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Post by Ex on Jun 29, 2020 20:10:10 GMT -5
Let's be real... have you researched them or anything? Yes I have. From what I've read, PSO's sequels are better about progression saving, meaning you don't have to play 2 or 3 hours in one go without being able to save, for fear of losing dungeon progress. The DS/PSP games especially are supposed to have quick missions, designed for portability. Reviews also mention actual cutscenes, dialogue, and CGI for story telling. And AI party members are available for offline single player. Also all the PSO sequels have shorter HLTB times than the original PSO. All of these things sound like big improvements over the original PSO. I plan to give Phantasy Star 0 a try relatively soon. I remember bonesnapdeez hated PS0, and he also didn't care for Episode 2.
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Post by Xeogred on Jun 29, 2020 20:47:59 GMT -5
Dang, that is indeed all interesting to hear for sure then. I'll be curious to see how they turn out.
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Post by Sarge on Jun 29, 2020 23:16:53 GMT -5
bonesnapdeez also hated Ys VIII, and I'm totally willing to proclaim him wrong on that one. I do wish he'd come back, as he brought a really interesting perspective to the really old stuff. Second-gen games weren't bad, but they're not ones I typically like to play much - score chasers just aren't my thing.
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Post by Ex on Jun 30, 2020 0:03:01 GMT -5
I do wish he'd come back, as he brought a really interesting perspective to the really old stuff. He was indeed a friend of the second gen. But I think Hardcore Retro Gaming proved a little too hardcore for ol' Bone.
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Post by anayo on Jun 30, 2020 16:12:20 GMT -5
Fellow retro gamers,
I have been participating in Tardy to the Party by playing the Windows 95 version of Final Fantasy VII. I wanted to do so quietly and make an announcement once I completed it. But at the rate I'm going that will be well into July. (I have only reached the part where Shinra abducts Aeris.) Hopefully it won't be poor form to keep plugging away at June's monthly theme while July's is underway. I had noticed there were still some sporadic posts on May's theme, so I guess we already had a precedent for that kind of thing anyway.
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Post by Ex on Jun 30, 2020 16:21:05 GMT -5
I have been participating in Tardy to the Party by playing the Windows 95 version of Final Fantasy VII. Is this your first time through FF7? Not at all. Technically the Club Retro themes once created, never officially close. Any member can choose any older theme, pick it back up, and add their own experiences into that thread as they wish. You may have noticed that I always explicitly say when I have finished playing for a given CR theme. That is the reason why.
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Post by Sarge on Jun 30, 2020 16:26:09 GMT -5
Indeed, you can play anything you want, any time. While I may say that I'm done with a theme, it's also quite possible for me to visit stuff that could fit under that banner in the future.
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Post by anayo on Jun 30, 2020 18:01:00 GMT -5
I have been participating in Tardy to the Party by playing the Windows 95 version of Final Fantasy VII. Is this your first time through FF7? Sort of! I think I've tried 2 or 3 times to play it before and never got through the whole thing. But I intend to complete it this time.
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Post by Xeogred on Jun 30, 2020 18:21:32 GMT -5
Are you playing with the Reunion mods/retranslation? Or at least updated those old midi's.
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Post by paulofthewest on Jun 30, 2020 18:54:37 GMT -5
Well I beat Dragon Warrior II in the nick of time, although I don't know if it quite fits this month's theme, but I'll put it here anyways.
Dragon Warrior II (NES) is definitely a game that takes the previous title and improves upon it. Namely you get three characters, larger map, and a ship. While these are welcome updates, the larger map added more confusion with where I was suppose to go next. I think the designers thought I would scour the entire map looking for an item as very few hints were given to certain key items. This essentially required you to keep a map (or used an online one) as it was difficult to keep track of what is where.
Nonetheless, the additional enemies, longer dungeons and couple more spells did improve upon the original experience. The original Dragon Warrior look and feel are present throughout the whole game. The added characters did scale well with the difficult (for the most part) and the additional dungeons are significant improvement over Dragon Warrior I. Also, for those of us that like it, the unforgiving difficultly is still there. Unfortunately, by today's standards, this game is severely behind and difficult to get through sometimes. Sometimes I would just start running from everything (instead of fighting it out) to try and get to the end of a dungeon, grab the item, then case outside + return.
Pros: + 3 characters hooray! Now if you die you have a chance of still making your goal. + multiple enemies to fight as well
+ larger maps and deeper dungeons + additional spells
Cons: - Random Unmitigated Death (RUD). There are some parts of the game were a battle will destroy you no matter what. This isn't like Dragon Warrior I were you probably just needed to level or like Octopath where you have to come up with a better strategy. No an enemy may get a first turn then cast sacrifice, which literally kills all your characters no matter level or equipment. Furthermore, that sacrifice spell isn't the only one that creates this issue.
- Few hints on certain key next steps. Usually you have to explore the map. This really detracted from the game.
4/10: If you like Dragon Quest you will like this game (I did), otherwise I recommend trying one of the later installments. The needless difficulty (RUD) and mindless exploration bring little to the table for non Dragon Quest fans. Although, from what I've read, the remakes alleviates these issues. Especially with better saving functionality.
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