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Post by Xeogred on Sept 19, 2020 12:50:28 GMT -5
I don't care. Demon's Souls feels good to play and that's what matters. How many enemies did they kill in the video? You had to be looking out for this I think. lol
As someone that did 3D animation for two years ages ago, clipping is a real nightmare. I'm sure that tech/process has evolved somewhat in 15 some years but it's still probably hard. Look at any 3rd person game where your character has a cape... that still seems to be impossible to make consistently and realistically interact with the character model/sheath and whatnot around it waving around. This was apparent in 2020 with Ghost of Tsushima. I don't envy having to deal with such small problems. Learning 3D animation just made me appreciate the process more on a technical level though thankfully, rather than being even more overly critical. Ultimately I don't really care about realism in games. I could careless about how much of a technical marvel something like Last of Us II is, when everything else about from the gameplay to story, far more important elements to me, all sounds horrible.
I used Blender and Maya in the mid to late 2000's and I agree clipping is super awkward and hard to manage. I think in pre-rendered stuff such as game cinematics, films, TV shows etc. it might be more manageable because they could doctor the image once it's rendered and you only have to choreograph everything from one angle. Also, you're right, I am being really picky. I think it's just if I could make a "next gen wishlist" I would choose accurate damage modeling over 4K resolution and stuff like that. Yup, Maya is what we used in my class. This was around the time the 360 was dropping and Oblivion was wowing us. We were making Unreal/Half-Life 2 quality stuff here and there. Even had one project that was modeling ourselves, with rough unprofessionally taken T-pose pictures of ourselves to use for the textures haha. Then the whole "boning" process of creating the skeletal structure, attaching it to polygons, then making it all animate correctly... that was a pain. I enjoyed making models (power ups and stuff, I don't think we were allowed to make guns), along with levels. I remember two or three "maps" we made. We were supposedly going to be able to import them into Unreal Tournament eventually but that never happened. Sadly, I lost a lot of schoolwork and the one CD I had with all my work many years ago. So this entire experience is just nothing but my own memories and tears in the rain...
I agree though my excitement for next gen is kind of moreso for the developers and things just getting easier and better for them. I too would rather see quality of life improvements, often behind the scenes, rather than graphical prowess. Stuff like enemy AI... FPS wise I still think of like Halo, Half-Life 2, and FEAR with great enemy AI. Why are my go to examples still ~15 year old games? Little things like that here and there for me...
Very curious to see how these "super SSD's" turn out for both consoles too. Loading times definitely seem like something that should have been figured out a decade ago haha. It came with the territory of being a gamer over time, but loading times felt like they were getting more annoying for sure this last gen or two (when I replayed the Mass Effect trilogy last year, it was pretty atrocious in those).
Speaking of graphics again though, I like how Crysis has become a bit of a meme again lately with its remastered release.
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Post by anayo on Sept 20, 2020 16:22:09 GMT -5
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Post by Sarge on Sept 21, 2020 13:45:05 GMT -5
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Post by Xeogred on Sept 21, 2020 13:55:25 GMT -5
Pretty huge. Always hard to tell if these giant moves will be good or not down the road. I thought Bethesda were a better publisher than developer in general, but often worried that a lot of games they published don't always sell a lot. Like Arkane studios' stuff, or The Evil Within's, etc. Maybe this gives those studios a bigger safety net... or MS will be even more ruthless cutting people off that they don't deem profitable. Doom is obviously a huge IP to have under their belt now, along with Elder Scrolls and Fallout. I'm thankful for Xbox is pretty much all PC now at least, but this could still mean timed exclusives on their own hardware or some other crazy stuff.
Just rambling and yeah, will this be good, or not? History will tell us eventually...
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Post by Sarge on Sept 21, 2020 14:21:56 GMT -5
I think for now that this shows Microsoft really, really wants their XBOX brand to succeed. They're going to dump a ton of money in. In some ways, it will probably free up the studios to do a bit more.
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Post by Ex on Sept 21, 2020 14:35:05 GMT -5
It does seem like Microsoft is going full DO OR DIE with this generation of Xbox.
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Post by Sarge on Sept 21, 2020 14:49:19 GMT -5
A lot of it, too, is probably an attempt to beef up Xbox Game Pass to make it an even more compelling offer over the competition. As others have put it, Microsoft would like to be the Netflix of gaming, and this is just another feather in their cap for that service that will keep them off an equivalent service on Sony's machine.
And honestly, Game Pass is compelling in some ways! I'm a big ownership guy, but the ability to actually try out some of these other games for a flat monthly fee has its appeal, because I'm the sort of person that would run out and buy a legit copy of a game if I love it enough, much like I did when I was *ahem* sampling DS games back in the day.
Also, Game Pass is on PC as well, which means Microsoft sees their revenue stream more from that than from console sales.
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Post by Ex on Sept 21, 2020 16:09:10 GMT -5
the ability to actually try out some of these other games for a flat monthly fee has its appeal I was doing that 13 years ago via GameFly. But we'll see how the concept goes for Microsoft.
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Post by Deleted on Sept 21, 2020 16:58:27 GMT -5
MS has been building up to it since 1995.
Smart move though, especially when the only franchise you own people still care about is Halo. And even that...
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Post by Ex on Sept 21, 2020 17:05:26 GMT -5
He wasn't wrong that making games for Win95 was simpler and easier than for DOS, especially in the realm of driver support and memory management. Sly of him to not mention Windows 3.1, because it wasn't so great for gaming either.
Gotta love how disheveled Bill looks there, dude's casually walking around with a shotgun, blows the guts out of a bad guy, then blood splatters all over the Microsoft logo. This was definitely from the '90s, a time when people weren't looking to be offended at every opportunity, and fun was still allowed.
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