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Post by Sarge on Feb 8, 2021 17:44:02 GMT -5
Yeah, I knew about that, but I actually found there were times it got me killed. The fireball move, in particular, saw bosses read my inputs and punish. I found out at the end (and maybe I would have had an easier time if I'd discovered it sooner) that the dash move is actually fairly safe overall. It's not like Terry Bogard's Burn Knuckle that can leave you wide open on a block; it actually has a decent amount of knockback, letting you get away with it without getting punished quite as badly in a lot of situations.
Default in MAME is indeed Level-4. Guess I was just sucking it up last night.
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Post by toei on Feb 8, 2021 20:17:16 GMT -5
Yeah, I knew about that, but I actually found there were times it got me killed. The fireball move, in particular, saw bosses read my inputs and punish. I found out at the end (and maybe I would have had an easier time if I'd discovered it sooner) that the dash move is actually fairly safe overall. It's not like Terry Bogard's Burn Knuckle that can leave you wide open on a block; it actually has a decent amount of knockback, letting you get away with it without getting punished quite as badly in a lot of situations. Default in MAME is indeed Level-4. Guess I was just sucking it up last night. It was a long time ago, but I think I do remember using the dash a lot. That's the kind of move I naturally gravitate to. But when I say the game wasn't that hard, I don't mean that I just ran through it with my eyes closed; I mean that in comparison to a typical SNK Neo Geo fighter, where the CPU gets hard literally at the second fight, this one was much more reasonable.
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Post by Sarge on Feb 8, 2021 20:26:02 GMT -5
Ah, yeah. This one had a more gradual ramp. By the end, though, I was definitely raging more than my usual, but it was still below "SNK boss" shenanigans. (Don't even get me started on KOF '99...)
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Post by Ex on Feb 8, 2021 23:08:02 GMT -5
Terrible! Ha, not surprised. Nice to have it confirmed from our resident MM expert though.
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Post by Ex on Feb 10, 2021 16:52:19 GMT -5
I haven't played any video games in a few days, I'm gettin' the shakes... so tonight I'm going to give Four Swords an honest try. Not sure how I'm going to like the solo-mode, concerned that the constant switching between the different Links may get tedious for me. But who knows, maybe it won't. It'll be good either way to finally boot the disc up, as it's been sitting in my collection for like 14 years now never played. Anybody else here put much time into Four Swords? I think Sarge and Xeogred are our biggest Zelda fans, you dudes beat this one?
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Post by Xeogred on Feb 10, 2021 17:10:27 GMT -5
Zelda might be my favorite gaming franchise, but it's purely for the prestigious single player games. I played Four Swords once for a hot minute at a party or something back in the day, just isn't for me. I didn't like the GBA version of Link to the Past either. I think it pulled that same move where the ports of Yoshi's Island added in Yoshi's constipated grunts, that the original game didn't have. GBA LTTP had different sound effects, which yes, made the experience worse for me since I'm so picky with my old favorites. And it has a new dungeon at the very end, but was ultimately very forgettable.
I hated Metroid Prime Hunters too. Call me one note with Zelda and Metroid I guess, haha. I've never been interested in the spinoffs with these two.
Now, I have put about an hour into Suikoden Tactics... and I hate to continue my above grumpiness, but it's not looking good folks.
- I'm still such a 16/32bit JRPG guy that I was "surprised" when I heard full voice acting here. It's all over this era, but I still never fully expect it or... always want it. PS2 era JRPG voice acting can be cringe. It seems okay, but not great. - The issue is that the dialogue and text delivery is awkwardly paced and too slow.
- The budget is so embarrassingly low, but that's how it went for Suikoden on the PS2. I loved Suikoden 3 and 5 (haven't played 4), but it's just a shame Konami didn't care to give it much. - Three battles in that are still dishing out tutorials and I'm kind of hating this elemental grid system that seems like a HUGE focus to the combat system here. Enemies will constantly alter the terrain with a certain element. Every character both good and enemy, has their own unique element and depending on if you're standing in a certain elemental square block, you might regain or lose health a turn, have your magic attacks buffed or debuffed, etc... man oh man, keep it simple folks. I hear this game is easy, but this seems like a rather annoying feature that doesn't excite me. - Menu management is crazy cumbersome too, both in the main map menu and during battle. Just everything about this game is SLOW. To painful levels. And I think that's ultra amplified coming off something like Phantasy Star IV. - Last but not least, one hour into the game and I have no idea what the story/world is about so far. It's been awhile since I ran into a JRPG with such a sluggish beginning like this one.
I've always heard Suikoden 4 is the weakest link in the main series. On paper / from a glance, Suikoden Tactics looked pretty promising to me. But so far all I can really say is that the music is pretty good. Other than that, I'm not feeling too great about this one so far.
Might search around for "When does X get good?" ...
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Post by Sarge on Feb 10, 2021 17:43:39 GMT -5
Ex: Shockingly, I've only put in a couple of hours. It's a very different experience - pretty much a condensed level-based Zelda experience. I mean, I won't lie, I've always looked upon it as a "lesser" experience. And that's probably true, but it also doesn't make it bad. I know there were a few folks that really loved the condensed take on the series. Xeogred: The elemental grid is a massive part of the game. From what I played of it, it was the most important aspect.
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Post by Xeogred on Feb 10, 2021 18:18:50 GMT -5
Xeogred : The elemental grid is a massive part of the game. From what I played of it, it was the most important aspect. Yeah, three battles in, and I've already had FFTA Law system nightmare flashbacks.
I don't want to be casting spells that just simply change the colors/elements of some blocks on the grid. That has to be one of the most unsatisfying moves in JRPG history.
I'll give it more time, but this aspect annoys me already. And the last SRPG I played was Front Mission 3 last year... don't even get me started on those beautiful memories in comparison to this so far.
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Post by Ex on Feb 11, 2021 1:10:18 GMT -5
XeogredSad to see Suikoden Tactics isn't going so well. I'm still glad you've tested the waters there, so we can get some communal experience by proxy. I beat the first level of The Legend of Zelda: Four Swords Adventures tonight. That means I beat three stages, as each "level" consists of three stages each. Doing so took about an hour. I like it so far, but it's definitely not your typical Zelda game. I don't think that's a bad thing, there are plenty of typical Zelda games. This is more of a Zelda flavored action-puzzle-blitz thing. I don't like how at the beginning of every stage, you lose all your power-ups and have to start from scratch again. (One of the reasons I stopped playing Dawn of Mana.) But the gameplay, graphics, and flow is all really slick. There's eight levels in total, so I've got a long way to go. According to HLTB this game is 14 hours long. About twice as long as I think it should be. But my opinion may change.
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Post by Sarge on Feb 11, 2021 1:38:37 GMT -5
That was my gripe, too. It's like each level is its own self-contained little slice of Zelda. I guess it makes it easier to balance for multiplayer action, though.
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