|
Post by Sarge on Sept 29, 2019 21:31:12 GMT -5
It's a little more like a slightly expanded version of DQVI. You take on a vocation which modifies your stats and gives you abilities and spells along the way. In the PSX version, I'm pretty sure it let you keep everything you learn, but in the 3DS game, it only lets you carry abilities over, not spells, between classes. Of course, there is spell overlap as well, so it's not like you're totally hosed in that regard.
The more interesting part is that when you master a vocation, you can swap to another (and you should), of which some can be combined into even more powerful vocations. Mastering Martial Artist and Priest lets you go for the Paladin class, which has a pretty decent ability to heal along with melee. And those advanced classes can also sometimes be combined into an even more advanced class, like Hero or Champion. I'm gunning for those two right now, actually; I think my MC is already a Champion, and when he masters that, he should have enough to swap to Hero as well. Gabo shouldn't be too far behind, either.
One thing I've ignored is monster classes, but those can give really good abilities, too, and anything learned from them are permanent. In the PSX version, I had Gabo master the Healslime class to get Multiheal.
|
|
|
Post by Xeogred on Sept 29, 2019 21:57:55 GMT -5
That all sounds rad. I'm stoked to play a few DQ's with the class system. Seems like the series' equivalent to FF's job system and things like that in a way. Well I guess you could say it really is the roots of setting up some D&D and classic pen and paper RPG's in general. The DQ games didn't look very diverse to me from a glance when I was on the outside before dipping my toes into the series, but now that I've played a few and know what's ahead with the next ones I'll play it's been cool to see how they change things up sometimes.
|
|
|
Post by Sarge on Oct 3, 2019 12:44:44 GMT -5
The Ninja Saviors: Return of the Warriors comes out soon. I just ordered the physical copy from Amazon; I can't seem to find it on the other storefronts I use (Best Buy, GameStop). Guessing it's not getting a wide release.
|
|
|
Post by toei on Oct 3, 2019 14:24:25 GMT -5
My only issue with the vocations / classes in DQ is that you learn them so slowly, but maybe that's a little faster in the remake. Of course DQ7 is a huge, huge game, so it makes sense that character growth would be slow, but still.
|
|
|
Post by Ex on Oct 3, 2019 15:51:28 GMT -5
Of course DQ7 is a huge, huge game, so it makes sense that character growth would be slow, but still. Yeah I was hoping Sarge would touch on how the remake expedites and streamlines stuff versus the PS1 version. The time to completion disparity between the two versions is pretty significant.
|
|
|
Post by Sarge on Oct 3, 2019 16:04:46 GMT -5
The job levels are definitely sped up a bit. I was thinking EXP values for most enemies (and Gold) were also bumped up, and looking around, it would seem that is the case. We're looking at roughly a 50% bump in both over their PSX versions. Between those two changes, and the ability to see enemies on the map, you can cruise through dungeons more quickly, and hit less roadblocks overall.
Oh, right, forgot to mention another bit: hunting down tablet fragments is a lot easier this time around. The original game, if you weren't on the ball, could see you miss a fragment and have no clue where you missed it. Now, you have a radar that helps you know if there's one in the area, and also an excellent log that tells you what you've just finished doing (great since I spread this out over three years!) as well as hints to where you can find the next fragment. That streamlines exploration a lot.
There's a ton of additional content you can take on, too. It's all inspired by Dragon Quest IX, with dungeons you can dive into or share, and if you're so inclined, good ones can really boost up your EXP and Gold if they have the right sort of enemies. I never ran into one, but apparently Platinum King Jewels give 65,000 EXP!
|
|
|
Post by Ex on Oct 3, 2019 20:10:58 GMT -5
SargeYes bumping up experience and lowering encounter rates would certainly speed up things. So many old JRPGs could be made better by simply doubly the experience and halving the encounter rate. The radar thing you describe reminds me of the radar in The 7th Saga. I never bothered with the grottoes in DQ9, so I doubt I'd care in DQ7 either. I'll bet that Platinum King Jewel runs away as soon as you encounter it the vast majority of the time. If you ever encounter it!
|
|
|
Post by Sarge on Oct 3, 2019 20:20:02 GMT -5
I think that Platinum King Jewel may be only in the post-game content or grottoes exclusively, actually. Guess that means the King Metal Slime is the best you can do. And when you're low-leveled (most of my crew under level 35), they tend to stick around for a bit, but once I hit 38-39, man. They started dashing all the time. At least the Gem Slimes don't do that!
|
|
|
Post by toei on Oct 3, 2019 20:34:10 GMT -5
I remember a spot in DW7 where you could really farm for Metal Babbles I think in order to do post-game grinding for the bonus dungeon. By equipping certain equipment prone to critical hits, you could kill them pretty reliably before they'd get a chance to run.
|
|
|
Post by Sarge on Oct 3, 2019 20:45:32 GMT -5
Yeah, that's the best way to do it, even more so than the various Metal Slash moves. I ended up using Hatchet Man, which is basically an all-or-nothing attack that scores a critical or misses. Apparently the hit rate is 3/8, which isn't bad!
If I'd mastered Champion, you apparently get a skill there (Blade of Ultimate Power) that does 500+ damage and ignores defense!
|
|