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Post by Xeogred on Oct 30, 2018 6:35:27 GMT -5
Gameplay and mechanics wise I fundamentally disagree with just about every issue brought up as I'm sure I got annoying in this thread so I gave up on that, but I'm glad he saw it through to the end. Also totally disagree about it being better as a movie concept though, a Silent Hill movie (2?) exists and they suck big time (Jacob's Ladder is the better alternative). Seems blasphemous to suggest such an idea on such a forum! The three times I've gone through Silent Hill 2 have been a pure joy.
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Post by toei on Oct 30, 2018 7:01:06 GMT -5
Same, loved the exploration, puzzle-solving, fighting, atmosphere, all of it. Never struggled with the map. I actually really respect the way locations are built in this series, how you have to gradually unravel these places gone insane to make it through. The mansion in Resident Evil or the police station in RE2 are a bit like that, but not as twisted - I find the adventure component is a lot stronger in Silent Hill.
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Post by Xeogred on Oct 30, 2018 7:24:33 GMT -5
Were you still going to try to get to SH3 this year toei?
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Post by toei on Oct 30, 2018 7:31:17 GMT -5
I might wait until I move into a new place. I need some quiet to get into a game like that, and I can't get that here, so... Don't know when that'll be, though.
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Post by Ex on Oct 30, 2018 8:56:45 GMT -5
in SH2 I only had to check a walkthrough once I only used a walkthrough twice in SH2. The first time was because of the item combination location-sensitivity nonsense I described earlier in this thread. The second time concerned the password you find in the blood smeared wall of the padded cell. Apparently despite pressing X multiple times near that blood, I had missed the -exact- little spot where it triggered the scene to show the password. Because of that, I'd missed that said password even existed. My issue with the puzzles isn't that they are hard (the vast majority are simple), but rather most of the puzzles are just dumb inherently. Would a piece of normal hair be strong enough to lift a metal hook and key without it breaking? Would wax alone be strong enough to hold a horseshoe to a heavy metal trapdoor while you lifted it open? And why is it that sometimes James will automatically use a key you have in your inventory, and yet at other times you have to manually make him use a key? There's a lot of inconsistency, and many instances where puzzle solutions despite being obvious, were fundamentally illogical. Never struggled with the map. I didn't "struggle" with the map. I understood how to read and use the map perfectly fine. What I didn't like about the map, is the lack of a mini-map on the main screen, how long it takes to bring the map up when you hit the button, and the annoying paper-on-paper scraping sound effect you hear every time you do so. totally disagree about it being better as a movie concept though, a Silent Hill movie (2?) exists and they suck big time I have not seen a Silent Hill 2 film, nor did I know it even exists. However I saw the original Silent Hill film in the theater when it released, and I loved it. It's one of the best video game to film adaptions ever made. As a matter of fact, I think the original SH film is better than the original SH video game, insofar as conveying the core concept. That's an unpopular opinion, I get that. So is my opinion on the -gameplay- parts of SH2, I'm well aware I'm alone in that regard. But at least there are parts of SH2 I can appreciate, despite the fact I didn't wholeheartedly love it as you, and most others do. We can't all blindly love the same things. If we did, this place would be awfully boring. -
As it stands with this series so far, I despise Silent Hill, I respect Silent Hill 2, and I plan to play Born From a Wish tonight. I am interested in playing Silent Hill 3 someday. I own SH3 and SH4 on PS2.
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Post by Sarge on Oct 30, 2018 11:22:43 GMT -5
This argument is similar to how some feel about Shadow of the Colossus. As a game, it has some real quirks and foibles that hold it back. Weird controls, a chuggy framerate, general lack of direction... these are things that you typically don't want from a gameplay perspective. But then, you have the colossi, which are fun puzzles to unravel. The atmosphere is second to none. It's less game and more experience, and I still haven't revisited the game since I played through it for fear of impacting those memories. It was that powerful for me.
Closer afield, you have something like Eternal Darkness, which apparently exhibits some of the same flaws as SH2. I had a blast with it, but I can readily acknowledge the combat was not a strength.
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Post by Chainsaw Bilqis on Oct 30, 2018 18:38:09 GMT -5
I own, and have sampled, Folklore on PS3. The game's got very nice graphics, and really cool monster designs. I liked its European fairy tale atmosphere. I stopped playing it though when I realized you have to replay nearly every level twice over, alternating between two protagonists. That is to say, once you beat a level with one protagonist, the game expects you to replay that same level over again with the other protagonist. I'm not a fan of repetition in general, and this concept was clearly done as an artificial longevity contrivance. It might not be a deal breaker for you, I don't know. At the time I was rather annoyed with the cheap time extension tactic and put the game away. Thank you for the info. Yes, the art design of the game looks really appealing to me. So you play a stage, then replay the stage right after with another character (but the stage is not any different from before)? Ah, I can see how this could get annoying if it is a requirement haha. I enjoy a lot of games where you need to replay stages and scenarios with multiple characters, but these games usually allow you to complete the game with one character first and then you can optionally play the game again with another, etc.
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Post by toei on Oct 30, 2018 19:20:09 GMT -5
Ex I didn't mean that you struggled with reading the maps in SH2, but rather that you had a hard time putting up with them. I didn't; I only brought them out when necessary, which didn't feel all that frequent, and I enjoyed the aspect of trying to figure out where I hadn't been or how I might be able to get to a certain point on the map. I'm really glad it wasn't on-screen at all times; that would have been terrible for the immersion, IMO. Of course, I wouldn't have complained if there'd been an *option* to leave it there.
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Post by Ex on Oct 30, 2018 20:04:41 GMT -5
I can see how this could get annoying if it is a requirement Unfortunately it is a requirement for most stages. Counting the prologue, the game has eight (long) stages. The first five stages require playing through twice over with both characters. The last three chapters don't, IIRC. This was clearly done to make the game length artificially longer. It would have been fine if you could optionally play through the game as either character. Who cares if it made the game shorter?! I wouldn't have. But I still think you should give the game a chance, it might not bother you as much. I wouldn't have complained if there'd been an *option* to leave it there. That's what I thought the whole time. Why can't I just have an option to enable an on screen mini-map, and an on screen health bar? That would have been trivial to implement. Anyway I'm going to play "Born From a Wish" tonight. It's only supposed to be an hour long. Might as well.
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Post by Xeogred on Oct 30, 2018 20:10:20 GMT -5
It was under the hood:
Glad they removed it though.
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