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Post by bonesnapdeez on Apr 24, 2019 9:31:51 GMT -5
I really liked Eternal Sonata. Babyish characters and a kinda odd attempt at a "hybrid" combat system, but it's a fun little title. Glad to hear you liked this one! Did you happen to try its supposed co-op mode? Curious if its actually fun with two people, since this seems like the sort of game my wife would be into. I actually had no idea it had co-op. My wife doesn't play video games, and I beat it before my kids were born. But yeah, fun game. Battle system is a little odd, as mentioned. It attempts to combine turn-based and real-time combat, but not in the Star Ocean or Tales fashion. Instead, each character gets a timed "turn" and during their turn they can move freely around the battlefield and attack, while everyone else is frozen in place.
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Post by Sarge on Apr 24, 2019 10:45:33 GMT -5
Yeah, Eternal Sonata was a lot of fun. I dug it more than Vesperia, honestly.
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Post by Xeogred on Apr 24, 2019 17:46:31 GMT -5
I'd wager FF5 and FF6 are two that got really "open" world in the back half for both. FF2 early on so it's easy to get screwed haha. FF7-FF9 and FF12 had tons of side content though.
Definitely agree that those games did side content well, I just don't think losing the world map took away from that or was vital to it. Case in point, FFX also has loads of side content! More superbosses than the whole series combined, really awesome optional summons, and the infamously ridiculous ultimate weapon quests. FFVI's back half is definitely the best use of the world map in the series though, and its one thing I think couldn't have been done as well without it. On XIII's combat, I can see why people would be disappointed with the lack of customization, but I think it was necessary to make such a tight, tense, and difficult turn-based game. Imo, FFXIII is easily the hardest main series FF game (The final dungeon of FF3 aside) You could never make, say, FF8 nearly as difficult, because anyone who didn't master the obtuse Junction system would never get anywhere, which meant those that did understand their systems were usually treated to a very easy game. In combat, I think XIII's system worked great, felt almost like an action game with how you'd actually have to respond to boss tells, how timing mattered. You'd see Barthandelus raise his fist and need to react then, not when the move went off, rapidly flying through different roles to get buffs and heals going before you went back to working up the enemies meter so you could let it rip. Love that shit. Alright, I think I got the XIII talk out of my system I would have loved more games with FF13/2's combat system. If you could change your controllable character mid battle, that would be even more insane. I easily agree that FF13 is one of the harder ones in the series by a long shot. And FF13-2's final boss is one of my favorites. A FF final boss hadn't made me sweat like that since FF4's Zeromus.
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