|
Post by Chainsaw Bilqis on Nov 18, 2018 11:55:35 GMT -5
Yes, Memories of the Past is the one I completed, including the Unleashed stuff. I didn't even know there was a 3DS game haha. I enjoyed Memories well enough, but at the time I was hunting for a game that would recapture the feeling I had playing Detective Club II fan translation on my SD2SNES some winters ago and still haven't found one. Maybe Hotel Dusk is the answer.
|
|
|
Post by toei on Nov 18, 2018 13:48:24 GMT -5
Yes, Memories of the Past is the one I completed, including the Unleashed stuff. I didn't even know there was a 3DS game haha. I enjoyed Memories well enough, but at the time I was hunting for a game that would recapture the feeling I had playing Detective Club II fan translation on my SD2SNES some winters ago and still haven't found one. Maybe Hotel Dusk is the answer. Hotel Dusk doesn't feel anything like Famicom Detective Club 2, either. I assume the only thing that would come close would be a fan-translation of the first game.
|
|
|
Post by Ex on Nov 18, 2018 21:58:39 GMT -5
I had playing Detective Club II fan translation on my SD2SNES some winters ago and still haven't found one. Maybe Hotel Dusk is the answer. Despite having beaten Famicom Tantei Club Part II, I must admit that I didn't enjoy it. I consider Hotel Dusk to be considerably better, to put it mildly. That said, the only common thread between the two is being a detective mystery in an adventure game format. But the implementation of the adventure game format is entirely different between the two. FTCp2 uses that oldschool menu-driven style so prevalent in early Japanese adventure games. So in that regard you might enjoy: Meitantei Conan & Kindaichi Shounen no Jikenbou: Meguri au Futari no Meitantei | DS | 2009 It's too new to go into detail about on HRG. But you can read more about it at its English fan translation page:
---
You might also enjoy:
|
|
|
Post by Sarge on Nov 18, 2018 22:06:35 GMT -5
I have like four copies of the NES version of Deja Vu. Believe it or not, there is a reason: it's a MMC3 game with a battery that makes for a good custom cart for certain games. (It's what I used for Earthbound Zero and Radia Senki.) I don't actually do that anymore, though, what with flash carts, and I could also order PCBs from Infinite NES Lives if I wanted to actually do a repro these days.
|
|
|
Post by anayo on Nov 19, 2018 6:56:57 GMT -5
I have a feeling that in the coming decades the DS family will be remembered fondly for the quirky genres it had, such as Hotel Dusk and Phoenix Wright. Those don't seem to be as prominent as they were in the DS days.
|
|
|
Post by Ex on Nov 19, 2018 11:19:07 GMT -5
the DS family will be remembered fondly for the quirky genres it had, such as Hotel Dusk and Phoenix Wright Well Japan may remember the GBA for Phoenix Wright, as the series debuted on that platform. But in the west, yes, the DS could be remembered for Phoenix Wright and Professor Layton. Both of those series were very popular in the USA during their release windows. There are multiple sequels to both series on the 3DS as well, which were localized in the USA... to far less fervor. The 3DS certainly lacks the variety of adventure games that the DS received in general. There are sadly no CiNG games on the 3DS for example. --- Bionic Commando | Game Boy | 1992
Why people don't play it: A lot of folks thought this was just a port of the NES version to Game Boy. Some folks can't deal with not being able to jump in a platforming game. Plenty of folks are unaware a Bionic Commando entry ever released on the Game Boy.
Why people should play it: Let it be known that Bionic Commando on Game Boy is NOT a port of the NES version. Rather this is a re-imagining of the NES Bionic Commando via a futuristic theme. Level designs and enemies are different, the plot is slightly different, it's just not the same game. Bionic Commando on Game Boy is an extremely well made action-platformer. Great control, excellent graphics, fun music, and fair -but sturdy- challenge. And for a Game Boy title, Bionic Commando maintains an impressive atmosphere of ominous industrialized totalitarianism.
A good game for: Players who enjoy action-platformers with a sci-fi slant. People who can appreciate the concept of swinging, instead of jumping, to get around in a platformer. Anyone who likes tightly designed Japanese action games.
Not a game for: Players who are too impatient to learn a new concept for platforming. Gamers who must have color in their games. Anyone who suffers from acrophobia.
|
|
|
Post by Xeogred on Nov 19, 2018 11:43:32 GMT -5
Killer tune. I plan to check out some of this series again since some of you guys are such big fans apparently. I'm pretty sure I beat the first NES game on the Wii VC years ago but I don't know if I liked it much. But it is my home base Capcom...
|
|
|
Post by Ex on Nov 19, 2018 12:15:47 GMT -5
I plan to check out some of this series again since some of you guys are such big fans apparently. I am not a big fan of the entire Bionic Commando series, although I've beaten every game in it sans Bionic Commando Rearmed 2. I only recommend Bionic Commando (NES) and Bionic Commando (GB). I should have mentioned that the GB version of BC was developed by Minakuchi Engineering, not Capcom. But don't let that deter anyone from playing it.
|
|
|
Post by Sarge on Nov 19, 2018 14:18:00 GMT -5
I enjoyed ReArmed as well, honestly, but agree that the NES and GB game are the best. In fact, I think I prefer the Game Boy version overall. There are some nice additions to the grapple mechanics that make for some interesting areas to traverse; being able to "reseat" your swing comes in pretty handy. Great recommendation, of course. If I have to throw out my own, and I know you'll get to it if I don't, Ex, it's going to be the Gargoyle's Quest series. I know we've talked about them before here, and they can be a bit of an acquired taste. However, I feel that the Game Boy entry has perhaps the most atmosphere of any Game Boy game, and the SNES entry Demon's Crest is one of the finest proto- Symphony games I've ever played. I think a lot of folks are actually cognizant of that game due to its rarity, but I think perhaps the Game Boy and NES entries are ignored a bit more. (And to be clear, even if it isn't quite as good, the NES game is still worth a play.)
|
|
|
Post by Ex on Nov 20, 2018 11:40:26 GMT -5
Sylphia | PCE-CD | 1993
Why people don't play it: This was a Japan-only PCE-CD release, so its availability and awareness for western gamers was seriously limited. Most people who acquire a Turbo CD or PCE-CD today, immediately gravitate to the big hitters on the platform which they missed in their youth. Who wants to dig through crusty PCE-CD archives when you've already got Rondo of Blood or Gate of Thunder or Ys III to play?
Why people should play it: Many people know that the TurboGrafx-16/Turbo CD/PCE/PCE-CD as a cumulative platform is heaven for shmup fans. To say there are a lot of quality shmups on this system would be an understatement. That said, Sylphia still stands tall because not only is it good, it's fairly unique in theme. Instead of controlling a spaceship and blasting aliens or robots, you control an aggressive fairy who obliterates fantasy monsters with her spells. This game's difficulty is very well balanced, and the boss fights are great. The level designs are imaginative and vary their themes well. This may very well be Tonkin House's sole impressive production, so there's that too. With 8 stages, Sylphia is plenty long enough.
A good game for: PCE-CD import lovers, especially considering the text is in English already. People who were fond of Legendary Wings or Valkyrie no Densetsu would enjoy the thematic concept. Shmup die-hards who've exhausted the usual suspects on the platform. Fans of fairies will enjoy this game's cutscenes.
Not a game for: People who don't enjoy shmups, obviously. Folks who neither have a PCE-CD, nor understand how to emulate a PCE-CD. Shmup lovers who only enjoy typical shmup themes.
|
|