|
Post by Ex on Oct 4, 2020 21:22:25 GMT -5
SargeI didn't realize Gravity Rush was that reliant on the touch screen stuff. Yuck. I dislike using a touch screen that requires you to put your smudgy fingers on it. (I didn't mind the DS touchscreen because of the stylus.) Anyway, I think a game kind of like this that you would like more is:
|
|
|
Post by Sarge on Oct 4, 2020 21:26:29 GMT -5
I do have it! Both the Wii U and Wii version, with the Wii version apparently being the better game.
I was super disappointed that it needed that touchscreen stuff, myself. Thing is, I could deal with it in something like Uncharted - big windows for performing actions - but here it's really tough to use evasion properly. Not that you even necessarily need it (I almost never used it!), but it sure would flow smoother without it, which is why I was heavily considering picking up the remastered version on PS4. Lots of changes for the better control-wise there.
|
|
|
Post by Chema on Oct 15, 2020 15:29:26 GMT -5
Battlefield 3
Can't believe there was a time I used to like this sort of FPS. The graphics and sound design are masterful, DICE has some truly gifted artists and engineers, but the gameplay is so bland and uninspired. It's like they didn't learn anything from the Modern Warfare games, which are highly scripted but know how to create the illusion of player agency.
The single player campaign is "Follow the NPC: The Game." Nothing but a series of corridors or big areas where going outside the limits the developers placed will have you killed in seconds. Most of the game is spent waiting for NPCs to reach the next door that only they can open or the spot where a scripted sequence can be triggered. The locations are mostly dull Arab cities. Only the levels set in Paris, New York and a villa feel interesting. Using guns feel satisfying thanks to the impressive sound design, but the majority of encounters are poorly designed, with enemies that can spot you quickly and no way to tell what parts of the scenery can be used for cover. And there are annoying QTEs, of courser there are.
The only good thing I can say is that every once in a while, the scripted sequences can be very impressive and exciting... only for the game to go back to the same boring design.
My rating is 3/10, and I think I am being very generous.
|
|
|
Post by Xeogred on Oct 15, 2020 16:32:00 GMT -5
I enjoyed the Bad Company campaigns, but yeah. 2016's Battlefield "1" was the very first PS4 game that I traded in. Since I pretty much never trade games in anymore, but Battlefield 1 was boring incarnate and I could barely put an hour into it. Thankfully I remember getting it during some kind of holiday sale with some other games, but yeah.
|
|
|
Post by Sarge on Oct 27, 2020 17:14:04 GMT -5
Not sure I'm going to do 100%... I have all but one single nugget that I need to find, and well, it'd take some serious effort to scour the map. Again. No telling where I've missed it.
Still, Shantae and the Seven Sirens was great. 8/10, finished with a time of 9h57m, 99% completion. (They really, really need to fix that map system, though.)
EDIT: Who am I kidding? Just made a round of the map, and found the one I missed. Now for the rest of the Monster Cards, although I don't need that for 100%.
EDIT 2: And 100% done, at 11h03m.
|
|
|
Post by anayo on Nov 2, 2020 18:19:53 GMT -5
Battlefield 3Can't believe there was a time I used to like this sort of FPS. The graphics and sound design are masterful, DICE has some truly gifted artists and engineers, but the gameplay is so bland and uninspired. It's like they didn't learn anything from the Modern Warfare games, which are highly scripted but know how to create the illusion of player agency. The single player campaign is "Follow the NPC: The Game." Nothing but a series of corridors or big areas where going outside the limits the developers placed will have you killed in seconds. Most of the game is spent waiting for NPCs to reach the next door that only they can open or the spot where a scripted sequence can be triggered. The locations are mostly dull Arab cities. Only the levels set in Paris, New York and a villa feel interesting. Using guns feel satisfying thanks to the impressive sound design, but the majority of encounters are poorly designed, with enemies that can spot you quickly and no way to tell what parts of the scenery can be used for cover. And there are annoying QTEs, of courser there are. The only good thing I can say is that every once in a while, the scripted sequences can be very impressive and exciting... only for the game to go back to the same boring design. My rating is 3/10, and I think I am being very generous. This sums up everything I dislike about that era of FPS. I'll stick with Blood: Death Wish, Dusk, and Ion Fury, thank you very much!
|
|
|
Post by Sarge on Nov 3, 2020 17:11:34 GMT -5
I don't play much in the way of FPS, but yeah, I find myself cottoning to the older games: DOOM, Descent, Dark Forces, and so on. At some point, I will make a run at Duke Nukem 3D! And I'm definitely going to get Ion Fury one of these days.
|
|
|
Post by Xeogred on Nov 3, 2020 19:25:17 GMT -5
I'm pretty confident you'd dig Ion Fury. The Build Engine is so dang cool and full of charm, I'd love to get a few more modern games using it. Or just give me Ion Fury 2, heh.
|
|
|
Post by anayo on Nov 15, 2020 10:12:16 GMT -5
1) Quake 2a) Warcraft II: Tides of Darkness (human campaign) 3) Blood 4a) Mechwarrior 2 Pentium Edition: Jade Falcon Campaign 4b) Mechwarrior 2 Pentium Edition: Wolf Clan Campain 5) Shadow Warrior 6) Mechwarrior 2: Ghost Bear's Legacy 7) Doom 2 8) Lego Island 2b) Warcraft II: Tides of Darkness (orc campaign) 9) Road Rash 10) Toy Story Animated Storybook 11) Half Life: Opposing Force 12) Mechwarrior 2: Mercenaries 13) Quake II 14) A.D.A.M. The Inside Story 15) Commander Keen Episode One: Marooned on Mars 16) Commander Keen Episode Two: The Earth Explodes! 17) Ion Fury 18) Star Wars Episode One: Racer 19) Lego Rock Raiders 20) Gunman Chronicles 21) The Oregon Trail II 22) Dusk 23) Blood: Death Wish (v 1.7)
Detailed thoughts and impressions coming soon.
|
|
|
Post by Xeogred on Nov 15, 2020 17:44:46 GMT -5
Knocked out Yooka-Laylee and the Impossible Lair today, took 8:39 according to the in game timer.
40/48 Bee's, 130/200 Coins, 34/62 Tunics
I mentioned how the collectible Bee's per level end up being the amount of hits you can take in the final stage. Which even with 40 Bee's, was extremely challenging. The level is at least broken up into three or four chunks and will save the amount of Bee's you have at each part. I ended up having to restart the whole set to try and get a better run, having more Bee's in the later parts. I got to the final boss with 2, the third time you have to fight the guy. Luckily the boss was generally easy each time, but the level was crazy. Then it had some escape sequence... I'm not sure I loved this concept. The Crash games can be just as hard as the final level and even harder, but those work better for me. So it could be subjective if you like this end game monster difficulty spike or not.
Momentum and controls always felt a little off to me. Which is crucial in a platformer. Some people take issue with the heaviness to the DKC games, along with Returns / Tropical Freeze, but I think those play really well. Yooka doesn't feel quite as good as those to me.
The music was hit or miss. Some cool tracks I suspect were David Wise or others. But I think I've realized, I'm not a big fan of Grant Kirkhope's stuff. Some of the minimalistic cave sounds here definitely reminded me of Banjo Kazooie or DK64... not in a good way.
Finally, my biggest issue with this game and something I realized I don't want to see again outside of Yoshi's Island... the bat (Laylee?) flies around like baby Mario whenever Yookah gets hit. Sometimes he'll get stuck in the geometry. And yeah, once I realized how much I dislike this kind of gimmick I quickly knew why I like the DKCR games so much more. They don't have this crap and so there's no momentum stripped away. This isn't an issue in Yoshi's Island to me with Yoshi's fluttering jump, eggs, etc. But Yooka was a different story. Not an ideal gimmick here.
Overall, this is a 6-7/10 for me. Not bad but only really recommended for fans of the genre.
|
|