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Post by Ex on Jun 10, 2022 13:51:45 GMT -5
played Lords of Thunder awhile back, the Sega CD version It's worth noting the TGCD version was developed by RED Entertainment (same devs as GoT) and published by Hudson. Whereas the SEGA CD version was developed by Eleven and published by SEGA. The TGCD is the original, and has better OST (IMO), more animations, better difficulty balancing, and less slowdown. The SEGA CD version has a lot more parallax scrolling for its backgrounds though.
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Post by Sarge on Jun 10, 2022 15:56:09 GMT -5
Golden Axe Warrior comes so close to getting it right, but the little things absolutely kill the fun. I want to love it, but don't. I prefer the Sega CD OST (it sounds cleaner), but by all accounts the Duo version is the one to play. Although I played the Sega CD version as well. It's a bit easier than the Duo game.
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Post by toei on Jun 10, 2022 21:20:03 GMT -5
The team that made Gates and Lord of Thunder at RED later became CAProduction, and made Hagane, Sapphire and others, which is why Hagane basically has a shmup weapon system. And it was published by Hudson Soft, so I'll recommend it again. Best game of its type on the SNES (pure action side-scroller).
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RadRedRooster
HRG Regular
Formerly known as HutOnChickenLegs
Posts: 81
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Post by RadRedRooster on Jun 11, 2022 10:43:51 GMT -5
Coincidentally, I just finished Ghost Hunter (or Seirei Gari) for the Famicom. The game was published by Hudson Soft (and developed by Advance Communication Company - the company behind titles like Dr. Jekyll and Mr. Hyde and Keith Courage in Alpha Zones). It's one of the many adventure games released for the console after The Portopia Serial Murder Case. I think the only word I can really associate with this title (and most adventure games on the Famicom, for that matter) is tedious; boring backgrounds, a monotonous soundtrack and a flat storyline. Skip this one!
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Post by Ex on Jun 11, 2022 21:43:04 GMT -5
the only word I can really associate with this title (and most adventure games on the Famicom, by the way) is dull I know what you mean, and I agree. I'm also not a fan of menu-driven adventure games in general. But we appreciate you participating in Club Retro. - I am about halfway through one of two Hudson games I wanted to play for this theme. The game I'm playing now is certainly unique, though I wouldn't call it good... just unique. I'll save it as a surprise for when I finish it (or drop it depending).
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Post by Ex on Jun 14, 2022 16:17:54 GMT -5
This is the superior original Japanese box art. The USA box art is here. Title: Rengoku: The Tower of PurgatoryPlatform: PlayStation Portable Region release played: USA Year of release: 2005 Developer: Hudson/Neverland (co-developed) Publisher: Hudson (Japan) / Konami (USA) Graphics: 3/5 Audio: 5/5 Challenge: 4/5 Fun factor: 2/5 Quick Thoughts: Rengoku: The Tower of Purgatory is a third-person melee/shooter with elements of dungeon crawling and lite action-RPG (regarding gaining experience points called Elixer Skin to level up your character's stats). The player plays as an ADAM combat android (Autonomous Dueling Armed Machine) that exists in a world of continuous fighting for long-dead spectators' amusement. This ADAM has gained sentience and decides to free itself from the Tower of Purgatory where hundreds of rival androids continuously duel to the death. The gameplay largely reminded me of Quake III or Unreal Tournament wherein the player fights loads of bots in spartan environs. Rengoku is spartan and difficult and definitely not for everybody, but I admired its unflinching metaphor portraying the plight of the common man. +Amazing techno OST (had four composers). +Addictive ADAM equipment accumulation and load-out optimization. +Challenging gameplay, especially against bosses. +Combat can be exciting, particularly against multiple opponents. +Jun Suemi's concept art is great and included as an in-game gallery. -Extremely repetitive and overly formulaic game design through barren environs. -Having to "overkill" enemies to get better drops is tedious. -The area layout map should be shown on screen always (you have to press select to see it). -When you die you lose your equipped weapons and are sent back to tower's bottom. -When you beat the game it expects you to climb the tower all over again... Rengoku has a sequel I may play someday. But it's not the Hudson game I plan to play next.
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Post by Xeogred on Jun 14, 2022 22:32:04 GMT -5
Really dig the third track, thought it sounds more fitting for a racing game. The USA cover art is actually pretty cool, but I agree the Japanese one is better. All these screens and such, they definitely get an A+ for going hard on a very specific aesthetic that they wanted.
I'll wager not many people think of this game when they think "Hudson Soft".
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Post by Ex on Jun 15, 2022 9:17:47 GMT -5
I'll wager not many people think of this game when they think "Hudson Soft". No doubt. I'll wager not many people have heard of Rengoku even when it initially released 17 years ago. I was surprised that it got a sequel. Supposedly the sequel is considerably improved. This original entry wasn't super fun or amazing or anything, but it was challenging and truly strove to be a unique experience. To that end it was successful. I always appreciate playing something unique. But as I said earlier, Rengoku isn't for everybody, not hardly. I liked how its aesthetic held true to Jun Suemi's concept work. Here are some examples of his work for this game: I'm not going to have any time for video gaming Thursday, Friday, or Saturday due to real life stuff. But tonight I may dabble in the next Hudson game and pick it back up Sunday evening. I'll go ahead and say it's Dungeon Explorer for PSP. I have beaten the original 1989 Dungeon Explorer on TG16 (developed by Atlus), and beat the 1995 Crystal Beans: From Dungeon Explorer on SFC (developed by Birthday), and have also beaten the 2008 Dungeon Explorer on DS (developed by Amble). I intend to eventually beat DE2 on TGCD and DE for SEGA CD (different from the TG16 original). All that said, the 2008 PSP version was developed and published by Hudson themselves, so it totally fits this theme.
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Post by Sarge on Jun 15, 2022 10:51:51 GMT -5
I've actually played a little bit of Milon's Secret Castle myself. It really isn't bad, but it does feel a bit unpolished - very much a product of its time, as it released in 1986 in Japan.
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Post by Ex on Jun 15, 2022 23:07:58 GMT -5
Put an hour into Dungeon Explorer for PSP tonight. It's definitely a dungeon crawler. I enjoyed the first hour but we'll see how it pans out over time. Random screenshots:
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