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Post by Sarge on Oct 29, 2018 14:44:35 GMT -5
I'm sure those devices are completely legit. Yes sir.
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Post by Ex on Oct 29, 2018 15:05:53 GMT -5
The PVP 3000 is OK, but I prefer the Eony Shita.
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Post by anayo on Mar 27, 2019 5:30:02 GMT -5
Last night I dreamed I was watching a youtuber who was reading an old gaming magazine. It felt like an episode of CGQ+. He said, "We're going to take a look at these games from (something something) magazine from 1996 and 1998." Then he showed screenshots of a light gun game where the background scenery was really verdant and grassy and the main character was dual wielding pistols. It reminded me of Virtua Cop or Time Crisis and I wished I could play it.
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Post by Ex on Mar 27, 2019 9:37:47 GMT -5
anayo Dual wielding in light gun games isn't something I can recall seeing often (at all?); interesting idea your subconscious had. Although it sounds like your dream wasn't 8-bit, still if you've got the Zapper with your NES, you can shoot over some verdant fields in Operation Wolf, Track & Field II, and Gotcha! The Sport!:
As much as I know, think about, and engage with video games, one would think I'd have dreams about them. Nope, I've only had two dreams in my entire life about video games. The vast majority of my dreams are actually just strange nonsequitors or outright terrible stuff that'd I'd be institutionalized for talking about.
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Post by toei on Mar 27, 2019 14:37:48 GMT -5
The middle screenshot looks really great. Is that Track & Field 2?
And I like the idea of a dual-gun lightgun game a lot. Though I guess you could just play both players with two light guns at the arcades or whatever. It'd just be more cumbersome.
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Post by Ex on Mar 27, 2019 14:44:33 GMT -5
The middle screenshot looks really great. Is that Track & Field 2? Yep, it's a good looker for NES: From the days when Konami still cared.
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Post by anayo on Mar 27, 2019 15:00:17 GMT -5
anayo Dual wielding in light gun games isn't something I can recall seeing often (at all?); interesting idea your subconscious had. Although it sounds like your dream wasn't 8-bit, still if you've got the Zapper with your NES, you can shoot over some verdant fields in Operation Wolf, Track & Field II, and Gotcha! The Sport!:
No, in fact this game looked a little too nice to be out on consoles from '96 to '98. It looked like a PC or arcade game from those days. In 2015 I began keeping a dream journal. It's mostly random weirdness, but after a few months I reviewed my entries and could notice certain recurring themes. I felt like it was telling me something about stuff I'm worried about that I either don't think about or openly admit when I'm awake. I'd rather not discuss most of the worries here but a prevalent one was an encroaching school deadline I hadn't prepared for and the fear of flunking. Ah man that looks really nice. And I get to say that because I've been playing NES all year.
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Post by toei on Mar 27, 2019 15:06:56 GMT -5
The colors are especially impressive, with actual shading and contours. What I like the least about NES graphics is how a lot of the times the sprites are just a few single-color blotches put together. I guess having a limited number of scenes allowed Konami to put in a lot more details.
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Post by anayo on Mar 28, 2019 5:58:37 GMT -5
The colors are especially impressive, with actual shading and contours. What I like the least about NES graphics is how a lot of the times the sprites are just a few single-color blotches put together. I guess having a limited number of scenes allowed Konami to put in a lot more details. I heard in a video from the YouTuber "splash wave" that the NES could only assign something like two colors per sprite. So in Mega Man, Capcom built him out of multiple sprites to get more colors. So Track and Field 2's nice visuals probably owe themselves to a combination of artistic skill and understanding how the NES works.
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Post by Ex on Mar 28, 2019 10:19:13 GMT -5
So in Mega Man, Capcom built him out of multiple sprites to get more colors There's also the issue that the NES maximum individual sprite size is 8x16. So when you've got a screen size of 256x240, and don't want your sprites looking tiny, you have to combine sprites together to form the illusion of one large sprite on screen. That's the advantage aside from making multi-color sprite combinations.
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