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Post by toei on Feb 6, 2020 15:13:21 GMT -5
I just remembered Moldorian earlier today. Maybe I'll give it a shot. This is my quick breakdown of the turn-based RPGs on the Game Gear: Defenders of Oasis is easily the best, and legitimately solid in itself; Lunar Magic School is just okay; Phantasy Star Gaiden is awful; Last Bible is the same game as Revelations: Demon Slayer, whose GBC port came out in English much later. The GG game itself is a port of a two-tone GB game; it seemed very plain and grindy from what I tried, like most RPGs on the original GB. The GBC version that we received came out 5 years later and may have some improvements, even if the colors are weaker. I don't know anything about the first-person dungeon crawlers like Last Bible Special or the Madou games. Sarge , one thing to keep in mind is that even the longer games aren't that long. Royal Stone and Shining Force Gaiden 3 are probably 15 hours at most. If you like old-school Shining Force, definitely play the latter. Or both. As for Zenki, I didn't pick that avatar because it's the greatest game ever or anything - I just liked that character in the anime, and I thought he looked cool in sprite form. But it's a good game. As for me, I finished a second GG game, Tempo Jr. Unlike the two main Tempo games, which were mostly made by Red Company with a bit of outside help, Jr. was made by SIMS. I guess it's what you'd expect based on the title; a heavily simplified platformer with the characters and musical theme of its bigger brother. The controls feel pretty good, other than a certain sluggishness (you can run, though, which helps a lot), and there's basically no challenge - I did not die once - so it's sort of relaxing to play. The goal in each stage is to find a golden note and then find the exit; the levels are somewhat linear, but not entirely, so it does feel like you're exploring. You can jump on enemies, but the most common method of attack is to fire a note at them to stun them, then just walk up to them to kick them automatically. You can also sort-of fly by holding the jump button in mid-air, which is nice. After every two stages, there's a boss, who's a complete joke. After four of them, there's a mini boss-run and then you've won. You can also find coins that allow you to participate in bonus stages for score, but they're boring. I don't really know how to rate that one, since I always get bored with pure platformers after a few levels. I did have to take a break in the middle (even though it's quite short), but I'd say it's still a somewhat pleasant game to play. As is often the case with the Game Gear, everything's nice and colorful. I'd give it a 5.
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Post by Sarge on Feb 6, 2020 15:46:47 GMT -5
I gave Royal Stone a shot, and it seems like a mix between Fire Emblem and Shining Force. You get to explore town on foot, but battle sequences very much feel like the former, with an initiated attack giving you two actions. The difference here is that you can actually choose to attack or guard, as well as use magic. Also something I noted eventually is that elemental attributes are quite important, and factor into whether you want to defend or attack. That's where Eva's Scan spell comes in handy - you can see what element an enemy is before you engage with them.
The game looks splendid, by the way. The map screen is no great shakes, but the towns and battle sequences almost look 16-bit. Definitely some impressive work.
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Post by toei on Feb 6, 2020 16:52:55 GMT -5
Something I just found out about Royal Stone and its prequel, Crystal Warriors - the character designer for both is mostly known for a Japanese franchise called Monster Maker, which started as a RPG-influenced card/board game and spawned pen & paper RPGs, novels, and games. The cover to the PCE-CD Monster Maker game looks just like something out of Royal Stone:
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Post by Sarge on Feb 6, 2020 18:03:10 GMT -5
Okay, I've just finished a shmup... and legit, at that! After doing a save state, of course... which did allow me to figure out I could pull it off legit. It's GG Aleste II/Power Strike II, which is definitely one of the most polished games I've played on the system. Compile knew their stuff, it seems, regardless of the system they were coding for.
The game sports some bright, colorful graphics, and lots of ways to deal death once you get powered up. However, I tended to find that the Delta powerup that surrounds your ship with rotating turrets that block bullets was the best to avoid some quick deaths. And the game isn't shy about sending some enemies from the bottom of the screen right off; I lost two lives right off the bat in the first stage!
Getting powered up is a matter of collecting individual power capsules that fall out of a shot pod, or picking up a full-power icon that increases your level by one. As far as I can tell, powering up also grants you immunity to a hit.
Really, it was the last boss that stymied me, but apparently you can't take out the guard bit that defends him; you've got to go at the boss while dodging attacks, and some of those attacks are really tricky to get around. Those green shots come out really fast, circle your ship, and then coalesce around you. You have to squeeze out and hope no other shots find you, which is where the Delta shields come in handy. Actually, those shields also supply another excellent function, and that's outright damage to the last boss! Get up in his face and contact with them will continuously damage him - to the point where if you've got a reasonable life stock, you can pretty much tank him! The stage leading up isn't so bad, so you can get a reasonable power level, and hiding in the corners on the penultimate boss works to stay (mostly) safe. You might absorb a stray bullet that slips through your shield, but that's pretty rare.
These are the sorts of games that the system should be known for. I'm waffling between the 7.5 and 8.0 range. It's certainly one of the most technically-impressive 8-bit shooters I've played.
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Post by Xeogred on Feb 6, 2020 18:50:24 GMT -5
Nice one Ex, was real curious about this one when HCG101 was putting up some handheld Sonic articles up last year or so. I never knew this thing existed until then and was shocked to see the pre-rendered thing done for a 2D styled Sonic.
It still doesn't sound all that bad to me from your review. I never mind when Sonic gets all mazey and non-linear myself. Who knows though, I'll definitely try to hit up all these Sonic's this month (but yeah, Sonic Chaos on the SMS, so maybe I'll do that one last).
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Post by Sarge on Feb 6, 2020 20:01:15 GMT -5
Tried a little Arena: Maze of Death. It's kinda like DOOM, if you took that game and plopped it into an 8-bit, isometric format. It's also apparently a pretty long game; there are 20 levels, of which I've finished five. Not sure if I'm going to stick with it, but it isn't bad at all.
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Post by Ex on Feb 6, 2020 21:23:20 GMT -5
toei I'm glad you got some enjoyment out of Kenyu Densetsu Yaiba. Even if it wasn't stellar, still a decent bit of GG fluff at least. Tempo Jr. I just realized that this is named as such, because of the previous games. I mean Tempo on 32X and Super Tempo on Saturn. Interesting little spinoff, the graphics look decent for GG. Sarge I'm glad you played through GG Aleste II, it's definitely in the upper echelon of releases for the system. A technical tour de force too. I played some Arena: Maze of Death myself last night. Isometric shooters like that are not really my thing, but the design seemed solid enough for what it was. Not something I'd want to play through 20 levels for though. reading a lot of "Top XX Games" countdowns Eh I've found those lists tend to be made by people who've barely done any research. Certainly haven't done the research into Japanese-only, or European-only releases. I steer clear and do my own deep dive investigating on this kinda stuff. Xeogred Yeah Sonic Blast isn't terrible, just... underwhelming compared to Sonic Chaos and Triple Trouble. If you enjoy mazes in Sonic games though, you might find the final two zones of Sonic Blast to be right up your alley.
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Post by Sarge on Feb 6, 2020 21:44:44 GMT -5
I actually own a copy of Tempo Jr. I'm not wild about how it controls, but I have to admit I haven't played more than five minutes of it each time I give it a go. Still, definitely one of the better-looking games on the system.
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Post by Xeogred on Feb 6, 2020 21:56:10 GMT -5
I finally plugged in my Genesis USB controller, so that's a start.
Sonic Blast, the momentum... or lack of animation frames for Sonic when you start moving here is really wack haha. Still doesn't feel as bad as Sonic the Hedgehog 4 though! I played one level and liked it. So I'll stick with it sometime.
Ninja Gaiden is definitely interesting. I don't have a clue what was up with the first bosses weak spot though, my sub weapon was hitting him but when I ran out, then... I couldn't hit him at all? Then I died and was thrown back at the start of the level. Yuck.
The Shinobi's seem really cool.
Coca-Cola Kid stood out the most to me and I'm shocked at how smooth and good the framerate/animations are. I'm not sure if toei pointed this out (not on the first page I don't think?), not only is it made by some of the same GG Sonic team people, but it's on the same engine too apparently and feels great. One of the first main enemies I kept bumping into looked like one of the boxers from Streets of Rage 2. Always fun when Sega does that. This one seems really good.
I thought Ex had some kind of plugin/custom user theme for those screenshots with the Game Gear overlay, but I guess that's KEGA's own window haha, very cool. I love it.
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Post by toei on Feb 6, 2020 21:58:59 GMT -5
Yeah, about those top ten lists Sarge mentioned, I figure those games come up just because the Genesis versions are well-known classics, whereas Game Gear games just aren't as well-known. Not only do they not explore the Japanese-only library, as Ex mentioned, they probably don't explore the North American library much either beyond ports and Sonic games. I've made it to the final stage in GG Aleste. Will probably finish it tomorrow. I've also played as much Fray and Magical Taruruto-kun as I could stand in one go, and it's shocking how much better GG Aleste is, not just technically, but in terms of playability and fun. I've gained a lot of respect for Compile. There was a specific type of vertical shooter they liked to make, and no matter the hardware, they found a way to make it. And I don't think they were necessarily wiz programmers who were that much better than everyone, I think it's just because the common attitude in the industry was that handheld games should just be less ambitious versions of real, home console games, and they ignored that completely. GG Aleste isn't just good for a Game Gear shmup, it's good period. It's better than a number of Aleste games for home consoles, in fact. It would be impressive for a 8-bit console game, but it's even more impressive when you add the fact that it was made for an handheld. Xeogred You have to hit him when he raises his weapon (the first boss in Ninja Gaiden). I also hate when games make you restart the level when you lose to a boss, but the other bosses are much easier to figure out (and beat), so it doesn't matter too much here. And yup, I believe I've mentioned a few times that Coca-Cola Kid is basically the lost GG Sonic. Same engine, similar feel, more moves, somewhat tighter level design.
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