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Post by toei on Jan 21, 2021 15:58:56 GMT -5
The way those games should handle that (unless it's a true ambush situation they're modeling) is to give the player a turn or two heads-up if you do have a unit in that area. In real life, if you had someone stationed there, they'd likely see the approaching forces coming unless it were, as you say, a true fog-of-war situation. Actually, for some reason I think there's a game I've played that does that? Might be wrong, though. Once you see it happen, though, you should know better than to leave your vulnerable units alone. If the game's done it once, it'll probably do it again. That said, I'm also not a fan of frequent enemy respawns in SRPGs. Some games handle it better than others (with FE being the worst in my experience), but in general I just hate the way it makes already long battles even longer.
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Post by Ex on Jan 21, 2021 17:43:33 GMT -5
That said, I'm also not a fan of frequent enemy respawns in SRPGs. Yeah Spiral Chaos likes to make the player refight bosses they already beat over and over, and many mission designs are practically identical with barely a change in scenery. This is one of those cases of 10 hours of content being stretched into 30 hours of playtime.
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Post by toei on Jan 21, 2021 19:15:22 GMT -5
That's what I'd expect from your run-of-the-mill ecchi game.
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Post by paulofthewest on Jan 21, 2021 20:34:42 GMT -5
It's been years so I don't remember exactly how it works, but there's some type of system that allows you to customize skills. All I know is that after struggling early on, I never ran into any major problem from about 1/3 into the game cause I was so powerful. But as you're playing it now, you probably have a better idea what to do than I do. Well it turns out, I just need to re-arrange my armor. For some reason I was going into a dragon fight with 0 fire resistance. Okay, yes, everyone may flog me.
I put some better armor on and both dragons were a cakewalk.
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Post by Ex on Jan 21, 2021 21:30:32 GMT -5
That's what I'd expect from your run-of-the-mill ecchi game. Since a fair amount of the SRW folks worked on Spiral Chaos, makes me wonder how that series differs. Would you say that The Lord of Elemental had varying mission design, well balanced gameplay, and continuously unique bosses? Spiral Chaos' missions are always "defeat all enemies" or rarely "defeat enemy leader". I haven't seen any other variation than that. Plus having to refight the same bosses so often gets old too.
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Post by toei on Jan 21, 2021 22:25:41 GMT -5
It's quite standard for SRPGs to revolve around killing all enemies. The Elemental Lords (which is what it's supposed to say in proper English) does have a few missions with special objectives, as well as much shorter missions that sometimes serve more of a narrative purpose. I'd say the pacing in general is very good, and yeah, the game is very well-balanced. I liked the boss fights. Especially later on, a lot of them are crazy strong, and the trick is to contrive a way to deal as much damage as you can in as few turns as possible so they don't have a chance to destroy you. Lots of boss fights involving more than one boss, too, which I generally like.
That said, the early SRW games were made by Winky Soft. They created the core system and made all the games until early in the PSX era, IIRC. I think Banpresto hired a bunch of people at that time and started making games in-house rather than just contract development out to other companies. So there might be crossover between the regular, modern SRW team(s) and Spiral Chaos's, but probably none between Elemental Lords and Spiral Chaos.
I'd still like to give the game a chance myself, but for some reason, I've just been constantly exhausted for the past two weeks or so. I'm starting to wonder if it's normal.
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Post by Ex on Jan 21, 2021 23:13:45 GMT -5
there might be crossover between the regular, modern SRW team(s) and Spiral Chaos I think you're on to the truth of it there. I'd wager modern SRW has more in common with QB:SC, than the older SRW games do. I know I sound like I'm really down on Spiral Chaos right now, but honestly I do think it's a good SRPG. It's just not a great SRPG. It could have been a great SRPG with a few key changes I'll note later. No, I don't think that's normal. Not if you're eating right, getting adequate rest, and a fair amount of exercise anyway.
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Post by Sarge on Jan 22, 2021 18:08:33 GMT -5
Mobile Suit Gundam Wing: Endless Duel is more like it. Unlike the other, frankly bad fighting game I played, this one is excellent. I'm sure I played it wrong in some cases, but combat feels really good, while still feeling like it has a mech-like heft to it. I used Deathscythe, and had my biggest issue with Mercurius, losing to him five or six times before finally finding a strategy that seemed to work. Probably 50 minutes total, and this is a 8/10, maybe an 8.5/10. It's right up there with TMNT: Tournament Fighters for SNES fighters.
Actually, looking up the developer, it all makes sense now. Natsume did this one, and this was in the midst of their strongest output on the system. Good stuff. And I gave TMNT: TF an 8.5, so this gets it, too.
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Post by Ex on Jan 22, 2021 23:14:43 GMT -5
Mobile Suit Gundam Wing: Endless Duel I agree, it's a winner. If you're in the mood for more Gundam fighting, I recommend Gundam: Battle Assault and Gundam: Battle Assault 2 on PS1. They were developed by Natsume as well. I enjoyed them anyway.
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Post by Sarge on Jan 22, 2021 23:19:09 GMT -5
I remember downloading Battle Assault 2 back in the day and trying to get it working on my PSX. My system really, really didn't like burned discs, though. I probably have the disc in a folder, though...
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