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Post by Ex on Mar 2, 2020 21:36:41 GMT -5
I hated that show so much. When I was in 4th grade, I was a big fan of Pee-wee's Playhouse. So much so, that a girl who liked me tried to get me to be her "boyfriend", by bribing me with a Pee-wee's Playhouse themed Trapper Keeper. It was tempting, but I did not take the bait. Pretty sure she had the cooties.
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Post by Xeogred on Mar 2, 2020 22:10:44 GMT -5
I did two more battles in FM3 today and lost a unit in one, but again, I don't think there was ANY repercussions post battle. I keep wondering if that'll change but I'm about 3 hours in, so...
I'm still waiting for the shop to be accessible and can really get to work on the upgrading/customization. But I did dissemble a few units, to equip my main four with better parts.
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Post by Sarge on Mar 2, 2020 23:55:27 GMT -5
It's funny the things we like and hate when we're younger! So, I'm not sure I'm going to go into major detail tonight, since I need to finish packing, but I've finished off the Jade Falcon campaign in MechWarrior 2. Overall, I enjoyed my time with the game, even though I'm not really itching to jump into the Wolf Clan missions. It very much ends up being a more complex game than your usual mission-based military games. That's probably the best way to describe the structure here - typical missions including escort and defense missions, as well as taking out enemy mechs, just with giant walking death machines. And the game absolutely nails the feeling of walking around as a hulking death tank. So I played the DOS version, not Windows, which means my visual experience was much different from anayo 's. The DOS version has almost no texturing, instead going with flat-shaded polygons and interesting color gradients. There's honestly not much out there like it. Also of note is that it runs in 1024x768, where the Windows version tops out at 640x480. There's a DF Retro video on the games if you're interested. I never did actually set up group fire on my mechs, but the loadouts I typically leaned on didn't need them. This last mission, I ended up running another heavy heat sink and ER Laser battery setup, mainly because it shredded the enemy vehicles pretty quickly. You're charged with inspecting a fleeing enemy convoy, finding the staff, and destroying them. You also have to inspect and destroy two commanders' enemy mechs. And for some reason, the mission wouldn't end unless I fulfilled the secondary objective, destroying all defending mechs. Interestingly, the game ends with a trial by combat. You're put in a tiny, crummy mech, and if you want both ranks you have to kill two much more powerful mechs. I'd pretty much tapped out after trying a few times, and decided to take my single rank increase and run. I ended up with a final score around 120,000. Not too bad, I suppose. If I don't talk about it any more later, I want to get my rating on record. I'm waffling with exactly what I want to give it, but I think I'm going to settle on an 8/10. Despite that rating, it's not a game I plan on playing terribly often, as it requires a lot more user intervention than I typically care for. I'm not sure how long I battered at the game, but around five total hours seven hours sounds about right; I made extremely rapid progress to start, but got stalled on a few missions. I definitely recommend it to mech aficionados. (Honestly, I'm not entirely sure how long it took me. Wish I'd recorded my missions like anayo did. I also had some really interesting finishes in a few cases. That one where I literally limped on one leg to the finish line was one of them.) EDIT: Also, looking at anayo's video, I think I probably should have learned to do group fire.
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Post by Ex on Mar 3, 2020 9:55:58 GMT -5
Nice job finishing off the Jade Falcon campaign in MW2 Sarge. MW2 was a REALLY big deal when it released, at least in the PC gaming realm. All the PC gamers I knew back then bought and played the game, including myself. Except my computer couldn't actually run it worth a damn, so I didn't get to play it. I did however watch two different friends play a lot of MW2, and they were definitely into using group fire. I'm glad you took the time to play something (first person combat vehicle simulator) that is outside your usual comfort zone. Someday I'll get around to MW2 myself. I'd like to see how it contrasts against MW3's difficulty. I remember when I beat MW3 it got fairly tough towards the end. - Well I stayed up way too late last night, finishing off the Scout scenario and Heavy Gunner scenario in Chromehounds. I absolutely hated the majority of the Scout missions, let's just say that RT is not my bag. I enjoyed the Heavy Gunner RT much more. Heavy Gunner is still tricky to use though, because sometimes you have to attack targets that are literally miles away, so you have to calculate for gravitational arc using nothing but a linear vertical range finder. A lot of times when you've got your cannons that high up, you can't see the target at all, so you're just relying on numbers alone at that point. The final mission of the Heavy Gunner scenario was really intense stuff. I've got almost 10 hours in Chromehounds now, with one scenario left; the Commander RT. However this being a FromSoftware game, I'm expecting a surprise at the end. Likely a final scenario where you have to use all RTs effectively, something like that. Gotta say Chromehounds gets to be pretty damned challenging in its later scenarios. I'd really be interested in second opinions of this game. If anyone around here has played it before, or wants to play it for this theme. Although I have to say that the vast majority of reviews I've read for Chromehounds, all slam the single player campaign as being boring. I don't find it boring at all, not sure what they were expecting honestly.
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Post by Sarge on Mar 3, 2020 12:50:12 GMT -5
Settled on bringing my DSi XL. Don't have it loaded up with much mech stuff, but it did prompt a silly thought: we need a Castlevania game with mechs. I mean, if Kirby can do it...! Also, one could joke that the original Castlevania games feature protagonists that move like mechs. Just add some clanking sounds as they walk.
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Post by Ex on Mar 3, 2020 13:31:29 GMT -5
I mean, if Kirby can do it...!
Mega Man did it first tho: A "mecha metroidvania" does sound pretty badass.
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Post by Sarge on Mar 3, 2020 13:35:36 GMT -5
I just love the idea of them showing up in unexpected places. I've got this vision in my head of what mechs might look like in that universe. I'm sure they'd likely be steam-driven, and I'm imagining giant pauldrons that look almost like morning stars on the shoulders. Might even have a sort of "knights of the Templar" scheme going.
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Post by anayo on Mar 3, 2020 15:58:12 GMT -5
It's funny the things we like and hate when we're younger! So, I'm not sure I'm going to go into major detail tonight, since I need to finish packing, but I've finished off the Jade Falcon campaign in MechWarrior 2. Overall, I enjoyed my time with the game, even though I'm not really itching to jump into the Wolf Clan missions. It very much ends up being a more complex game than your usual mission-based military games. That's probably the best way to describe the structure here - typical missions including escort and defense missions, as well as taking out enemy mechs, just with giant walking death machines. And the game absolutely nails the feeling of walking around as a hulking death tank. Yes it's clear they were trying to make you feel you were in control of a walking death machine. Also the game just felt like more than the sum of its parts to me. Although my version of the game supported Windows 95, my video card has no 3D acceleration, so I think I was playing that same software mode version they were talking about in that DF retro video. I, too, like that abstract visual style and its use of gradients. 1024x768 is absolutely staggering for that era. I'm not sure I had the option, maybe I'll try in the Ghost Bear expansion. My experience has been that I can only play games on my 1996 PC in 600x400 if they're well suited to being played at low frame rates (such as Mech Warrior II and Road Rash). Games like Doom and Duke 3D dip into the low twenties and high teens at 600x400 on this computer. I have to play them at 300x200. I got so frustrated figuring out how to inspect things. Although it's necessary to use that skill later in the Wolf Clan campaign. In one Wolf Clan stage you're inspecting buildings to find a power plant and some of the buildings say silly things, like, "CONTAINS YUMMY TREATS." At first I didn't want to shoot the combat sphere to move to phase two, or do any extra objectives. But once I learned all the mech's controls I wanted to do all of them in the Wolf Clan campaign. I would even reset the mission when I failed to achieve an extra objective. I was wavering more between 9/10 and 10/10. Something about this game really clicked with me. I had one in the Wolf Clan where I had to break inside of a terraforming facility and destroy it. It took so many attempts, my mech was almost totally destroyed, and I made it back to the drop ship with just a few minutes on the clock. I thought I was going to run out of time. It was so harrowing that I thought it was the last mission of the campaign. (It wasn't.) Yeah you won't get the full enjoyment out of this game unless you use all the mech's features.
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Post by Xeogred on Mar 3, 2020 21:25:09 GMT -5
Cute Patlabor-like police girl Miho has joined my cause.
It's funny how daunting SRPG's are for me to approach usually. But I've realized they're actually really easy to make some progress in on a work night, just do a mission or two! That's what I did with Front Mission DS last year. Then I would binge more on the weekends. But the slow baby steps definitely add up for awhile.
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Post by Ex on Mar 3, 2020 22:22:23 GMT -5
I've realized they're actually really easy to make some progress in on a work night, just do a mission or two! That's what I did with Front Mission DS last year. the slow baby steps definitely add up for awhile. Indeed. This genre is great for that. Hence the plethora of SRPGs on DS/PSP/3DS/Vita, handhelds are perfect for the pick up 'n play a mission aspect.
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