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Post by toei on Apr 3, 2019 14:37:43 GMT -5
I actually ended up with one of those Class of Heroes games with my DS, I'm not sure why. Couldn't get into it at all.
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Post by Ex on Apr 3, 2019 14:59:35 GMT -5
I actually ended up with one of those Class of Heroes games with my DS, I'm not sure why. Couldn't get into it at all. I think you mean PSP? Class of Heroes never released on DS.
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Post by toei on Apr 3, 2019 15:01:02 GMT -5
PSP, then. Shows how little I cared for this game that I couldn't remember which system it was on.
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Post by Sarge on Apr 3, 2019 16:26:39 GMT -5
I'll vouch for Orcs & Elves as well. I did it last year, pretty fun stuff. And haha, toei, on Class of Heroes. I kinda felt the same way about it for the short time I gave it a go.
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Post by Ex on Apr 4, 2019 0:17:08 GMT -5
So I put two hours into Eye of the Beholder on SNES tonight. This is a D&D based game, very much drenched in the 2nd gen rules. So I rolled my characters (fighter, fighter/thief, ranger/cleric, mage) and started exploring some sewers. Yay sewers right out the gate, how imaginative! The first thing that hit me was the SNES version's interface is terrible. This was originally a mouse based PC game, it was adapted to the SNES gamepad. This wouldn't be so bad, except the action is in real time. So you're desperately moving a mouse cursor with the pad, fumbling around trying to activate your characters' attacks and spells, while enemies beat on you mercilessly. It would have been far more intelligent to completely overhaul EotB's interface to be gamepad based entirely, but that didn't happen. Instead you get shoddy gamepad controls duct-taped over a mouse interface. Now, I've read conflicting reports as to whether EotB supports the SNES mouse. Even if it does, that's a moot point. The vast majority of SNES owners wouldn't have had the mouse, so the gamepad interface should have been prioritized and accommodated more adequately. The next issue I had is a personal preference. While I do enjoy FPDCs very much, I strongly prefer for them to have in-game maps... either automatically, or at least support in-game cartography (like Etrian Odyssey does it). But EotB is very much oldschool, it fully expects the player to have graph paper and pencil at the ready. Now, I do enjoy graph paper dungeon crawling, but only in an analog form. I don't particularly like to break away from the digital immersion of a video game to scribe on analog paper. If EotB had an in-game auto-map, I would have probably stuck with it, despite the bad interface. I mean damn, there's even a chunk of the game screen that just sits bare and unused. It would have been a perfect place for the dummy developers to have put a mini-map... Now I'm not saying Eye of the Beholder is a bad game. Actually EotB is considered one of the all time classic FPDCs... on PC. The SNES version not so much. The SNES version does have nice graphics and decent (highly repetitive) music going for it. Also by the second floor, I was already hitting switch and pressure plate puzzles, hidden walls, elevators, and magic portals. So who knows how tricky this game gets deeper in. Not me, because I'm moving on to an FPDC that has a built-in auto-map and controls that don't suck. Edit: I'll add that I prefer multi-party FPDCs to be turn-based. Single party FPDCs are fine being real time, because managing the actions of a single character in real time is doable. Trying to manage the attacks/spells/item usage of four party members all at once, against a mob of enemies, especially when said enemies are in the front and back of the party (pincer attack), is just an aggravating mess. (Doubly so in SNES EotB's case with its horrid control interface.) A lot of western FPDCs use the real-time four party stuff unfortunately, and it's just dumb design IMO. Turn-based is far superior.
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Post by Sarge on Apr 4, 2019 11:10:18 GMT -5
So Lands of Lore borrows heavily from Dungeon Master and Eye of the Beholder. It carries over that real-time combat system, actually. So I can absolutely understand why you're having a rough time with the SNES version. Since I'm playing the PC version on a tablet, all I have to do is tap the icon and I attack. It's wickedly fast, and I'd argue almost necessary.
Oh, and it has an automap. Just sayin'.
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Post by Ex on Apr 4, 2019 14:36:09 GMT -5
It's wickedly fast, and I'd argue almost necessary. Well, it wouldn't be necessary if it was turn-based. - I'm going to give Lady Sword an honest try tonight.
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Post by Sarge on Apr 4, 2019 14:51:46 GMT -5
I actually do wish it were turn-based, honestly. I don't like the frantic scramble to attack and manage my health and whatnot. Or at least a slightly slower real-time.
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Post by toei on Apr 4, 2019 15:08:56 GMT -5
I feel the opposite way. One of the main reasons King's Field is the only likely candidate for this month for me is I don't have the patience for a turn-based dungeon crawler. I can put up with a certain amount of turn-based random encounters, but they're rarely fun, and if the game doesn't have all the stuff that normally gives you a respite from the fighting, like towns and story, or has very little of it, it better have more active combat.
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Post by Ex on Apr 4, 2019 15:20:58 GMT -5
I feel the opposite way. One of the main reasons King's Field is the only likely candidate for this month for me is I don't have the patience for a turn-based dungeon crawler.
I too enjoy real time first person dungeon crawling when it's not a chore. See, King's Field works because you're only controlling a single party member. It's much more manageable to do that in real time. Plus you have direct input on your movement and attack via dedicated buttons. Instead of mouse clicking on abstract icons to implement the actions. Yeah, that all works a whole lot better.
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