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Post by Ex on Oct 2, 2022 20:59:12 GMT -5
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Post by Xeogred on Oct 2, 2022 21:21:15 GMT -5
I guess if those count, I've got some options.
Nightmare Creatures I get the vibe is better on PSX.
Shadow Man looks intriguing, I'd favor the remaster if I give that one a look.
Shadowgate 64 looks neat but I guess it doesn't have combat.
Never realized Bio Freaks was a fighting game, that cover art was humorously memorable.
Body Harvest looks nasty (as in bad).
I'm grabbing Hexen, for some reason this version interests me more than the PC original haha.
Hybrid Heaven looks good.
I'm pretty sure the N64 Castlevania's have a mostly bad reputation, but they always look kind of neat when I check out some videos...
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Post by Xeogred on Oct 2, 2022 22:47:09 GMT -5
Yeah, that hits the spot.
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Post by Xeogred on Oct 3, 2022 21:19:59 GMT -5
I'm really digging Penumbra. A bit over an hour in.
My biggest pet peeve from this era and similar styled stuff though, is having to use the mouse as something that's supposed to be a hand in the game that has Z-Axis motion. I don't even know how to describe it, but having to waggle the mouse around to just open doors and move stuff around... it never works as well as it sounds on paper. I guess this was peak Havoc physics shenanigans era though and wiggling the mouse with objects was maybe charming then.
I'll deal with it, but it's going to crack me up and be annoying the whole way I'm sure. Oh jeeze, if I click right HERE maybe I can spin this valve just a bit mooooore...
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Post by Ex on Oct 4, 2022 9:16:14 GMT -5
having to use the mouse as something that's supposed to be a hand in the game that has Z-Axis motion I remember thinking that level of interaction was really interesting. This game released in 2007 shortly after the Wii, so at the time it reminded me of using the Wii Remote to manipulate objects in a game - except here you were using a mouse instead. It was novel interactivity at the time, but I can understand wanting to just click on a door to open it, as opposed to grasping its handle, turning the knob, and pulling the door open with the mouse. However, this level of tactile interactivity in Penumbra: Overture is utilized for solving puzzles in innovative ways at times. I remember building elaborate dead-fall traps to stop monsters in that game.
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Post by bonesnapdeez on Oct 4, 2022 9:40:50 GMT -5
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Post by Ex on Oct 4, 2022 11:53:07 GMT -5
Relevant games I've beaten: Any other Atari 2600/5200/7800 horror games worth playing?
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Post by bonesnapdeez on Oct 4, 2022 12:07:29 GMT -5
As far as the 2600 goes, Haunted House is the best. Frankenstein's Monster is ambitious and can be lots of fun, if you can master the very finicky controls. Ghost Manor is pretty unique; one of those Atari games where each level does something completely different. The final level kinda sucks though, and the game was often sold as a double-ended cartridge where it was bundled with Spike's Peak, a notoriously shitty game.
I can't think of any horror games on the 5200 expect maybe Gremlins? I've only played the 2600 game (mediocre) which I think is completely different anyway. The 7800 has some sort of top-down action-adventure title called Midnight Mutants that looks really intriguing, though I've never played it.
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Post by Ex on Oct 4, 2022 12:26:55 GMT -5
Thanks fam, I'll give Ghost Manor and Midnight Mutants a fair chance this month.
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Post by toei on Oct 4, 2022 17:34:08 GMT -5
Xeogred I now what you mean. It's always weird and fiddly. It's kind of like moving someone's else hand with yours rather than just moving yours, but clumsier.
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