The stylus is optional, I'm glad you don't have to use it.
In SRPG's, I tend to be patient and let the enemies come in closer, then gang up on them. I'll probably be valuing some of these wanzer legs that really boost movement. And long range/shoulder mounted stuff has limited ammo, but enemies cannot counter attack from these... so I'll be keeping that in mind too. A quick long range wanzer sounds devastating.
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Post by Ex on May 8, 2019 21:54:18 GMT -5
When it comes to the actual customization though, yeah I absolutely love that stuff about mecha games. Oh yeah! I'll admit that's the main selling point for me when it comes to Armored Core. It's so much fun to conceptualize a killer design, and then see it maraud just as well as you hoped. I guess if we were less dorky we'd be making hotrods or something.
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