Club Retro 2020: March - Mech Madness
Feb 29, 2020 17:50:08 GMT -5
Post by Sarge on Feb 29, 2020 17:50:08 GMT -5
Looks like I'm 1.1. I can see the patch notes about the issue I mentioned, ha!
Anyway, I wanted to beat something, so I did. One Must Fall 2097. I just did the one player story mode, which plays like pretty much any other tournament fighter. There's also a much longer tournament mode that lets you slowly build up your mech's resources and climb your way to the top of the tournament ladder.
I'm totally stealing this image from another site, it illustrates a lot:
My thoughts are as they've always been: this might be the finest two-button fighter in existence. I love the way the game feels, even if I'm not a fan of all the mechs... but that's not necessary, given that pretty much every fighter will have characters you don't care to use. You also choose your pilot, which adjusts the amount of speed, damage, and defense you have. Some mechs seem much more suited towards rushdown tactics, while others benefit from extra power and endurance. This time around, I used the Electra (after trying the Chronos and not liking it at all). I used Crystal, who leans towards agility, and proceeded to re-learn this particular mech. It has a projectile, but the better strategy was to get in and try to push in rapid attacks before finishing with a sweep.
As a two-button fighter, it still has the moveset of a six-button fighter, except that the move is modified by what direction you're holding. Forward gives you quick attacks, neutral is normal, back is strong. This works well, as you're going to use strong attacks a decent amount, and they're the most prone to needing to have to block instead.
I took out the final mech (which is blisteringly powerful) by corner-trapping and keeping up the pressure. Timed correctly, all he can do is block your onslaught, and generally he'll miss blocking your final sweep as you get pushed back from being blocked. I did actually lose several matches along the way, since the low endurance characters can lose very quickly.
I recognize I might have a bit more nostalgia for the game than some, but for me, this is easily one of those 9/10 (or more) games. Objectively, it's probably been passed up by other tournament fighters, but dang if I still don't love the combat and the feel of the impact on some of the hits. Primo stuff.
Anyway, I wanted to beat something, so I did. One Must Fall 2097. I just did the one player story mode, which plays like pretty much any other tournament fighter. There's also a much longer tournament mode that lets you slowly build up your mech's resources and climb your way to the top of the tournament ladder.
I'm totally stealing this image from another site, it illustrates a lot:
My thoughts are as they've always been: this might be the finest two-button fighter in existence. I love the way the game feels, even if I'm not a fan of all the mechs... but that's not necessary, given that pretty much every fighter will have characters you don't care to use. You also choose your pilot, which adjusts the amount of speed, damage, and defense you have. Some mechs seem much more suited towards rushdown tactics, while others benefit from extra power and endurance. This time around, I used the Electra (after trying the Chronos and not liking it at all). I used Crystal, who leans towards agility, and proceeded to re-learn this particular mech. It has a projectile, but the better strategy was to get in and try to push in rapid attacks before finishing with a sweep.
As a two-button fighter, it still has the moveset of a six-button fighter, except that the move is modified by what direction you're holding. Forward gives you quick attacks, neutral is normal, back is strong. This works well, as you're going to use strong attacks a decent amount, and they're the most prone to needing to have to block instead.
I took out the final mech (which is blisteringly powerful) by corner-trapping and keeping up the pressure. Timed correctly, all he can do is block your onslaught, and generally he'll miss blocking your final sweep as you get pushed back from being blocked. I did actually lose several matches along the way, since the low endurance characters can lose very quickly.
I recognize I might have a bit more nostalgia for the game than some, but for me, this is easily one of those 9/10 (or more) games. Objectively, it's probably been passed up by other tournament fighters, but dang if I still don't love the combat and the feel of the impact on some of the hits. Primo stuff.