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Post by Sarge on Jun 9, 2024 22:24:29 GMT -5
The other screenshot of her looks better, but that trailer shot definitely gives her heavy man-jaw. Not saying there aren't a few women that look like this, but... I mean, video games, for the most part, are escapism, not realism. (I suspect they got this shot out for some damage control.)
Also, I've seen a lot of folks say that she's based on this model, but if that's true, then the real-life model is prettier than the in-game model for sure. They did that for Control, too - the real-life model looked better than Jesse in-game.
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Post by Xeogred on Jun 9, 2024 23:16:05 GMT -5
Sarge : This isn't new actually, it's happening to just about every single Western modern game with any kind of female protagonist. The real life model/actress is always far more attractive or simply normal looking in comparison. They're dumbing them down and making the characters uglier by design at this point.
A recent good example was the upcoming Ubisoft Star Wars game:
I wasn't really joking with my "erasing women from gaming" comment. And if this has any weird link to modern feminism, apparently the answer was to turn women into men? Congrats.
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Post by toei on Jun 9, 2024 23:33:37 GMT -5
This era of feminism where only women count, but only the women that are man-like, is the wildest one yet. Homie got that Cavill jaw.
At this point they have to be hiring these models as some kind of excuse so they can still claim they're based on real women of something.
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Post by Sarge on Jun 10, 2024 9:38:40 GMT -5
Probably "something something male gaze". Like, beautiful women still exist. You can just give them less salacious outfits if you're concerned about that, you don't have to intentionally make them uglier. Especially if they're based on existing people.
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Post by Ex on Jun 10, 2024 10:24:40 GMT -5
So having beautiful sexy women in video games is toxic for average looking female players. But having handsome strong men in video games is A-OK for average looking male players. In other words, just more hypocritical woke nonsense. Stellar Blade's sales proved once again that sex sells, has always sold, and always will sell. I can't wait to see what kind of community mods it gets once the PC version releases.
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Yars Rising is an upcoming metroidvania by WayForward. It will be released for Nintendo Switch, PlayStation 4/5, Xbox Series X|S, and Steam sometime this year. I'm assuming there's some tenuous tie here to the original Yars' Revenge, which was a 1982 shmup for Atari 2600. I'm not sure how a shmup sequel ended up becoming a metroidvania genre shift. Unless the whole point is to capitalize on whatever nostalgia exists for an obscure 42 year old shmup. Eh I'm not really "looking forward" to this... how many more metroidvanias do we need?! And the art style doesn't do much for me. But Yars Rising will probably be decent genre filler (typical WayForward 7/10) so I'll put it here.
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Post by Sarge on Jun 10, 2024 11:13:15 GMT -5
As many good ones as we can get - non-linear action-adventures always have a place, just as other major genres do. That being said, I find this choice to use Yars Revenge as some sort of basis for a Metroidvania is... weird. It just doesn't seem like it fits at all. I do expect this one to be a 7/10 as well. WayForward occasionally puts out some bangers (often reserved for the Shantae series), but often just falls into the "good" category. Quite a few of their games show the telltale signs of a very limited budget, to boot, so I suppose the fact that those games are still competent is to be applauded.
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Post by Ex on Jun 10, 2024 11:43:32 GMT -5
Agreed that metroidvanias have a place, but there's also such a thing as market saturation. Case in point, I'd rather this game had been some kind of innovative shmup sequel to its shmup predecessor, instead of a disingenuous "non-linear action-platformer" adaptation. Metroidvanias have become over-represented as of late.
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Post by Sarge on Jun 10, 2024 11:49:03 GMT -5
I do agree, it feels really off-brand with this kind of genre shift. I'd have preferred some sort of shmuppy thing too.
(It does feel like some market saturation, but the indie space is pretty saturated overall, I think, for particular genres. Roguelikes and roguelites might be even more represented, tons of card battlers, retro shooters, etc. But those might also be the sorts of genres that are feasible to pull off on smaller budgets.)
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Post by Ex on Jun 10, 2024 11:53:57 GMT -5
Though to be fair Sarge, the last time WayForward tried something innovative with shmups, it didn't sell well: So I can understand their shmup hesitancy. I also agree that roguelikes/lites are over-represented lately. I'd like to see more first person action dungeon crawlers, combat flight simulators, futuristic racers, adventure games, SCUBA sims and nature survival sims. A lot less metroidvanias and rogue-X for a while.
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Post by Sarge on Jun 10, 2024 12:11:58 GMT -5
Sigma Star Saga was cool. A little annoying in some ways, but still a neat concept. The Guardian Legend did it way better, though, since you didn't get sucked into random space battles.
I saw someone talking about PowerSlave and Nightdive, and hoping for them to tackle more esoteric stuff like maybe the original Ultima Underworld. Not gonna lie, an updated version of that would likely be splendid.
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