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Post by Xeogred on Dec 4, 2020 17:14:08 GMT -5
I've been able to run some CDI rips. I had to extract a second rar file (with the CDI) then delete that rar file (I guess?) and then some games work, like RE3.
I've got RE2 working via GDI but the music/sound is a bunch of garble. EDIT: Still bad with another rip. Might be a problematic game with DEmul?
Anyways, I wonder if I was mixing up Giga Wing with Gunbird (2), because this one seems awesome! Not quite a cute em' up, but kind of halfway there with a few cute anime girls and untranslated Japanese lines, with fun upbeat music. Feels 10x better and made me realize I wasn't going crazy yet, those Giga Wing's are just completely off. Everything about Gunbird 2 feels right. Do you have a list or references for DC shmups Ex ?
And apparently you can play as Morrigan!
Also gave the four unlocked tracks in Rush 2049 a quick single race each. It's cool to play the smoother version of this compared to the N64, but I'm still nostalgic for how the N64 version looks and sounds haha. I wish the DC got ports of the original Rush and Rush 2 though. I think I always liked those more than 2049 in general, so I would probably sink more time into them if they were here too...
Was surprised that my SN30 Pro+ was picking up the "Rumble" feature too.
I still don't really get the memory cards with DEmul. The two screens are next to the main screen so I'm guessing it just makes a new memory card / file per game?
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Post by Sarge on Dec 4, 2020 17:41:57 GMT -5
Of course, if you're emulating there's an argument for using the GDI files since they won't be compressed or cut compared to the smaller CDI images. Given that I'm playing on a real Dreamcast, though, I have to roll with CDI. Speaking of CDI games... ...there is now a CDI version to go with the GDI version of the Atomiswave port of Knights of Valour. I plan on giving this one a spin. www.dreamcast-talk.com/forum/viewtopic.php?f=5&t=13603&sid=336d126fd19549c443539d6743a0a20c
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Post by Ex on Dec 4, 2020 18:18:41 GMT -5
Do you have a list or references for DC shmups Ex ? This is something like a full list of shmups for DC: gamefaqs.gamespot.com/dreamcast/category/313-action-shooter-shoot-em-upAlthough there may be more obscure ones out there. I encourage you to check out screenshots or Youtube vids of any that sound interesting. If you want a simple man shmup, check out: Triggerheart Exelica As for your emulation troubles with DEmul VS RE2, consider giving Redream or Flycast a try? Of course, if you're emulating there's an argument for using the GDI files since they won't be compressed or cut compared to the smaller CDI images. Exactly, that's why I use GDI usually for emulation. That said, there's two rare Dreamcast games I finally found, but I could only find them in CDI format, so I was trying to find a DC emulator that would support that format. Also yes, gotta look into Atomiswave goodies out there. That's a whole other avenue of potential goodness.
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Post by Xeogred on Dec 4, 2020 18:33:22 GMT -5
Yeah, there's a few YT compilations for DC shmups action. The first result for me is a "Top 25", you weren't kidding about the DC having a lot!
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Post by Sarge on Dec 4, 2020 19:26:01 GMT -5
So I burned Knights of Valour and... I can't get it to boot with the CMC Pro or Japan TY discs. I know my laser is dying in my original Dreamcast. I've got a pot-tweaked backup that boots them fine. Strangely enough, burning to a cheaper Verbatim disc (non-DataLife Plus) sees it occasionally hit the boot sequence. Yet that one fails to load actual data properly on the backup system. Crazy stuff! Anyway, I actually think it's more to do with the boot sector than anything. The Berserk disc worked just fine (and is still working fine), but this converted release seems to just have some issues with how the self-boot was implemented. Also, on my main system, that Verbatim disc loads just fine. Actually, any game I finally get past the boot sequence works fine, so... my Dreamcast is weird, y'all.
Seriously, though, I'm thinking I should invest in some sort of Dreamcast ODE. Maybe I'll get on the GDEMU list, or just take a chance on a clone version. It would be nice to bypass some of these CD-R and failing laser woes.
EDIT: Knights of Valour was a decent hack-and-slash, based on Romance of the Three Kingdoms. Guan Yu ended up being my preferred character, but I cycled through all of them multiple times. 6/10.
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Post by Ex on Dec 5, 2020 1:05:32 GMT -5
I spent an hour with Frame Gride tonight. This is a Japanese only release, but it received a full English fan translation. I was hoping this game was going to be like Armored Core, a linear mission based story driven campaign, with mechs. It's not that. This is more like Virtual On or Custom Robo. That is to say, this is 1 VS 1 arena based combat, just using mechs that have a medieval knight aesthetic to them (think Vanguard Bandits). The overall experience is clearly geared towards online matches, as the single player mode is very shallow. Basically the single player mode allows the player to grind against AI opponents, in an effort to gather gems, by which to upgrade their personal mech for the online battles. As such the single player mode grows tiresome quickly, as it's not driven by a strong narrative or intriguing mission designs. That said, this being a FrontMission game, there are some innovations. The best being that the player has basically drones (called Squires) they can deploy during battles, to aid in their fight against the main opponent. The player's mech, drones, and other gear can all be upgraded meticulously, via spending hard won gems. Anyway, I beat five opponents, and had my fill. It's an interesting footnote in the Dreamcast's library, but Frame Gride was clearly meant to shine as an online arena battler for mech fiends. The single player is much too hollow for my taste.
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Post by toei on Dec 5, 2020 1:11:13 GMT -5
Sarge Oh, so this is one of those IGS arcade beat-'em-ups. There's a bunch of them. They play well, but those I've tried have really overlong levels. This isn't the same IGS that published Genesis and SNES games for a short while, btw, this one is a Taiwanese company I think.
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Post by Sarge on Dec 5, 2020 1:17:42 GMT -5
toei : I don't know that this one was overlong, but the movesets didn't feel very diverse. I did finally figure out how some of the super move stuff worked by the end, though. You have a gauge you can fill up, and once you trigger that mode, you get unlimited power attacks and shrug off a ton of damage (think super armor from Capcom fighters). You also pick up orbs that let you trigger those without jumping into that mode. It's a game that I feel like I should have liked more than I did, but I think Capcom did better with their Tenchi wo Kurau games from a flow perspective. What's here isn't terrible at all, though, it's just been done before so many times. The game apparently has a lot of replay value as well. You get several chances to choose your route. It also appears that depending on who you start with, you also start in a different stage.
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Post by Ex on Dec 5, 2020 12:04:02 GMT -5
I put a fair bit of time into Sword of the Berserk: Guts' Rage last night. I can already see why Sarge wasn't so hot on this one. If I wasn't a fan of the source material, I'd likely have dropped it already. My biggest issue is the way the save system works. You have to play for long periods of time before you get a meaningful save point. I can absolutely see how that would have been tremendously aggravating, when say fighting a final boss that was ultra hard, or having the disc fail to load properly. Both cases could cost the player considerable amounts of time. (I'm using Redream, which doesn't support save states (yet), so I have to rely on the games' legit save systems with that emulator.) Also this game's difficulty isn't balanced worth a damn. I'm playing on Normal, and already the spikes in challenge are suspect. Mobbing the player with mass quantities of enemies, while confining the player in tight rooms/hallways, which limit the ability to swing Guts' sword, is just asinine. I mean, swinging Guts' sword around is the #1 thing players want to do, Yukes should never interfere with that. Anyway, gripes aside, there is tangible merit to the game, mostly in world design and plot exposition. We'll see how it goes. I wouldn't blame anyone who just got aggravated and dropped the difficulty down to easy though. I love fair and balanced challenge, but bullshit difficulty is just bullshit. No normal human should be able to withstand three swings of Guts' seven foot long claymore, let alone five swings.
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Post by Sarge on Dec 5, 2020 13:02:54 GMT -5
Glad you're seeing some of my issues with the game. I was really happy with the exposition, though - it's clear a lot of work was put in to make it more than just a simple hack-and-slasher. But you should almost feel like you're playing a Dynasty Warriors game or something with Guts, mowing fools down by the dozens.
You can put away your sword in tight spaces and punch, but it's obviously not as strong.
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