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Post by anayo on Jan 3, 2020 18:02:32 GMT -5
When you were younger, how did you expect video games would be in the future? How did those predictions and expectations differ from how they turned out? In what ways did they turn out the same?
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Post by anayo on Jan 4, 2020 11:54:43 GMT -5
Here are some of mine:
- Decades ago I expected games that were popular to stay popular. For instance when I was in high school, Halo was a really, really big deal. There are still Halo games today, but they aren't made by the original Bungie team and they don't generate as much buzz and excitement as they used to. Similarly, some of my favorite Nintendo games from that time were F-Zero GX and Metroid Prime. I expected these to receive more entires corresponding with Nintendo's as-yet-unannounced next gen consoles. But both ended up taking a long hiatus.
- I expected next gen video games to have more physical interactivity. For instance in Metroid Prime it bothered me somewhat that shooting a wall with Samus's power beam would leave a damage "decal" which would fade away, presumably to save memory. I imagined next gen video games would let you riddle walls with permanent bullet holes and plasma scorch marks, or that cars would crumple using softbody simulations. While graphics did grow prettier, the scenery in AAA 3D video games has largely remained indestructible, as though everything looks like concrete, wood, plasterboard, and stone but is actually made of adamantium.
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Post by Ex on Jan 5, 2020 1:58:57 GMT -5
While graphics did grow prettier, the scenery in AAA 3D video games has largely remained indestructible, as though everything looks like concrete, wood, plasterboard, and stone but is actually made of adamantium. This is definitely true as a general rule. There are occasional exceptions. If you're interested in trying some: As to your core question; as a kid by now I figured VR would be ubiquitous, and far more advanced than it currently is. To the point that you could wear a full haptic suit and free run (in static suspension), while 100% incorporating your hands into the game world. We're getting there, but far more slowly than I'd have imagined as a thirteen year old in 1992.
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Post by Xeogred on Jan 5, 2020 8:30:45 GMT -5
Right now, visually Shadow of the Tomb Raider is one of the best games I've ever seen. Even compared to releases this year and for a console version. But it's still got invisible walls.
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Post by Sarge on Jan 5, 2020 15:59:06 GMT -5
To be honest, it shows that I wasn't hip to the 3D revolution at the time, because my kid brain thought games would basically look like moving cartoons. In 2D, but just better-looking, hand-drawn artistry. And of course, we've gotten some of that, but I don't think I ever quite understood how good 3D gaming would eventually look. Even with the generational leaps providing less and less an upgrade, I've been extremely impressed at how even subtle changes make for a more immersive experience. Modern (or modern-ish, at this point) lighting on the current consoles really brings a lot of these games to life in a way they didn't on the previous generation. Xeogred : Yeah, Shadow looks really great. If you want another game that looks absolutely fantastic, give God of War a go. My goodness, they have to be pushing the PS4 to the very edge. anayo: I feel like we're not quite to the level of computational power to do truly fully-destructible environments, although a few games have tried. Red Faction: Guerrilla does this, and recently, although it's not quite there, Control gives you the ability to manipulate a lot of the "ordinary" objects in the environment, as well as pull chunks of concrete and whatnot from the building itself to hurl at enemies. I don't know if it actually maintains those missing chunks, though; my guess is that it doesn't.
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