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Post by Sarge on Aug 12, 2020 15:08:15 GMT -5
Wait, isn't it closer to Chrono's theme? Starting from about 0:15 Similar melody and sound choices, and the drum track is almost identical. Chrono came out in March of '95, and Great Battle V came out in December... It's slightly faster and a few things were changed just a bit, but it's too close to be a coincidence. Maybe a bit. Different instrumentation, but I agree that the percussion backing is very similar. I think the Lufia II track has a similar feel, although it also has some instrumentation differences. Regardless, it's very much got that "SNES RPG" feel to the track.
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Post by toei on Aug 12, 2020 15:08:22 GMT -5
I think it sounds like a lot of things. What about Wild Arms though? But yeah, I hear maybe some Alcahest, Breath of Fire IV, etc, just kind of a standard sweeping movement of a track probably. It doesn't specifically sound like any Wild Arms track, beyond the use of horn sounds. It's Chrono's Theme. 16 seconds in.
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Post by paulofthewest on Aug 12, 2020 16:39:40 GMT -5
I have started wild arms--seems more of a fantasy western, which is a mix I don't recall playing before. What I like the most right now are switching between the three different characters to help each other. Although now we are one group, so I don't know if the feature is coming back.
Nonetheless the mini puzzles in the game (with the tools of the three characters) are fun, but the RPG/Tactics part is pretty simple so far.
I'm only 2-3 hours in so it is still early, but I like it so far =)
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Post by EasyHard on Aug 12, 2020 22:11:21 GMT -5
Sunset Riders is harder than I thought. I tried the SNES version, and I can still pickup on the fact that it was designed for arcades.
I always feel like I should try Outlaws (the Lucas Arts FPS) at some point or another when I'm reminded of its existence. I'm a super big fan of Dark Forces and Outlaws is kind of a descendant of that even though it is a different experience. There's always more interesting FPSes to play though, so I don't think this will be the time.
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Post by Sarge on Aug 12, 2020 22:22:10 GMT -5
Ooh, dang, I think I actually have Outlaws on GOG. That might be a really good choice. Lots of Dark Forces fans 'round these parts, too. I'm one of them.
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Post by Ex on Aug 13, 2020 0:10:46 GMT -5
This one has been on my "really ought to have played this by now" list for a long time. I did last year buy the Alter Code: F PS2 remake. That was after an internal debate that lasted a long time, about whether I should play the PS1 original or the PS2 remake. I'll be interested in your thoughts on this one as you progress deeper into the experience. I always feel like I should try Outlaws (the Lucas Arts FPS) at some point or another when I'm reminded of its existence. Ooh, dang, I think I actually have Outlaws on GOG. That might be a really good choice. I beat Outlaws back in 2006, and remember enjoying the experience for the most part. I don't think Outlaws is as good as Dark Forces, but it's certainly worth playing if you're a fan of "Build engine style" FPS games. Outlaws didn't use the Build engine, but the overall feel is very similar. - I beat chapter 12 in RDR tonight. Then I got stuck on chapter 13. I was stuck, because the game did not explain how to use a flare gun properly. I even read the game manual to try and figure it out, but had no luck. I finally looked up a walkthrough online, to figure out what the hell I was doing wrong. Turns out you have to click-in the right analog stick to load a flare into your rifle. The game itself in no way whatsoever made that clear. All it said was:
"Then use the right thumbstick to aim at an enemy cannon" in the developer's minds somehow equated to "Click-in the right thumbstick to load a flare and then shoot that flare at an enemy cannon."
At least I now know what to do next time I play.
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Post by EasyHard on Aug 13, 2020 14:05:39 GMT -5
I beat Wild Guns on normal, and it was pretty good. I used Clint (the guy), but I couldn't tell if there were any differences with the girl. I'm going to try my luck on Hard mode. The lasso really doesn't get much use, it seems risky to go for it. Picking up sticks of TNT is surprisingly useful, and you get invincibility for it. The dodging is weird, because I think dodging while shooting is a roll, but dodging while not shooting is a jump. So you have to stop shooting to jump out of the way, and I probably struggled more because I was rolling everything by default and didn't appreciate jumping until later. Sometimes just strafing and taking it easy without shooting constantly works too.
Having infinite continues made completing the harder stages easier. The game has non-random spawning patterns and seemingly very consistent enemy behavior (perhaps only a random chance to select a different attack animation?). This plays out as slowly fine tuning your play + noticing where in the levels you have the most trouble. However there are also situations where it feels like two overlapping attacks are always going to be chance-y. Sometimes it feels like I was throwing myself at stages (especially the last one) until I just didn't die too much. If I hadn't felt proud of my winning attempt I probably would have knocked my opinion of the game down a peg, but instead I think I upgraded my opinion (funny how that psychology works). Right now I would say that Wild Guns is more learnable and less excessive+random than it probably seems, even if you think you've beaten most of the levels and should have a stable view on it.
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Post by Xeogred on Aug 13, 2020 14:47:48 GMT -5
EasyHard: On a random note, isn't your avatar the Secret of Evermore dog?
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Post by EasyHard on Aug 13, 2020 14:57:06 GMT -5
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Post by Ex on Aug 13, 2020 15:29:11 GMT -5
I beat Wild Guns on normal, and it was pretty good. Nice job and a good choice for this theme. I agree with your overall opinions of the experience too. If you're interested in another SNES western shooter, there is Tin Star. It was published by Nintendo, and even supports the SNES Mouse.
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