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Post by Ex on May 15, 2023 9:41:41 GMT -5
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Post by Sarge on May 17, 2023 13:20:36 GMT -5
Analogue Duo coming soon. Basically an FPGA-based PC Engine Duo clone. Not sure I'll purchase one (probably not), but it's still really cool. www.analogue.co/duo
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Post by Ex on May 18, 2023 10:36:55 GMT -5
The Miyoo Mini is coming back! They say this time with enough stock to be easily affordable and attainable for all. - As Sarge mentioned: If I owned a bunch of real TG16/PCE/CD/SGFX media, I'd buy one of these. I don't, but I still respect its ambition.
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Post by Sarge on May 18, 2023 11:11:58 GMT -5
I can guarantee that it will have a jailbreak, much like the other systems they've done. And I suspect with a modern CD reader, it won't have issues with burned discs as well.
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Post by Ex on Jul 20, 2023 10:34:04 GMT -5
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Post by Xeogred on Jul 20, 2023 17:41:37 GMT -5
Think I finally want one...
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Post by Sarge on Jul 21, 2023 13:22:41 GMT -5
From my understanding, this is basically a Retroid Pocket 3+ in a Retroid 2 form factor. I suspect it still won't quite do PS2, but it's a pretty capable chipset.
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Post by Ex on Jul 31, 2023 10:48:16 GMT -5
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Post by Chema on Aug 21, 2023 18:17:27 GMT -5
I bought the Evercade EXP. The build quality gives away that this is a console produced by a small company. However, it's comfortable to use, the d-pad feels great to use and the screen makes the games look pretty, which is what matters for playing games. There's a TATE mode, too. The ergonomics of the console are not the best for long sessions in TATE mode, but it works great to play vertical shooters in short bursts.
As everyone in this forum is likely aware of, the Evercade consoles runs only cartridges of licensed retro games. I'm happy to report that reviewers like Digital Foundry were right: collecting cartridges is fun, but the biggest benefit of the format is that I'm incentivized to spend time playing the available games. I would not be spending as much time as I am doing right now playing Irem's In The Hunt and R-Type if I had the chance of playing entire system libraries. Hell, I have a Raspberry Pi portable console too, and I can never choose what to play on it.
The emulation so far has been solid. I haven't seen slowdowns or noticed any significant input lag. Genesis emulation is specially good: the developer of Blast'Em, the most accurate Genesis emulator, programmed a custom version of it for the Evercade. There are some games that shipped with emulation glitches, though. Interestingly, patches are applied on the cartridges rather than the console.
The Evercade EXP is sold with a cartridge of six Irem arcade games. I don't like old sport games, but the other five games have been a lot of fun to play. There are also some Capcom games, but they are installed in the console's memory. Capcom refused to license their games for a cartridge release. The inclusion of these games goes against the purpose of the system, but I can't blame the Evercade team for accepting Capcom's terms; it's the only way to start a relationship with the publisher that could eventually lead to physical releases.
As for the other cartridges... It's a mixed bag. To be honest, I don't understand the selection criteria of retro games for each cartridge. There are some bad or extremely dated games that make sense to include: they might be bad or outdated, but they tried interesting things (for example, Zero Tolerance for the Genesis) or were cutting-edge for the time. However, games like Clay Fighters 2 do not deserve a rerelease. Thankfully, all cartridges that interest me have at least 3 or 4 games that are good.
There are cartridges focusing on European developers or publishers that are totally unappealing to me, but I commend the Evercade team for not neglecting European players and home computer systems like the Amiga or Commodore 64. There're also cartridges focusing on publishers like Technos, Toaplan, Sunsoft, Renovation and Data East. There were two Namco cartridges, but for whatever reason the Evercade team has been unable to renew their agreement with Namco.
It's not just old retro games, though. A big selling point of the system for me is that the Evercade team has been busy building a catalogue of cartridges focusing on modern retro games like Xeno Crisis and Alwa's Awakening. Even more, these are not limited releases. Every cartridge costs around 20 dollars and is easy to find. No bullshit like Limited Run Games.
Next year the Evercade will also see its first retro remaster cartridge, too: the first two Duke Nukem games with smooth scrolling and a 60fps framerate. The Evercade team has made it clear that if the sales are good, they will keep doing more remasters and special editions of retro games. Here's hoping they improve more retro games that could be fun after some additional polish.
A few more things I liked about the Evercade software:
+ You can insert and take out cartridges when the console is on. + The OS makes a very satisfying clicking sound when it detects that a cartridge has been inserted. + There's an option to set a coin limit for arcade games + You can view the controls of a game with the Home button. No need to test what every button does when starting a new game! + Considering the screen resolution, the scanline filter does a good job
On the other hand, the developers still have not implemented difficulty switches for arcade games. The option to remap buttons is still in beta phase, so there could be glitches or unexpected issues when using it. If they fix these things, the user experience will improve substantially.
All in all, I'm satisified with my purchase. I bought the Renovation cartridge and next month I'll purchase some of the indie releases.
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Post by Ex on Aug 30, 2023 9:38:13 GMT -5
Why?
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