|
Post by Sarge on Apr 14, 2021 12:59:38 GMT -5
Heh.
|
|
|
Post by Chema on Apr 17, 2021 15:21:40 GMT -5
Haven't had the chance of playing anything yet, but I know what will be my first choice. It's time for another playthrough of Ghost Squad on the Wii!
|
|
|
Post by Ex on Apr 17, 2021 20:57:06 GMT -5
It's time for another playthrough of Ghost Squad on the Wii! If it's a replay, it'd best be bikinis and dolphin guns, if you a real G.
|
|
|
Post by Ex on Apr 18, 2021 0:01:47 GMT -5
X-Zone is a 1992 SNES light gun shooter, developed and published by Kemco. This is one of the dozen games that support the Super Scope. The story says, "Compound X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer!" So the player attempts to destroy all robots using automatic weapons and lock-on missiles. +Absolutely relentless shooting action. +The trigger design supports automatic fire, and that's well appreciated.
+Interesting variety in animated background movement.
+I like the OST. -The way the secondary fire (lock-on missiles) works is damn annoying. -Graphics have a bit of amateurishness to them.
-Some of the enemy attacks are simply unavoidable. -Not as good as its apparent influence Battle Clash. -The difficulty is not particularly well balanced, this game is kinda brutal man.
Well if you're looking for a challenging Super Scope game, X-Zone is the ticket. As a matter of fact, supposedly this game's Hard Mode is notoriously unbeatable, and I believe it. Normal difficulty was plenty enough for me. While I wouldn't choose X-Zone over the likes of Battle Clash or Metal Combat: Falcon's Revenge, it's still half-decent for being a mecha blaster. I particularly enjoyed how the background scrolling changes throughout the seven stages. Sometimes there's a mode-7 effect, then a belt scrolling effect, and even a first person traversal effect. And the OST has that classic SNES action flair that I always love. However, the actual play of this game is at once furious and monotonous, it keeps you busy but isn't very exciting. That said, X-Zone is still much better than the awful Bazooka Blitzkrieg, so good on Kemco there at least.
Ex's time to beat: 36 minutes (my successful third run)
Ex's rating: 5/10
|
|
|
Post by paulofthewest on Apr 25, 2021 14:49:40 GMT -5
Got through House of the Dead 2 & 3 (Wii):
+ House of the Dead 2 (HD2) has some fun secret paths, which made me beat it multiple times.
- HD3 you choose the order of your path (except the first level...) I didn't see any "secret paths."
+ Time attacks are a good challenge. + Training stages help a lot! - HD2 teases you with a machine gun, but the regular gun is way better.
+/- Some bosses integrate great into the environment (like the big zombie with the club in HD3 that pops out here and there.) Others, like the bio-lab-creature in HD3, are very tedious. + Both games are pretty fun with 2 players.
+/- Somewhat short, but then shooters are short.
HD2 came across as a better overall game from features (secret paths, power-ups, training mode, etc.) The third one is more polished--even the regular enemies integrated better in the environment.
7/10: If you just need to shoot some zombies, this delivers.
Also, does anyone know of a good zapper mechanism for Wii? The regular wiimote was better than the gun contraption I have.
|
|
|
Post by Ex on Apr 25, 2021 21:55:17 GMT -5
paulofthewestI agree HotD2 is better than HotD3. Even though 3 has better graphics, 2 is just funner. I mean, who doesn't want to suffer like G did?
|
|
|
Post by Ex on Apr 26, 2021 23:24:01 GMT -5
Simple 1500 Series Vol. 24: The Gun Shooting is a Japan-only PS1 light gun rail shooter, developed by Nekogumi, and published by D3Publisher in 1999. Up to two players attempt to destroy many robots, through six rail camera stages. The gameplay is dirt simple, point and shoot robots, maybe shoot a machine gun power-up or life restorative while you're at it. There is an animated intro in Japanese with no subtitles, and there are mission briefings in Japanese text. That means there's a plot here, but I'm sure it hardly matters. The point is to shoot robots until they blow up.
+Decent OST.
+Boss battles are okay (some even transform). +You can save your game between stages.
+Probably kinda-fun in two player mode. +Nice surprise after the end game debriefing.
-Only two weapons; Manual fire and machine gun fire.
-Very slowly meandering camera.
-Graphics are workmanlike and uninspired.
-Gameplay is workmanlike and uninspired.
-No high score scroll?!
In Japan this game debuted for the equivalent of $15. So, it's a budget title, and it feels exactly like a budget title. Just dumb and simple light gun shooting, against nondescript robots for a half an hour. The Shooting is not a particular difficult game, and it won't leave an impression. But it could have entertained a dude or two for the price of a pizza for an evening, so hey fair enough. Also, although most of this game is in Japanese, for some reason the end game debriefing is all in Engrish. So I was pleased to know I'd destroyed all enemyes. Lastly, this game actually got a sequel, so I assume it sold decently enough when it released. I do not plan to play the sequel though.
Ex's time to beat: 35 minutes Ex's rating: 5/10
|
|
|
Post by Ex on Apr 30, 2021 19:51:33 GMT -5
Title: Time CrisisPlatform: PlayStation
Region release played: USA Year of release: 1997 Developer: Namco Publisher: Namco Graphics: 3/5
Audio: 3/5
Challenge: 4/5
Fun factor: 4/5 Quick Thoughts:
Time Crisis is a first-person on-rails light gun shooter, which also implements a cover system. Originally an arcade release, this PlayStation port came as part of a bundle with the Guncon light gun. This port featured a set of additional stages taking place after the event of the main (arcade) story. Time Crisis captures glorious 80s machismo, coupled with tight control, and an innovative cover system that works well. The success of this initial entry spawned loads of sequels, and I can understand why - it's fun stuff. +80s action hero silliness.
+Cover system works great.
+Goofy voice acting.
+Entertaining cutscenes.
+Multiple endings based on player performance.
-"Action! Action! Action!"
-No two player.
-Some shots seem unavoidable.
-Unforgiving difficult to pad out the short content.
-OST could have been stronger and more consistent.
Ex's time to beat: 25 minutes Ex's rating: 8/10 - That's gonna wrap it up for me for this month. Here's what I beat: Elemental Gearbolt (PS1) = 7/10
Project: Horned Owl (PS1) = 6/10 Simple 1500 Series Vol. 24: The Gun Shooting (PS1) = 5/10 Time Crisis (PS1) = 8/10
X-Zone (SNES) = 5/10 See all you 1CC'ers next month as we shoot the core.
|
|
|
Post by paulofthewest on May 4, 2021 18:30:13 GMT -5
So my other one for Light Gun Game is Resident Evil Dark Side Chronicles (Wii)
This game chronicles three different plots in the Resident Evil domain. Two of which act as intermediaries between previous games and the main plot appears to be new (at least to me.) While I have enjoyed RE for a long time, I'm not engrossed in the lore so I didn't fit all the pieces together. That said the game, as a shooter, is well done.
Pros: + Satisfies any zombie shooting crave you might have. You get small ones, large ones, weird ones, impending doom ones, etc.. + Imports the weapon selection and upgrade paths like in Resident Evil 4, but with updates. So you can take out the zombies with what you want =)
+ Quite the variety of bosses even though it is a shooter. + Plot moved smoothly and was to the point. IE: it never seemed to drag on. + Good game length and has extra modes if you have time. (Tofu mode is amusing.)
+ This is the first game I played that would "shake/bob" the camera as my character moved. This definitely added to the environment of the game.
Cons: - The shake/bobbing was annoying at spots. Especially when I just needed to shoot that zombie and/or that power up -- stop moving woman! - It does get repetitive. The bosses were usually a) find the weak point (the head) and b) shoot. Although, I think that is the case with almost all shooters. (You are just shooting a screen.) This is a minor grip as there was a weapon selection to change some things up. - Okay two strikes on repetitiveness: some bosses had four forms. really Capcom, four, seriously? That said Trenchy is my favorite boss.
Unlike House of the Dead I did not get the chance to try 2 player (sometimes I can get a friend to come over, but not this time.) I don't know how good it would be as Dark Side Chronicles is slower than HotD2. I do think 2 player would be great for 2 people who enjoy RE and want a fun game to work through.
8.5/10: This is a great adventure-shooter. The variety of weapons, zombies, and bosses combined with a fun plot and balanced upgrade path make a great well-rounded experience. If they streamlined some of the boss fights and cut down on the camera shakes it would be pushing 9 territory.
|
|
|
Post by Ex on May 4, 2021 21:27:44 GMT -5
I did not get the chance to try 2 player (sometimes I can get a friend to come over, but not this time.) I don't know how good it would be as Dark Side Chronicles is slower than HotD2. I do think 2 player would be great for 2 people who enjoy RE and want a fun game to work through. I beat this game twice via two player co-op, with two different people on separate occasions. We all had a great time, so I do recommend the game multiplayer. I agree with your score, and I'm glad to read you enjoyed this game. I hope that before you hang your Wii shooter up, you also play through Dead Space: Extraction, House of the Dead: Overkill and Sin and Punishment: Star Successor. All three of those are excellent.
|
|