|
Post by anayo on Feb 16, 2023 19:35:30 GMT -5
anayo If you were a kid when you played GX, I'll bet you would be better at it now that you're older and more experienced with gaming. My protip is to do the spin maneuver when you make tight turns. If you're spinning while hugging a turn, it affects the physics in your favor. I was 14 years old when I first played F-Zero GX. While I appreciate your high appraisal of my grown-up gaming skillz, it is still a really hard game. Lately I got the itch to break it out and play it, and I found it to be no easier than before. It's a great game though! I wish it would come out on Switch.
|
|
|
Post by Ex on Feb 16, 2023 20:58:00 GMT -5
It's a great game though! I wish it would come out on Switch. I'd like for GX to be ported to Switch as well, with the inclusion of the AX material from the outset. Mainly to hopefully drum up enough interest in the franchise to generate a new sequel. I was 28 when I beat GX.
|
|
|
Post by anayo on Feb 16, 2023 21:03:17 GMT -5
It's a great game though! I wish it would come out on Switch. I'd like for GX to be ported to Switch as well, with the inclusion of the AX material from the outset. Mainly to hopefully drum up enough interest in the franchise to generate a new sequel. I was 28 when I beat GX. The AX content included on the disc of GX was partially why I bought an Action Replay back in those days!
|
|
|
Post by Xeogred on Feb 16, 2023 22:31:54 GMT -5
|
|
|
Post by anayo on Feb 16, 2023 22:40:56 GMT -5
|
|
|
Post by Ex on Feb 16, 2023 22:54:56 GMT -5
|
|
|
Post by Sarge on Feb 17, 2023 0:24:28 GMT -5
Hmm, let's see about SNES games.
The 7th Saga really is a tough game... but perhaps not as tough as its reputation. Now, make no mistake, you will get wrecked many times, but as an RPG, you can also grind it out... or get lucky. Or abuse the helper system and make sure to swap right before the point of no return. And leverage all the buffs you can (you'll have to!). It really is a unique RPG that I think is more unique because of the unintended difficulty boost. Although if I ever play again, it will be via the Japanese version, just to see what it was like originally.
Super Punch-Out!! in some ways might be harder than the NES game. The thing that always got me with it was the off-speed stuff - it's the same thing that also tended to get me in the (excellent) Wii game. I actually had a harder time with the first Bruiser brother - the last one relied on reaction time much like Tyson, so I was much more equipped to take him down. Great game, but not easy.
Super Ghouls 'N Ghosts really needs no introduction. I battered my way through it through sheer perseverance and stubbornness. I respect it, at any rate, even if it's not something I'm going to casually play.
Along those lines, ActRaiser 2 doesn't play around. In a lot of ways, I think it's cut from a similar cloth as SGnG. The key here, outside of grasping the fairly complex controls, is learning to use magic effectively. Some bosses don't play around, and you won't want to spend too long trying to fight them if you can avoid it. Thankfully, the game gives passwords and doesn't troll like SGnG, so you can get through it eventually.
Super R-Type III was one that I'm surprised I beat. I'm not a shmup master, but I threw myself against that wall until I got good/lucky. From my understanding, the whole R-Type series is more memorization-heavy, so it makes sense that just continually trying until you succeed works. It's still brutal if you lose your power-ups, but it was more recoverable than Gradius.
Contra III on Hard is... well, hard. I'd argue in many ways harder than Contra: Hard Corps. The only real way to get good is practice, and hope you don't lose weapons at the wrong time. The second overhead stage is a huge pain, but knowing that you can double-tap L/R to spin faster makes a huge difference in the swirling sands.
Dracula X gets a bad rap. I don't know if the game is so much hard as it is cheap, which I suppose translates to hard. There's just times where if you get in a spot, you'll watch your health melt away and there's nothing you can do. The last boss fight takes quite a bit of practice to get right, but the first stage has safe points and just takes patience, the second is trickier so you want to pump out damage and if you feel like you're about to get hit, duck! It cancels out the knockback so you won't fall down the pits.
Wild Guns can be quite difficult - the last boss will wreck you - but since your super meter carries over between continues, you can get lucky with when it triggers and take him down fast. So persistence pays off.
Demon's Crest isn't that hard for most of the game, but the hidden final, final battle takes a lot of skill and all your resources to survive it. I still don't always consistently get the win.
As an optional challenge, try getting 100% on all of Yoshi's Island's stages. That's quite the challenge, especially for the Extra stages.
|
|
|
Post by Ex on Feb 17, 2023 1:57:47 GMT -5
Super Punch-Out!! in some ways might be harder than the NES game. I think the SNES sequel is more difficult than the NES original. And honestly Nick gave me a harder time than Tyson. I couldn't beat Nick in high school, but many many years later I took him down finally. I've owned the Wii version for many years but still haven't played it yet.
|
|
|
Post by Sarge on Feb 17, 2023 11:14:07 GMT -5
Nick was a weird fight. After I had so much trouble with Rick, I was expecting even worse, but I got him on my third attempt. I think the thing with Tyson is the initial 1:30 is some of the hardest stuff out there - even more reliant on reaction time than Nick. But once you get him past that point, the fight gets a lot easier.
|
|
|
Post by Ex on Feb 17, 2023 11:26:06 GMT -5
I took Rick out like he was a joke the first time. So when his brother showed up, I was all smug like "heh, second verse same as the first". Then I was catching fists and eating the mat. Nick's just so damn mean. He has the ability to disable both of Little Mac's fists for a while. He also has a rapid attack consisting of 6 jabs to the face and 6 body blows, ending with an uppercut. If you are hit by even one of these punches you will sustain damage, even if you successfully block. You need to perfectly dodge all that every time. He has an instant-knockdown jumping hay-maker, followed by two high hooks if you dodge it. He will even attack with a frickin' elbow smash! Examples of why I found him harder than Tyson. At least Tyson fights relatively fair in comparison. "I must break you." -Nick Bruiser
|
|