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Post by Ziggy on May 6, 2019 17:57:02 GMT -5
Pretty much just gonna copy and paste a post from another forum... Relevant video on YouTube: www.youtube.com/watch?v=x0weL5XDpPsBackground (for those that don't already know): So composite video has inherent flaws, and the Sega Genesis composite video is just famously bad. Mostly, it's more blurry than normal and has rainbow banding everywhere. BUT! Game designers embraced the quality of the composite video signal (and in turn RF) and used it to their advantage to create some faux transparencies. Basically, if you create a checkerboard or hash pattern, once it's smeared through composite video it'll make a nice little transparent effect. For example, the waterfalls in Sonic... Or the sky in Vectorman... These effects can look very nice. But once you step away from RF or composite video (S-Video, RGB or component) they become very jarring in some games. Take for example the lights in the bar in Streets of Rage 2... The waterfall in Sonic 3 is most annoying because without composite video it just has all these red vertical lines... So the question is, composite or not? There's a trade off either way. Either stick with composite video and preserve the effects, but deal with an overly blurry image and rainbowing everywhere. Or, step up to S-Video or better and get a super sharp image but have to deal with broken faux transparencies. Personally, I've been using S-Video for a few years now, and more recently started using RGB. But most recently, I'm kinda sick of looking at these disgusting checkerboard and hash patterns. I've been using composite and it's a pleasure to see these effects again. But I'm not exactly happy having to deal with the really blurry video. I'm thinking I might choose composite or S-Video/RGB on a per game basis. Basically, if the game uses these effects that I use composite. Otherwise I stick with S-Video or RGB. There's also the option of trying to obtain better composite video quality. The Genesis just has comically bad composite video. I haven't seen any examples, but I'm sure some one has done this. Mod the console with a better video encoder to get better composite output. What do you guys do?
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Post by Sarge on May 6, 2019 18:41:44 GMT -5
I recognize what devs did, and to be honest, most folks didn't have TVs that could accept any better than composite anyway. That makes it more "authentic" to the period, but I prefer the razor-sharp pixels. Now, not all systems put out trash composite video. While it isn't as sharp as S-Video, the SNES actually puts out composite that is quite nice, and I can live with it there even if there are better options. But that's also a system that didn't use a lot of these dithering effects, either; native transparencies means cleaning up the image can only help in almost all cases. Interestingly, the rainbow pattern bothers me less. It's really just the lack of clarity. I do think you could potentially swap out for a better composite encoder and get a cleaner image while preserving these effects. I don't know if there's already a mod out there for it, but I think I remember some Genesis models having a better composite encoder later on. Fixing the audio on one of those might make for a best-of-both-worlds scenario. EDIT: Here we go, a nice breakdown of all the Genesis variants. www.sega-16.com/forum/showthread.php?7796-GUIDE-Telling-apart-good-Genesis-1s-and-Genesis-2s-from-bad-onesEDIT 2: Oh, wow, some folks are saying that it's worth trying RF instead of composite. Sometimes it apparently looks a bit better. That's... kinda wild, actually.
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Post by Ex on May 6, 2019 20:45:19 GMT -5
I only use actual CRT + consoles for one generation; the sixth (PS2/GC/Xbox). With that setup, I use s-video over high quality cabling. I'm not sure if sixth gen devs used dithering blurs to their advantage like fourth gen devs did. Probably not, as sixth gen hardware could do native transparencies or hardware alpha blending. However when I emulate fourth gen systems on LCD monitors, I do tend to use a softening effect. Sometimes I'll go with a ratty composite CRT filter, or sometimes just a basic edge softener. When I was younger I wanted as sharp as possible pixels, but these days I like some round edges on sprites and smoothing of fonts and such. Easier on my older eyes. But anyway Ziggy, if I were using a real Genesis with an a real CRT, I personally would use composite. That's how developers intended the games to be seen back then. And it's how I played those games as a kid. It would feel authentic.
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Post by Xeogred on May 6, 2019 21:30:30 GMT -5
Wow, for once I'm not on team Sharp here. The soft blending of composite looks better with those effects.
I grew up playing the NES and SNES via RF all the time actually. I was too young to know any different, but yeah I thought those were the defaults back then.
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Post by dunpeal2064 on May 7, 2019 3:52:22 GMT -5
I use RBG personally. While certain effects like the ones shown, and color dithering tricks might be revealed, I find that most of the screen, most of the time, just looks so much nicer in RGB.
I do think there is some merit to Composite being the intended method of play, clearly some devs considered this or these effects wouldn't be so prevalent. That said, the Mega Drive in Japan outputs RGB natively via the JP-21 connector, and does so in PAL regions with SCART as well, and in my research, it seems these games were developed primarily in RGB as well, though then likely tested via Composite. So, while I think some devs may have made use of Composite, and it may have been assumed that that would be the output most commonly used, I don't think it was looked at as the only usable output.
But yeah, those screens are enough for me to feel comfortable sticking to RGB. The Vaseline smear look is just too much for me, and it tends to look worse than these image captures on an actual CRT in my experience. I've ran my Genesis via Composite on multiple decent consumer TVs, and a PVM, and it looks pretty dang bad to me.
Having just played Snatcher in RGB, I don't think I could be convinced that Konami didn't want me to see that shit in all its glorious detail. To me, at least, that was me seeing what was actually visualized in the creator's minds, even if they thought the average consumer might not be able to experience it at the time, and thus used some tricks based on that assumption.
To be fair, though, I am a bit of a junky with this stuff. I'd hook the PPU straight into my eyeballs if I could. But, I think the Genesis is really bad when it comes to Composite, even taking that into account. The Saturn, for comparison, actually outputs pretty nice Composite, and I could play on that and be pretty happy.
I wonder if the Genesis dev kits also had really bad composite? I know the various models are a little different, but it'd be interesting to find out if they were doing some tests on a (better) composite signal to check these effects, since they knew it'd be the primary output used. If not, I can only imagine that they worked with what they had, but I can't see the Koshiro siblings really wanting Streets of Rage 3 to look like it does via Composite over RGB. Just doesn't sit with me, I dunno.
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Post by anayo on May 7, 2019 6:23:05 GMT -5
I think I'm gonna insist on my CRT purist stance in this case. When I played Sega Smash Pack on chibby's family PC as a 13 year old, Genesis games over high res VGA looked really amazing. But now I'm more interested in preserving the experience as it would have existed in a household from that time period. A CRT television with coaxial or RCA cables is an inextricable part of that.
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Post by Ziggy on May 7, 2019 7:39:12 GMT -5
So I originally posted this about a year ago. At that time, I had been gaming primarily on an HDTV via a Framemeister for a few years since I didn't have access to my CRTs during that time. I finally got sick of it and purchased a lovely little 13" Sony Trinitron. This little TV looks fantastic, but the catch is that it only inputs RF and composite (and only mono audio at that). For the longest while when I was young, I only had a 13" TV (not nearly as nice as a Trinitron) and used RF for everything, so I figured I'd make due. I was planning on making a stereo-to-mono RCA adapter to solve that problem, but until I had a chance to make it I decided to just use consoles that output mono audio. So I was playing a lot of NES and my Genesis 3. At that point, it had been many years since I used composite for the Genesis. I was using RGB with the Framemeister on an HDTV for a few years, and I was using S-Video on a CRT for a few years before that. Not to sound too dramatic, but I was kinda blown away how awesome these composhit effects looked. I hadn't seen them in many years, I forgot how awesome they look. I was use to looking at these jarring hash and checkerboard patterns. So I binged played my favorite Genesis games and marveled at how much better I thought it was. At this point, I thought I would simply stick with composite for the Genesis from then out. Sure, it's a blurry rainbow mess. But I thought I'd rather deal with that than the broken transparencies. But since I originally posted this I decided to pick up a 13" Sony PVM and a SCART switcher. The seller of the switcher threw in a bunch of cheap RGB SCART cables. I only had an RGB cable for my model 1 Genesis up to this point, but now I had a model 2/3 RGB cable. So naturally I decided to test it out. I was using composite for a few months with the Genesis 3, so that's what I was use to seeing. I hooked up the RGB cable with the Genesis 3 and WOW I forgot how amazing blurry the Genesis composite really is. It really is like smearing Vaseline all over the screen. RGB is so crisp, so clean. But now the transparencies are broken. And that is why I posted this. I just cannot make up my mind. It's a I want my cake and eat it too kind of situation. It doesn't help that all of my favorite games for the Genesis use this trick in one way or another. Another good example is my favorite game on the console, Castlevania Bloodlines. EDIT: Here we go, a nice breakdown of all the Genesis variants. Yep, that's a great resource. I've been using the Genesis 3 for composite, which I believe is the best composite you can get from a stock Genesis. I use RBG personally. While certain effects like the ones shown, and color dithering tricks might be revealed, I find that most of the screen, most of the time, just looks so much nicer in RGB. This is how I felt for so long. Really, the benefits of RGB outweigh the composite effects. I mean, it's like 99% versus 1% of what you're seeing. But I let that 1% bother me!
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Post by dunpeal2064 on May 7, 2019 8:53:15 GMT -5
I use RBG personally. While certain effects like the ones shown, and color dithering tricks might be revealed, I find that most of the screen, most of the time, just looks so much nicer in RGB. This is how I felt for so long. Really, the benefits of RGB outweigh the composite effects. I mean, it's like 99% versus 1% of what you're seeing. But I let that 1% bother me! Yeah, I feel it. It is too bad there isn't a solution for both issues. But yeah, those effects failing to trick me with poor video quality is more cute and neat to me than anything (Sonic 3 is pretty painful to look at, most aren't that bad), but having the entire image look awful every time I play the console isn't neat to me at all, it sucks! So for me its an easy choice. I do think going for the method most true to one's youth is a pretty cool idea, but its one that I've never striven for personally. My earliest gaming memories were fighting against nature to be able to get a glimpse of my heavily-used DMG-001 Game Boy, only to have the batteries die unexpectedly. Sure, I have an old brick to bust out for memories, but when I want to play a Game Boy game, its going in the AGS-101. Nostalgia can't win a fight like that, not with me at least.
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Post by Sarge on May 7, 2019 10:52:15 GMT -5
Oh, wait a sec. I'm remembering now that the transparency bit is a feature in the Mega Sg. It tries to detect the dithering pattern and does a sort of blending to the image. Sometimes it works great, but sometimes it also picks up other graphical features and messes them up. Check out the MLiG video starting at around the 10:30 mark.
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Post by toei on May 7, 2019 11:45:47 GMT -5
I don't mind the dithering at all, to be honest. I'm used to it. Sure it's kind of cool how it blends with composite, but everything else looks like you're wearing some really dirty glasses.
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